Hacking NOOB PARADISE - ask away

Ryccardo

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installing these CIOS is confusing so I'll just use Neogamma
Those are not alternatives - you must have a CIOS (in the default 249 slot) for Neogamma to do its primary function

You can use Modmii (for example) to download the recommended* CIOS (d2x v8 or v10.52, base 57), if you need to

* base 57, as opposed to the base 56 which has been the main recommendation for years, has better compatibility - but that is with SD/USB loading (which has for the most part eclipsed using a softmod to run burnt DVDs); I don't know much about game compatibility with copied discs and I suspect not many do either, in any case you'll have to experiment

--------------------- MERGED ---------------------------

Also whats the best DVD (movie) player for wii?
WiiMC (if you like a point and click GUI), WiiMC SS (if you want something more updated at the expense of less features like playing photos, possibly movie DVDs too), or MPlayer CE (less features and older, but pretty stable, doesn't have "convenience" features that get in the way, and is also available on gamecube)

Again for the reason newer drives do not support these discs (as well the fact DVD (MPEG-2) and DivX (MPEG-4 part 2) players with better control schemes were cheap even by 2006 standards, that's 2 years before the Wii got moddable by the common person and the first Wii media players started coming out), while it can certainly be done, it never got very popular
 

greator

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Thanks. Here I just dont know which cIOS should I get.
 

Ryccardo

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Thanks. Here I just dont know which cIOS should I get.
The 2 ones Modmii calls 24957 and 25056 (which you already selected, along with others) will cover many but not all games (with the same caveat any recent compatibility knowledge probably refers to SD/USB only)
 

amph

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Mmm can access the USB if you modify its config file in the apps folder. Doesn't matter though because once your wii is softmodded (using an SD card) you shouldn't need to access mmm again. So install the wad/forwarder using SD and it will accomplish the same thing as if you had installed it from USB. At the end of the day you'll have the channel installed which will launch from SD and/or USB.

Forwarder sequence is customized by the person who created it. It's usually a part of the read me or some sort of documentation bundled with the wad or described on the page whereever you found it. If you only have 1 usb loader on the drive then there won't be any issues, or if u have more than one, and you don't want the current loader to load first you can just rename the apps folder so that it's skipped in sequence (I.e. Rename apps/cfg_usbloader to apps/cfg_usbloader_whatever). Alternatively you can seek out a different forwarder or create your own. You can easily create a new forwarder dol using ModMii Classic's advanced download page, then inject into a donar wad/Channel using customize Mii (from modmii classic's download page 2). Basically allows you to customize the action of an existing forwarder, heck you can even rename it, change images, music, etc.

If you use ModMii's wizard, and answer te questions as if the console is a virgin, you will have the optimal configuration (it even described how to set up a USB loader and format an external hard drive). When completed you can remove the SD card and it will just work.

And btw, because your bootmii loads upon boot when an SD card is inserted means you have bootmii installed as boot2. Congrats, coupled with a nand backup you are pretty much brick proof. If you rename sd:/bootmii to something different like bootmii_off it will skip launching bootmii upon boot. Or of course if u remove the SD card, the same thing happens. You can edit the bootmii config file as well to accomplish the same thing or to boot directly to the homebrew channel.

If you have priiloader installed it too can help you customize what's booted upon launch, and with this method you can even configure it to launch an app immediately upon start liek a USB loader. Again ModMii will help you with a lot of this.
Thanks as always. I was under the impression that MMM was needed to install Wads and Forwarders. And ios (which I admittedly should be up to date with after using your syschecker in ModMii). Have I got this wrong too?

Regarding the bootmii on sd card, do I then only need this sd card for creating a NAND and potentially restoring if it bricks at some point, i.e. Don't need to keep the card in but save it for if the wii bricks at some point?
 

Ryccardo

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Thanks as always. I was under the impression that MMM was needed to install Wads and Forwarders. And ios (which I admittedly should be up to date with after using your syschecker in ModMii). Have I got this wrong too?
To install titles from a wad, you need a wad manager - MMM is just one of the many ones (the most modern ones are Some Yawmm Mod and Wii Mod Lite, but the latter is somewhat unstable)

Similiarly a wad is a wad, regardless of what it contains (an application, DLC, IOS, ...) - in particular, "forwarder" is just a name for an application whose main purpose it to load and run another one, but has absolutely no technical difference from a "regular" channel

Regarding the bootmii on sd card, do I then only need this sd card for creating a NAND and potentially restoring if it bricks at some point, i.e. Don't need to keep the card in but save it for if the wii bricks at some point?
Bootmii is made of two parts - the one installed to the console (as boot2 or IOS254) just mounts the SD card and runs /bootmii/armboot.bin, nothing more

