so... not entirely ignoring the possibility that the editor is dead, but if I find the exact byte on monsters that controls the attribute type (fire/water/etc.) of the monster, would it be possible to get it added? I'm decent with code, so I should be able to add it to to a fork in github/make a merge request (along with changing the gene readout to English on gene editor dropdowns, as I already have a list of the official gene names), if need be - although it will be potentially slower than someone familiar with the source setting it up.
about the monstie attribute changing: changing type via genes is easy enough - its changing type back that's [next to] impossible. In most cases it just results in a monstie that's a different color and has a different element on their kinship skill. However for cosmetic reasons/intentional kinship type changing after finally getting your ideal genes/reverting an accidental attribute change after saving, it could be helpful to have in the editor.
Just figured I'd ask considering people can get touchy about edits to their code - even those with source provided in cases like this.
EDIT: Judging by the readme.md, I'll just go ahead and fork and send the merge request for whenever you get a chance to look at it