Platinum Games to begin self publishing their future titles, teases two unannounced games

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Platinum Games seems to be ready for the big leagues, as the developer is gearing up for major releases, and a move towards self publishing. In an interview, Platinum's CEO, Atsushi Inaba commented that the company has grown frustrated due to an inability to control its developed games after launch. According to Inaba, when it came to titles like Vanquish or Madworld, publishing company SEGA was strict over letting them move forward with those specific IPs, and that they were unable to create a sequel to Bayonetta until Nintendo stepped in and helped Bayonetta 2 and 3 become a reality.

It’s that simple, and quite frankly in the case of Bayonetta it took a lot of time and energy to get it to the point where sequels could be made. It wasn’t as simple as picking up the phone and asking, ‘hey, can we do this?’ There were a lot of pieces that needed to fall into place and a lot of negotiating that had to occur. [...] It's absolutely the truth that there are cases where you want to do a sequel but if you don't own the IP, you can't do it.

Though they are currently working on titles such as Bayonetta 3, Astral Chain, and Granblue Fantasy: Relink, which are all being published by other studios, Inaba hopes to spend 2019 preparing Platinum Games for a future where all its games will be self-published. In addition to this, there are two brand new unannounced games currently being worked on, both of them set to be self-published. Neither title was revealed, but Inaba claimed that "the game we're working on truly is unlike anything else", likely referring back to a title that he previously teased back in 2018 as "[something] that would turn the action genre on its head".

Right now we’re in the middle of designing something that has never been done before. I know a lot of people say that, but the game we’re working on truly is unlike anything else. Even for our varied history of veteran game developers, this is something that has never been designed before. So from a game design perspective, we’re very excited right now.

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YoungGrumpyMan

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Interesting. I wonder when this will take effect. Babylon's Fall is another one not being published by them.

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Silent_Gunner

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Whatever they make can't be TMNT: Mutants in Manhattan. It needs to be more homeruns in the vein of Bayonettas, Metal Gear Risings (and not glorified total conversion mods like Transformers Devastation, though I have no idea how well that game sold), Vanquish, Nier Automatas, etc.. From what I understand, they aren't in the best position financially, especially when Scalebound got cancelled by "We're killing the Xbox brand" Microsoft.

But, you know what they say, the greater the risk, the greater the return. Just hope they don't end up as Clover Studios 2.0!
 

Chary

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Pardon my ignorance but on what projects and games were Platinum games behind before?
Bayonetta, Nier automata, Wonderful 101, Metal Gear Rising, Star Fox Zero, Vanquish--and most of its key staff worked on things like Okami, God Hand and Viewtiful Joe prior to Platinum's founding.

I'm not sure what that's supposed to mean.
first two comments said "interesting" as their first word...lol, was trying to get a chain going :P
 
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They probably won't make a sequel to Metal Gear Rising for decades, but a man can hope
 

jumpman17

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What are the hurdles a company needs to go through to self publish games in this day and age? Why do companies still publish through main AAA publishers?
 
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osaka35

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interesting.

platinum games has a fun feel to them. even when i don't necessary like a game they put out, the games always have a certain polish and personality to them. Makes it hard to dislike.

Hope this turns out to be a good move for them.
 

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