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Do you think there is a way to dump cheatcode devices and add them to gbarunner2? Like codebreaker and gameshark.Any idea how cheats should work in a gbarunner2 environment? (In a technical way)
Do you think there is a way to dump cheatcode devices and add them to gbarunner2? Like codebreaker and gameshark.Any idea how cheats should work in a gbarunner2 environment? (In a technical way)
I know these devices can patch data on the fly when reading from the cartridge rom. Not sure how well that would work in gbarunner2.Do you think there is a way to dump cheatcode devices and add them to gbarunner2? Like codebreaker and gameshark.
I know nothing about how these cheat devices work but would it be possible to patch a rom of a game to run the cheat device rom first, then after entering the codes running the game with the patched addresses?I know these devices can patch data on the fly when reading from the cartridge rom. Not sure how well that would work in gbarunner2.
Does pokemon saiph crash at the summary screen for you at all. It just bugs out like crazy when I check a pokemon summary screen.Pokemon Saiph works fine on my 3DS. It requires DSi speed enabled to be playable. Minor gfx glitches during gameplay.
I'm on a DSi, how to enable DSi speed?Pokemon Saiph works fine on my 3DS. It requires DSi speed enabled to be playable. Minor gfx glitches during gameplay.
Just simply launch GBARunner2 from quick menu, or SELECT menu, in TWLMenu++.I'm on a DSi, how to enable DSi speed?
Any idea how cheats should work in a gbarunner2 environment? (In a technical way)
Hello.Any idea how cheats should work in a gbarunner2 environment? (In a technical way)
Yes, I do get it. Strange, because I´m getting this on mGBA 8.1 beta as well.Does pokemon saiph crash at the summary screen for you at all. It just bugs out like crazy when I check a pokemon summary screen.
Does pokemon saiph crash at the summary screen for you at all. It just bugs out like crazy when I check a pokemon summary screen.
There was another game I saw that had this issue. Viewing the summary through the PC at the Pokémon Center worked without crashing on that game, so you can try that.Yes, I do get it. Strange, because I´m getting this on mGBA 8.1 beta as well.
Edit: The game is working on mGBA 8.1 beta for the Nintendo Wii. This could be a memory related issue.
Yes but the problem lies when you need to delete a move to learn a new one. You are screwed then. It's pretty gamebreaking imoThere was another game I saw that had this issue. Viewing the summary through the PC at the Pokémon Center worked without crashing on that game, so you can try that.
Hey Gericom, love the work you've done on this! I just ran a few tests with some of my games and thought they might be useful for you to know. If you need more information give me a shout!
Super Mario Advance: SMB2 - No issues
Super Mario Advance 2: SMW - Fails to boot - white screen
Super Mario Advance 3: YI - Fails to boot - white screen
Super Mario Advance 4: SMB3 - Slight GFX errors during stage transition. Slightly longer load times after pipe transitions
Mario & Luigi - Timing for some music channels out of sync. Sprites flicker during intro - causes slowdown. Music corruption during Mario house segment of intro
Mario Kart - Music channels out of sync - Minor GFX error on left side on the horizon of the track - grey line of pixels. Sound corruption during save screen
Sonic Advance - Timing for music channels out of sync. Pitch of some samples incorrect. Background flickers and game slows down during end of act tally
Sonic Advance 2 - Timing for music channels out of sync. Pitch of some samples incorrect
Sonic Advance 3 - Timing for music channels out of sync. Pitch of some samples incorrect. Minor slowdown throughout. Backgrounds flicker
Sonic Battle - Timing for music channels out of sync
Hello.Just tested Beyblade G-Revolution.
Looks like gameplay works fine, but after some seconds in-game, the sound will crash and go "WREEEEEE" Until you go to another room, then after like, 5 seconds, sound will crash and start "WREEEEE" again. (tested on 22-11-2019 commit using a DS Lite).
Even if tho this game music sucks, the screech is really annoying.
I cant play sonic advance here. I'm using a sonic advance + sonic pinball rom. If I press start to start the game, it will simply reboot to the main screen using any setting combinations.
I'd like to point out that the 22-11-2019 commit is a wifi_link branch one. So you may want to use a master commit to save battery.Just tested Beyblade G-Revolution.
Looks like gameplay works fine, but after some seconds in-game, the sound will crash and go "WREEEEEE" Until you go to another room, then after like, 5 seconds, sound will crash and start "WREEEEE" again. (tested on 22-11-2019 commit using a DS Lite).
Even if tho this game music sucks, the screech is really annoying.
I cant play sonic advance here. I'm using a sonic advance + sonic pinball rom. If I press start to start the game, it will simply reboot to the main screen using any setting combinations.
I think I'll implement mapping the gyro to dpad or touch screen or so from within gbarunner2 at some point such that it works on ds as well.Good news is that on the 3DS, Wario Ware twisted is playable with the motion sensor patch applied. This means that DSI user should be able to play the game!
I've started working on an ingame menu now:
(sorry for the horrible quality screenshots )