ROM Hack [Release] Monster Hunter Stories Save Editor MHSEC-G

FellDragonGrima

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Hello. I’m kinda new to the Monster Hunter save editor thing here. Anyway, I’ve been trying to make my game use the edited genes and stuff that I gave my monsters, but for some reason, it’s not working. Is there something I’m missing? Why won’t the save data from the Editor get to my game?

I’m currently using Checkpoint as a Save Manager if that helps.
 

iSharingan

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Hello. I’m kinda new to the Monster Hunter save editor thing here. Anyway, I’ve been trying to make my game use the edited genes and stuff that I gave my monsters, but for some reason, it’s not working. Is there something I’m missing? Why won’t the save data from the Editor get to my game?

I’m currently using Checkpoint as a Save Manager if that helps.
just use JKSV. its known to work
 
Last edited by iSharingan,

mike42

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Does anyone else have access to the Preorder DLC Eggs? I can upload the Explorers Set Eggs I got today, as with update 1.21 of the Save Editor, we can extract eggs.

Explorers Set Eggs are:
Yian Kut-Ku (Ice), Lagombi (Thunder), Rathian (Water) and Zinogre (Fire).

I have these in exported egg format, and I have attached them to this post, had to 7z the first as my browser wouldn't allow bin files to be attached to this post.

Can anyone else get the others? Need the Riders Set (Zinogre (Ice), Tygrex (Fire), Nargacuga (Lightning) and Khezu (Water)), and the Hero Set (Rathalos (Ice), Lagiacrus (Fire), Brachydios (Lightning) and Qurupeco (Water)). If some kind soul could extract these from their game, before hatching said monsties, then posting them here, it would be swell.

Kind regards,

Ryuragnas
how do i import eggs?
 

iSharingan

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For those interested, I made progress on character customization. The offsets need to be adjusted to fit the save data, but I found the locations in RAM to change practically every feature of the player character - and some ridiculous combinations are possible.

So here's a standard female character, customized within the game's normal editing limits
normal_customization_for_girl_character_by_chaossharingan-dc9w7a1.jpg


but the true potential is yet to be realized. While both genders share the same IDs for hairstyles and other features, there are separate 'gender flags' that can be toggled to let you use the other' gender's customization options.

here's after switching the flag on hair and makeup without changing gender settings on anything else:
girl_star_makeup_and_male_hair_by_chaossharingan-dc9w7a6.jpg


Practically everything can be flipped independently so you can theoretically customize to your heart's desire. Want a boy with a ponytail, blush cheeks, and toothy grin (because buck teeth are meh)? girl with freckles and Goku-esque hair?
girl_with_freckles_and_male_hair_by_chaossharingan-dc9w7ae.jpg

its technically possible. As soon as we work out the offsets in the actual save it should be perfectly easy to add to the editor.

EDIT: as noted in a later post, the values are updated by battle start, so gender flipped attributes will revert to the appropriate gender's version with the same ID unless the byte is held in an altered state via cheat code, killing practically all application of how useful this could have been. Sadly even with cheats codes, gender flipped attributes are not visible to other players in battles under any circumstances (they display as the 'correct' gender's attribute that shares the ID, which is not always a similar style)
 
Last edited by iSharingan,

FellDragonGrima

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For those interested, I made progress on character customization. The offsets need to be adjusted to fit the save data, but I found the locations in RAM to change practically every feature of the player character - and soem rediculous combinations are possible.