The official Bootmii interactive user interface is composed of two files (/bootmii/{armboot.bin | ppcboot.elf}) and both are required for it to work, but there are other uses of Bootmii where you won't need a ppcboot.elf (such as for Wii Linux, iirc), and that's possible because the on-console side doesn't care for loading ppcboot.elf, that's the job of the armboot.bin (which may of course do something different than loading /bootmii/ppcboot.elf)

The nand backup, which can be created with multiple methods (of which Bootmii is the better), is typically stored as nand.bin and keys.bin on the root of the SD (actually, keys.bin is included in the nand.bin, but it's stored separately 1- for convenience since some tools accept it 2- since as long as you have your nand key you can convert someone else's nand backup for use on your console), you don't have to keep them on your SD though of course more copies can't hurt

To restore a backup, if you ever need to, you could use:
1- Bootmii booted from boot2
2- Bootmii booted from IOS254, in which case not only you need a gamecube controller due to an artificial limitation built into the official GUI, but also a way to run IOS254, which typically is Priiloader meaning you have access to better ways to fix the issue you're probably trying to fix)
3- A hardmod (external programmer connected to a PC)
 

XFlak

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Thanks. Here I just dont know which cIOS should I get.
Enter "rec" for the recommended files. But Ryccardo already shared which ones matter most.

Again you could just use modmii's main wizard or syscheck wizard to make sure everything your running is up to date instead of handling things on a piecemeal basis.
Thanks as always. I was under the impression that MMM was needed to install Wads and Forwarders. And ios (which I admittedly should be up to date with after using your syschecker in ModMii). Have I got this wrong too?

Regarding the bootmii on sd card, do I then only need this sd card for creating a NAND and potentially restoring if it bricks at some point, i.e. Don't need to keep the card in but save it for if the wii bricks at some point?
Correct, sd card is only required to access bootmii to make backups or recover from bricks. It's also required if you want to run neek (uneek or sneek, which is basically an emulated Nand running off an external device instead of the Wii's internal memory)
 

greator

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Enter "rec" for the recommended files. But Ryccardo already shared which ones matter most.

Again you could just use modmii's main wizard or syscheck wizard to make sure everything your running is up to date instead of handling things on a piecemeal basis.

syscheck said "According to your sysCheck log your Wii's softmods are up to date."
Does this mean that I have installed all of the cIOS needed to run neogamma?
I do have compatible drives.
 

Simba1

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The USB loader forwarder channel that comes with ModMii should launch cfg (and other loaders) just fine

Edit: I point to modmii because it's easy, but if u go searching there are plenty to choose from. Careful though, installing a bad wad can potentially brick you, especially if u followed an inferior guide that didn't have u make a nand backup and install priiloader... as I said earlier, ModMii is the answer to all your questions/problems (or to be fair any reputable guide is)

I still need help, when I start WiiGSC (CRAP), after I choose game, for Loader I choose Configurable Forwarder (because I using CFG Loader), but I dont know what I need to choose in "Game Partition" option?

I tried ModMii but it look complicated for me when comes to making forwarders.

Tnx again in advance.
 

Ryccardo

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I installed WiiMC and tried playing DVD. it said unsupported disc.
Strange, I thought I have an old Wii.
1: you're sure your drive supports non-Wii/GC discs (having actually disassembled the console and read the drive controller's model, or successfully run a burnt Wii game) or are just guessing based off the list?
1b: try accessing the disc in WiiXplorer (although that program is a little more finicky)
2: is WiiMC running with AHBPROT enabled (check its meta.xml)?
 
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greator

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I guess i have to hack open my wii tomorrow.

also my WiiMC meta.xml is this
Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<app version="1">
  <name>WiiMC</name>
  <coder>Tantric, rodries</coder>
  <version>1.3.4</version>
  <release_date>20131123</release_date>
  <short_description>Wii Media Player</short_description>
  <long_description>Homebrew media player for Nintendo Wii.</long_description>
  <no_ios_reload/>
</app>
dont know if that no_ios_reload line is active or not.
 

kucouyf

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Hi!
So i installed hackmii on my wii a long time ago, and have since lost my sd card in one of many moves.
Is there any way to reset my console to factory settings and start over?
 

greator

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Hi it's me again,
I hacked open my Wii to check the drive. Strangely it doesn't use any tri-wing screws, just normal phillips screws.
I don't know if Japan wii doesn't use tri-wing or someone already open it before.
and the drive...

rYHwQqR.jpg


It doesn't have any mark on the big chip. Am I screwed? I can't play any backup disc with this?
 

Simba1

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OK new problem, I softmoded other console using ModMii, problem that I have is that I cant play not single game on any emulator just from SD card (I can see ROMs but it want load them), when I move all files to USB all works.
Also for instance I can play Wii games from USBLoader just from SD card (USB not plugged), but when I try download covers (online via USBLoader) he trying to save them on USB (not on SD card).

How to fix problem to make everythingwork only from SD card?
I modded last Wii console few days ago (not ModMii method) and I didnt had this problems.
 

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