Hacking Nintendont

hemi426

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Is there any way to invert the control sticks? I want to play Super Mario Sunshine but the camera settings are inverted, it's unplayable for me right now
Don't Know if it works with nintendont but when you press + or - it Will change the buttons config (works with Wii vc injector)
And
In super Mario sunshine(emulating) the controls and camera are not working properly in the first area better to wait until your in the town
 

SilentB0b

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that I don't know. you can get out with r+rz+down+B. however, you can get out just as easily hitting the home button. regardless, the system will reset. I don't know if this is any different through a backup launcher. I know that usb loader gx will restart the system coming back from neek.

Didn't know about the button combo, will have to try it out.. Thanks !
 

pedro702

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Is there any way to invert the control sticks? I want to play Super Mario Sunshine but the camera settings are inverted, it's unplayable for me right now
lol so i guess in the 90s and early 00s if a game didnt had invert option you couldnt play it, so probably all? lol after like 1 hour you get used to it, not even an hour, back then we didnt have the options everyone has todays, you got what you got back then and adapted.
 

northnorth

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I seem to be having an issue a lot of people have had over the years but I’ve narrowed it down. Just can’t find anything recent. So I have CBHC on my Wii U. I can play Wii U backups loaded to an external Hdd fine. VWii is modded and can play GameCube and Wii backup Through USBLoadergx and Nintendont. The one thing I want to do though is everything via the Wii U menu, so I’ve been making GCN and Wii injects via the Tecon Moon tool. Wii games work fine but I can’t seem to get GCN injects on the external from the Wii U menu working.

The first time I try, it gets to Nintendont to build the emulated memory card and freezes on completion. I’ve tried using all memory card sizes and same thing. If I try to load the same GCN inject after rebooting (unplugging and replugging the power) I won’t even get to the Nintendont screen, just a black one and I have to cycle the power again. When I check the saves file on my SD card there is a save generated so I’m assuming something goes wrong when it’s generating the emulated memory save that causes Nintendont to crash. So I’m guessing if I can get past whatever is causing it to hang when generating the emulated memory card I should be in business.

I also have a Nintendont forwarder on the Wii U home screen where it loads into it and then I can select a GameCube game from the sd card and it plays fine. Just would love to be able to load a GameCube inject Saved to the external drive from the Wii U screen, and play from there. I know I’m being picky lol.

any ideas on what I should try? Thanks!!!
 

pedro702

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Then what couldn't you do on a USB drive. There was something.
you cant store multiple gc isos on the usb device if you plan on using the wiiu gamepad inject, since wiiinjects loose acess to usb storage that isnt wiiuformated means no fat32usb acess on vwii injects, but a solo game inject stores the game iso on wiiu formated drive which can be acessed for wiiinjects.


so yeah you cant use fat32 usb storage on wii injects but you can store single game injects on wiiu formated hdd/wiiunand.
 

anlztrk

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Does Nintendont's internal controller configuration override the controller.ini I made? I made a config for Logitech F710, but my bindings are ignored when I launch a Gamecube game, possibly because another controller shares the same PID and VID F710 has.

Here's my controller.ini:

Code:
[Logitech F710]
VID=046D
PID=C219
Polltype=1
DPAD=1
B=5,28
A=5,48
Y=5,18
X=5,88
L=6,04
Z=6,02
R=6,08
S=6,20
Power=6,10
Left=5,06
Down=5,04
Right=5,02
Up=5,00
RightUp=5,01
DownRight=5,03
DownLeft=5,05
UpLeft=5,07
StickX=1
StickY=2
CStickX=3
CStickY=4
LAnalog=0
RAnalog=0
DigitalLR=1
 

Feffe

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I seem to be having an issue a lot of people have had over the years but I’ve narrowed it down. Just can’t find anything recent. So I have CBHC on my Wii U. I can play Wii U backups loaded to an external Hdd fine. VWii is modded and can play GameCube and Wii backup Through USBLoadergx and Nintendont. The one thing I want to do though is everything via the Wii U menu, so I’ve been making GCN and Wii injects via the Tecon Moon tool. Wii games work fine but I can’t seem to get GCN injects on the external from the Wii U menu working.

The first time I try, it gets to Nintendont to build the emulated memory card and freezes on completion. I’ve tried using all memory card sizes and same thing. If I try to load the same GCN inject after rebooting (unplugging and replugging the power) I won’t even get to the Nintendont screen, just a black one and I have to cycle the power again. When I check the saves file on my SD card there is a save generated so I’m assuming something goes wrong when it’s generating the emulated memory save that causes Nintendont to crash. So I’m guessing if I can get past whatever is causing it to hang when generating the emulated memory card I should be in business.

I also have a Nintendont forwarder on the Wii U home screen where it loads into it and then I can select a GameCube game from the sd card and it plays fine. Just would love to be able to load a GameCube inject Saved to the external drive from the Wii U screen, and play from there. I know I’m being picky lol.

any ideas on what I should try? Thanks!!!
Do you have a USB controller/adapter connected? If yes, try to unplug it.

--------------------- MERGED ---------------------------

Is there any way to invert the control sticks? I want to play Super Mario Sunshine but the camera settings are inverted, it's unplayable for me right now
You can a cheat code. I found this here

Inverted Camera Rotation (C-Stick) [Ralf]
04025050 FFE00850
04029204 FFE00890
 
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Foodchain

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I'm using a Nintendont forwarder on WiiU and having some issues with getting it to work with a WiiU GameCube adapter.

The forwarder works fine and I can control it with my gamecube controller, but as soon as I select a game in Nintendont and launch it, the controller stops working. This only seems to happen when I select "Yes" to the prompt that comes up asking me if I want to use a gamepad when launching the forwarder. If I choose "No" I can use a wiimote to launch the forwarder and my gamecube controller works without issue.