So here's a standard female character, customized within the game's normal editing limits
normal_customization_for_girl_character_by_chaossharingan-dc9w7a1.jpg


but the true potential is yet to be realized. While both genders share the same IDs for hairstyles and other features, there are separate 'gender flags' that can be toggled to let you use the other' gender's customization options.

here's after switching the flag on hair and makeup without changing gender settings on anything else:
girl_star_makeup_and_male_hair_by_chaossharingan-dc9w7a6.jpg


Practically everything can be flipped independently so you can theoretically customize to your heart's desire. Want a boy with a ponytail, blush cheeks, and toothy grin (because buck teeth are meh)? girl with freckles and Goku-esque hair?
girl_with_freckles_and_male_hair_by_chaossharingan-dc9w7ae.jpg

its technically possible. As soon as we work out the offsets in the actual save it should be perfectly easy to add to the editor.
Awesome!
 

iSharingan

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slight catch in the plan. Entering battle at all updates the gender bits for each option, reverting you to a consistent gender (and since most options dont directly coincide for male/female, it can give drastically different hair/etc. such as the male's Rathalos themed hair -> female's Kut-ku themed hair which share the ID of 16. The female's Rathian themed hair has an ID of 18, which it shares with the male's Brachy themed hair).

Rider cards also do not reflect gender modifications to the various options and update instantly if manually hex edited in RAM, thus only a code can force it to stay constant in an unnatural state. The only way around this are NTR/gateshark/AR codes that forcibly change them at all times (available below. also will be submitting to JourneyOver/HollowedFear's AR code database).

Customizing your look (namely those that can't be changed after initial character creation) with same-gender options will be consistent when changed in the save editor - including keeping the DLC tournament hair styles even if the DLC tournament has not been cleared yet (so long as you dont change off a locked hairstyle with the in-game tools).


AR Codes (add to existing code list, if need be). Codes are for US version only. Sadly, none work for the opponent's perspective in online play.
Code:
[++PLAYER CUSTOMIZATION++]

[Match gender edits on Rider Card]
A86ACB5C 00000000
D3000000 0862D735
DB000000 00000000
D8000000 0007F45C
D8000000 0007F48B
D3000000 0862D74D
DB000000 00000000
D8000000 0007F45C
D8000000 0007F48B
D3000000 0862D74E
DB000000 00000000
D8000000 0007F45C
D8000000 0007F48B
D3000000 0862D74F
DB000000 00000000
D8000000 0007F45C
D8000000 0007F48B
D2000000 00000000
{ONLY NEEDED IF BELOW CODES ARE USED. GAME WILL AUTO-REVERT CHANGES IF CODE IS OFF}

[Switch hair gender]
9862D75C FF000001
2862D735 00000000
285801A9 00000000
D0000000 00000000
9862D75C FF000000
2862D735 00000001
285801A9 00000001
D0000000 00000000
{DOES NOT AFFECT RIDER CARD. ENTERING BATTLE WILL REVERT IF CODE IS OFF. SPECIFIC HAIR CAN BE EDITED IN HOME (NAME WILL BE CURRENT GENDER'S)}

[Switch makeup gender]
9862D75C FF000001
2862D74F 00000000
285801C3 00000000
D0000000 00000000
9862D75C FF000000
2862D74F 00000001
285801C3 00000001
D0000000 00000000
{DOES NOT AFFECT RIDER CARD. ENTERING BATTLE WILL REVERT IF CODE IS OFF. SPECIFIC MAKEUP CAN BE EDITED IN HOME (NAME WILL BE CURRENT GENDER'S)}

[Switch eye gender (see note)]
9862D75C FF000000
2862D74D 00000001
285801C1 00000001
D0000000 00000000
9862D75C FF000001
2862D74D 00000000
285801C1 00000000
D0000000 00000000
{DOES NOT AFFECT RIDER CARD. ENTERING BATTLE WILL REVERT IF CODE IS OFF. EYES ARE NOT ALWAYS EQUIVALENT SHAPE}

[Switch mouth gender (see note)]
9862D75C FF000000
2862D74E 00000001
285801C2 00000001
D0000000 00000000
9862D75C FF000001
2862D74E 00000000
285801C2 00000000
D0000000 00000000
{DOES NOT AFFECT RIDER CARD. ENTERING BATTLE WILL REVERT IF CODE IS OFF. MOUTHS ARE NOT ALWAYS EQUIVALENT SHAPE}

[--]
 
Last edited by iSharingan,

mike42

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open the eggs tab, left click once on a slot (preferably an empty one but can be occupied if you wish to overwrite an existing egg), then click the 'import' button.

im playing it on a 3ds and are there any other egg codes i can import?
 
