Ok now you got my point.
Here is where my idea with the "nand backup before sx os use" starts.
When i restore my pre sx os nandbackup, my switch would not know that i ever used sx os.
Feels like a giant beta test and we are the lab rats...
Everyone waiting for something to happen.
Haven't used the tx os for exact that reason of knowing nothing yet
We don't know for sure. I think the risky part is that if many people use the same game with the same header, Nintendo could detect that in some way. The best way is to stay completely offline, also if you're playing your own dumped games. Playing backups, no matter if they're self-made or not, can get you banned.Isn't it now so when you play a game the "title" you played will show up in your Library?
Wondering of the following situation: I go in flight mode and play like 50 backups. Every Backup I played will show up in my switch home screen. Like every game you inserted in your console. Will this data send to Nintendo? Normally they should not care about this because if I borrowed a game or tried one it will also registered to my gaming library, even if I sold the game etc.
Yeah but how about game updates? When a headerless game has a savefile, will the Switch connect to Nintendo servers for gameupdates or checking for verification?We don't know for sure. I think the risky part is that if many people use the same game with the same header, Nintendo could detect that in some way. The best way is to stay completely offline, also if you're playing your own dumped games. Playing backups, no matter if they're self-made or not, can get you banned.
Yes, when updating a game even in cfw mode, you send data to nin servers, aka you're fu**ed. The only solution would be to have some kind of wipe log command within cfw, to execute before going back to ofw; also, the ability to update offline would be neat (but I don't think we'll be getting that soon) . Still, the created save data would probably have some kind of header, would that be checked by servers too? Who knows...Yeah but how about game updates? When a headerless game has a savefile, will the Switch connect to Nintendo servers for gameupdates or checking for verification?
Like some one said before if i go to ebgames buy a used switch game, has not that game be used there for "in the system". I then give the game to mate to play he plays it gives it to his brother , after 6 months i go hey dude give me my game back i want to trade it in , he goes i will ask my brother , brother goes hang on i will get it of my mate. his mate goes too his brother i need that game back. now that game has spat out it's "cert" god knows how many times to ninty , I get the game back have a bit of play, a bit of a blast before I go in to town to trade it in, which in turn some one else buys it and plays it and gives it his bother to have a turn on his switch , and no ones been banned.
there is a lot of confusion, and guess work going back and forth at the moment, I think we have to just let it play out and see
i do miss the days of PSX backups lol so much fun and easyI tihnk in this case it maybe be harder for Nintendo, but if say 50 people were using that same said game (dumped) all at the same time online or connected to servers then that could be a big red "ban them" sign to nintendo.
Ah yes, how I wish things could still be like that todayi do miss the days of PSX backups lol so much fun and easy
We don't know for sure. I think the risky part is that if many people use the same game with the same header, Nintendo could detect that in some way. The best way is to stay completely offline, also if you're playing your own dumped games. Playing backups, no matter if they're self-made or not, can get you banned.
That's the point. How will Nintendo know if a game is really pirated or just rented? The only thing I can think of: If many people use the same header at the same time Nintendo will know there's something wrong. Also if a game is rented, only one person can play that game at the same time.the problem with that are rental services that rent out switch games, if someone rents a bunch of games from say gamefly and rips the certs and injects it into his pirated game and someone else has the same mentality and then someone goes online with the rental and they all get banned, thats a huge problem for nintendo and gamefly.
the problem with that are rental services that rent out switch games, if someone rents a bunch of games from say gamefly and rips the certs and injects it into his pirated game and someone else has the same mentality and then someone goes online with the rental and they all get banned, thats a huge problem for nintendo and gamefly.