So I don't think it's some sort of incompatibility or nintendont configuration issue, but rather some kind of interference from whatever hack they use to enable WiiU gamepad control in a vWii application. Though it is kind of odd that Nintendont accepts inputs from the GC controller fine, but as soon as I launch the game that doesn't. If I launched the forwarder and chose "No" to the "use gamepad" option, both Nintendont, and the gamecube game accept inputs from the GC controller just fine.

Is there any work-around? Basically, I'm wondering if I can launch a wii application using a forwarder from the WiiU system menu, and not have the little prompt that forces me to use a Wiimote to continue.

Edit: I see what's happening. If you choose to use "Use gamepad to control this application" when launching the Nintendont forwarder from WiiU System menu then the gamepad gets assigned to controller port #1 and the controller you have plugged into USB is assigned to controller #2. If you decline to use the gamepad it asks you point a Wiimote at the screen and assigns Wiimote to #1 and usb controller to #2. Then when you turn off the Wiimote it shifts your USB controller to be input #1. I tried the same approach by holding power on the WiiU Gamepad, and while it does turn off the display on the pad, it doesn't remove the association of the pad with controller #1, so any other controllers you connect get assigned to the next available port (in this case #2)

I'd really like to be able to launch Nintendont games without needing to use a Wiimote. Is there any option in Nintendont that allows you to "assign" which controller/device is input #1, #2, #3, #4? It might also be possible to just hack up/recompile nintendont and redirect inputs from controller #2 to controller #1. I might look into that I guess.

Looks like another user detailed this in issue #620 on the github page about a year ago.
 
Last edited by Foodchain,

jooozek

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Code:
[SL-6566]
VID=1A34
PID=0809
MultiIn=0
Polltype=1
DPAD=1
A=5,2F
B=5,1F
X=5,8F
Y=5,4F
Z=6,08
L=6,01
R=6,02
S=6,10
Power=6,20
Left=1,00
Down=2,FF
Right=1,FF
Up=2,00
StickX=1
StickY=2
CStickX=5
CStickY=5
LAnalog=0
RAnalog=0
DigitalLR=1

So my issue with creating a custom controller config is that as you can see i have a lot of overlap and it causes many issues. My controller's right stick is on the 5th offset, same for face buttons. The overlap also exists for my left stick and dpad. Any idea what can I do?
 

Foodchain

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I'm using a Nintendont forwarder on WiiU and having some issues with getting it to work with a WiiU GameCube adapter.

The forwarder works fine and I can control it with my gamecube controller, but as soon as I select a game in Nintendont and launch it, the controller stops working. This only seems to happen when I select "Yes" to the prompt that comes up asking me if I want to use a gamepad when launching the forwarder. If I choose "No" I can use a wiimote to launch the forwarder and my gamecube controller works without issue.

So I don't think it's some sort of incompatibility or nintendont configuration issue, but rather some kind of interference from whatever hack they use to enable WiiU gamepad control in a vWii application. Though it is kind of odd that Nintendont accepts inputs from the GC controller fine, but as soon as I launch the game that doesn't. If I launched the forwarder and chose "No" to the "use gamepad" option, both Nintendont, and the gamecube game accept inputs from the GC controller just fine.

Is there any work-around? Basically, I'm wondering if I can launch a wii application using a forwarder from the WiiU system menu, and not have the little prompt that forces me to use a Wiimote to continue.

Edit: I see what's happening. If you choose to use "Use gamepad to control this application" when launching the Nintendont forwarder from WiiU System menu then the gamepad gets assigned to controller port #1 and the controller you have plugged into USB is assigned to controller #2. If you decline to use the gamepad it asks you point a Wiimote at the screen and assigns Wiimote to #1 and usb controller to #2. Then when you turn off the Wiimote it shifts your USB controller to be input #1. I tried the same approach by holding power on the WiiU Gamepad, and while it does turn off the display on the pad, it doesn't remove the association of the pad with controller #1, so any other controllers you connect get assigned to the next available port (in this case #2)

I'd really like to be able to launch Nintendont games without needing to use a Wiimote. Is there any option in Nintendont that allows you to "assign" which controller/device is input #1, #2, #3, #4? It might also be possible to just hack up/recompile nintendont and redirect inputs from controller #2 to controller #1. I might look into that I guess.

Looks like another user detailed this in issue #620 on the github page about a year ago.

I did exactly what I was talking about and made a small hack that basically just disables assignment of the gamepad to any input. I didn't see anyone else having this issue, so this might be a totally niche situation, but I like the idea of using my gamepad to launch a title and then just swapping to my gamecube controller, without needing to bother plugging in a WiiMote inbetween the whole process.

I made a fork with this modification on github. I don't think I can link it here due to anti-spam features, but just look through the forks for the Nintendont github page. It's called "Nintendont---No-gamepad-on-Player-1". I also included some instructions in my readme for compiling Nintendont on Windows since it took me a bit of searching to find the proper toolchain for compiling homebrew on the Wii, I figured someone might benefit from the info.

Anyway, there's probably a much better way of implementing this, such as allowing the user to choose which device gets assigned to which player, but this will work for what I was trying to achieve.
 

AgentRandy

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depends if the fake gc controllers even work with the adapter,

Good news! I bought a Mayflash adapter and two of these generic dirt cheap gc pads $20 AU for both (I am unable to load the link because I am a newbie). Works great. I'm about to order two more.

My only issue now is trying to load gc games from the main menu tiles of the Wii U. They are hit and miss. Some black screen after going Ng into vWii. Some hang at the nintendont loader screen. Ill load some more gc iso's to my SD card and load through the nintendont program rather than the main menu tiles.

Any sure tips for loading gc games on the Wii U?
 

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