Last edited by mike42,

iSharingan

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im playing it on a 3ds and are there any other egg codes i can import?
you need to be able to export your save (thus Homebrew/CFW is needed). Once you do that, the editor here will let you import/edit eggs. I've been tinkering with optimal builds beyond the best 'meta' builds I can find, so I might be releasing a few teams/collections for various rule sets at a later date. the ones posted here have many redundant gene effects that waste potential effectiveness (and/or use genes not valid in the US version) A couple of my builds technically bend the rules (IE:Using Epona's gene over Speed Gene L, which can't be channeled due Epona being marked as special/unreleasable) but avoid outright unobtainable genes, such as the [___]Killer genes or the useless Speed/Vital/Defense Star genes (the last 3 only affect Rider weapon combos, such as Power->Power->Tech with Greatsword)
 

mike42

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you need to be able to export your save (thus Homebrew/CFW is needed). Once you do that, the editor here will let you import/edit eggs. I've been tinkering with optimal builds beyond the best 'meta' builds I can find, so I might be releasing a few teams/collections for various rule sets at a later date. the ones posted here have many redundant gene effects that waste potential effectiveness (and/or use genes not valid in the US version) A couple of my builds technically bend the rules (IE:Using Epona's gene over Speed Gene L, which can't be channeled due Epona being marked as special/unreleasable) but avoid outright unobtainable genes, such as the [___]Killer genes or the useless Speed/Vital/Defense Star genes (the last 3 only affect Rider weapon combos, such as Power->Power->Tech with Greatsword)
thank you ill keep i look out then and yes my system is homebrewd.
 

iSharingan

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Quick PSA for those of you who want the alternate blue saddle on your monsties: The way to get it is to hatch the monstie possessing one or more of certain rare genes. As such, adding a Potential Gene (hex ID 010b) to an empty slot of an egg will guarantee the blue saddle. To guarantee the red saddle, hatch the monstie with just its default gene (contains its species name) to ensure it hatches without any rare genes, then edit the genes as desired on the hatched monstie.

The flag for this is somewhere in the save, but its likely either encrypted or stored in a format I'm not expecting. Its not in the monstie's data and its not tied to the monstie ID (as changing the ID to a monstie with the other saddle color doesn't change the color) however its clearly constant as channeling/editing genes does not change the color of the saddle all rare genes are replaced.
 
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GOMI

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My game is 1.3 JPN now! Everything is good except the Monsters in MHSEC-G :< I can not edit any monsties and its genes....
Any idea to help me? :<
 

Ledian

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Yeah I just wanted to say I've been using this on a Japanese .cia on the 1.3 update just fine.

The only thing it messes up is the "look" of monsters page in editing, but that doesn't affect the monsters in game when you load and play (and you can still edit genes etc).

And I tested the '@' values for the unknown armour (on the Google drive on OP) that don't have images in the 1.2 update(?) and here's what I get for them in the updated version of the game (0050, 0051, 0052, 0053).
IMG_20180524_133513.jpg IMG_20180524_133517.jpg IMG_20180524_133520.jpg IMG_20180524_133524.jpg

Edit: Aaaand in 1.3 you can completely customize your players gender, face, everything from the beginning of the game in your room.
 
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Ledian

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Is there egg data in the game for Versa Pietru or is it an enemy monster? And since there is a walking model, flying model, and egg model for them would it be possible to own a Versa Pietru in a rom hack of the game in the future (with spread elder breath?)
 

iSharingan

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Is there egg data in the game for Versa Pietru or is it an enemy monster? And since there is a walking model, flying model, and egg model for them would it be possible to own a Versa Pietru in a rom hack of the game in the future (with spread elder breath?)
it's enemy only
 

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