Homebrew RELEASE Noexs Remote Debugger

matt123337

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Latest version now, different error. Resume Failed. Reason : Module - 1, Desc - 33
That's is a kernel error, meaning IsDebugMode isn't set... Can you double check to see if it's enabled in your IPL file? If so can you post it?

Btw to get the error messages meaning yiu can use https://switchbrew.org/wiki/Error_codes

Im loving it so far. just wondering is there anyway to use this with .xci or should i contiune to use my carts.
Loving the tool super heapfull hehe
It can attach to any running process, shouldn't care if it's running from a cart or storage.

Hey @matt123337
Is USB Connection still a placeholder or do I need another USB Driver ? Zadig 2.4 gives me 4 drivers to install, but what driver and what device to install for (controller or switch).
Currently still placeholder unfortunately, I need to implement usb stuff on the server.
 

Omno

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That's is a kernel error, meaning IsDebugMode isn't set... Can you double check to see if it's enabled in your IPL file? If so can you post it?

Btw to get the error messages meaning yiu can use https://switchbrew.org/wiki/Error_codes

I don't know how that's possible. I use Rei and use your program/kip all the time for other games without issue, along with other homebrew that requires debug like Choi. I'm happy to test with Atmo and get back to you.
 

mflvs

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i was viewing the change log for th latest pre-release, and noticed it said:
  • Can use pointers instead of direct addresses within the watchlist
Does this mean i can add pointers to the watchlist and edit the values, as im having a hardtime getting my pointers to work in sxos. if so where would said option be to add them

Thanks.
 

fadx

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i was viewing the change log for th latest pre-release, and noticed it said:
  • Can use pointers instead of direct addresses within the watchlist
Does this mean i can add pointers to the watchlist and edit the values, as im having a hardtime getting my pointers to work in sxos. if so where would said option be to add them

Thanks.
When you go to add an address to the watchlist you can just put in the pointer (e.g [main+5f25623] + 2da4) rather than the address and the value will update with the value that pointer leads to.
 

mflvs

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When you go to add an address to the watchlist you can just put in the pointer (e.g [main+5f25623] + 2da4) rather than the address and the value will update with the value that pointer leads to.
okay ill try that maybe i done something wrong. when i tried earlier i was entering e.g "[main+13a2088] - 4f5270" made sure update was ticked, but the value was all zero's.
will get back
thanks for the quick answer
 

DocKlokMan

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What is the error? In the past people who have had the same issue they've forgotten to enable debug mode :P


Good idea! I'm actually planning on overhauling how I handle pointer search stuff, and when I do I'll try to add that
Actually, what would be even better would be to have the ability to export the pointer list to a TXT, then after we restart and re-attach to the game have the ability to import that TXT right into our Watch List (with Update checked) and see all the values for the pointers right away. Would make verifying pointers dead easy.
 
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mflvs

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So ive been trying to find pointers to HP in dead cells by following the tutorial on page 9 by @talixme . i didint have an option for indices.xml.
though when i try to add them to the watchlist with update selected all the values are 0.
upload_2018-10-14_20-44-0.png

is there anything else which needs to be selected to find the pointer i need.

Im greatful for any help or insight.
 

Omno

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I was under the impression Rei 1.7 still had debug mode enabled, so I was wrong. I'm on 1.6 and everything is fine. Thanks for pointing me in the right directory, sorry about the confusion.
 

matt123337

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So ive been trying to find pointers to HP in dead cells by following the tutorial on page 9 by @talixme . i didint have an option for indices.xml.
though when i try to add them to the watchlist with update selected all the values are 0.
View attachment 146625
is there anything else which needs to be selected to find the pointer i need.

Im greatful for any help or insight.
Oh shoot, I thought I pushed a fix for that before I did the release, I just uploaded a fix for it to github, you'll have to redownload the client from https://github.com/mdbell/Noexes/releases/tag/v1.1.2-hotfix
I was under the impression Rei 1.7 still had debug mode enabled, so I was wrong. I'm on 1.6 and everything is fine. Thanks for pointing me in the right directory, sorry about the confusion.
No worries :P Glad you have it sorted out!

Actually, what would be even better would be to have the ability to export the pointer list to a TXT, then after we restart and re-attach to the game have the ability to import that TXT right into our Watch List (with Update checked) and see all the values for the pointers right away. Would make verifying pointers dead easy.
I could also just add a right click menu option on the pointer tab to send it to the watchlist, and allow multi-selection on the pointer tab... I'll also look into that once I start working on some pointer stuff.
 

Omno

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So, it works to pause and all that now. But now when I try to run my second search I get this `{mod=1, desc=106}` which translates to `Invalid memory state / invalid memory permissions.` Tried on multiple builds of the client.
 

fadx

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Would it be possible for you to add a feature where you input the pointer into the memory viewer and then it takes you to the actual address. Would be very useful to use that as a quick way to see what the pointer leads to because a lot of the time when you find 1 value, a lot of the others you're looking for are very close by.
 

matt123337

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So, it works to pause and all that now. But now when I try to run my second search I get this `{mod=1, desc=106}` which translates to `Invalid memory state / invalid memory permissions.` Tried on multiple builds of the client.
Odd. What firmware are you on?

Would it be possible for you to add a feature where you input the pointer into the memory viewer and then it takes you to the actual address. Would be very useful to use that as a quick way to see what the pointer leads to because a lot of the time when you find 1 value, a lot of the others you're looking for are very close by.
Oh good idea! I'll add that to the next version. For now you can use the expression text box on the tools tab to resolve the into an address, then copy/paste it to the memory viewwr.
 
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Omno

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Odd. What firmware are you on?
5.1, Rei CFW. I tested it with another game and it's no problem at all. I was able to use sys-netcheat to do some minor modifications, without any sort of problems, but I much prefer your program.
 

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Oh shoot, I thought I pushed a fix for that before I did the release, I just uploaded a fix for it to github, you'll have to redownload the client from https://github.com/mdbell/Noexes/releases/tag/v1.1.2-hotfix

No worries :P Glad you have it sorted out!


I could also just add a right click menu option on the pointer tab to send it to the watchlist, and allow multi-selection on the pointer tab... I'll also look into that once I start working on some pointer stuff.


Resume Doesn´t work on reinx whit the hotfix Version.

Can you fix this please?
 

matt123337

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Resume Doesn´t work on reinx whit the hotfix Version.

Can you fix this please?
Hotfix shouldn't have changed anything that affects resuming. Can you make sure you have debug mode enabled?

5.1, Rei CFW. I tested it with another game and it's no problem at all. I was able to use sys-netcheat to do some minor modifications, without any sort of problems, but I much prefer your program.
Hm, perhaps I have some code that crosses the boundary of a memory region somewhere, I'll look I to it!
 

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