[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
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Diag

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Strange... You mean the options menu, where you adjust your camera roation and stuff? Haven't seen any Japanese characters there. Did you install DLC? Switching the Maidump mode to 5 when i tried to enable DLC indeed changed some things back to Japanese.

yea the menu with system settings like camera for example and some other system messenges like loading in the beginning.. seems like mainly this kinda text got the problem, so fault lies within my eboot?

first i downloaded it with dlc folder (thought would be faster than dumping it, i was wrong), so i tried it without first and then with mode 5.. got the problem already there, so i deleted the game, dumped it myself without dlc folder, but got the same results..

will try it again later and check if some folders of the game weren´t erased, for another clean dump :/
 

pavachan

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Is it possible to use the NoNpDRM version of First Chapter just to do the save import into Second Chapter?

What I mean is, will the English Patched Second Chapter read the NoNpDRM First Chapter save as Legit?
 
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Miracutor

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Is this a perfect BP Save from FC?

This is SC save at the beginning of the game loaded with my clear save data. (I didn't remember if it perfect or not... I meant I did follow guide and done all quest incinclud the hidden ones at least.)

What are the bonuses for the FC carry over save file?

I got items a slightly different from the original SC game.

These are what I got from Kurt:
- Glove Gear
- Celestial Balm
- Emergency Puppet
- Surprise Cookie

Just want to make sure if the EVO version doesn't give the same items as the original SC. The only item difference is that there is no "Luck" Quartz.

All of them and also a Zemurian Ore Shard.
 

Sabil

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This is SC save at the beginning of the game loaded with my clear save data. (I didn't remember if it perfect or not... I meant I did follow guide and done all quest incinclud the hidden ones at least.)



All of them and also a Zemurian Ore Shard.

Wait, so my NG+ saves doesn't need another FC saves?

I remember getting Zemurian Ore Shard when I started NG+ last week. :hrth:
 

FFTfanatic

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Wait, so my NG+ saves doesn't need another FC saves?

I remember getting Zemurian Ore Shard when I started NG+ last week. :hrth:
Hi Sabil, thanks for all your hard work helping the community.
I would love to be able to play SC Evo with all the bonuses from FC Evo, AO and Zero but I do not have these games. Would really appreciate if you could upload a SC EVO save from the beginning/earliest point in SC Evo with the bonuses from FC, AO and Zero already unlocked if that's possible?

Thanks for your time and keep up the good work!
 

moonblood666

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A question: As already posted before, i intend to do a music mod for the game using some Sora no Kiseki Zanmai and Super Arranged tracks, some Evolution tracks, depending on what fits well. I'm pretty confident it will turn out amazing, i have most of the tools to convert to AT9, but i have a technical question: PSArcTool decompiles/extracts the psarc file completely. Is it enough to simply then swap out/switch the AT9 files in extracted the bgm folder with my own ones and then drag the entre file/folder structure previously unpacked onto the PSArcTool again? The result seems to be a pak file. Would renaming it to psarc be enough?

Also: Is there another tool that lets me just open the psarc files like a rar/zip archive and just swap out the bgm folder?
 

leonmagnus99

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wooow and i still havent even beaten FC.
time to go back to playing my vita and finish FC so i can start this one !

thank you so much for all the hard work guys.
 

the database

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A question: As already posted before, i intend to do a music mod for the game using some Sora no Kiseki Zanmai and Super Arranged tracks, some Evolution tracks, depending on what fits well. I'm pretty confident it will turn out amazing, i have most of the tools to convert to AT9, but i have a technical question: PSArcTool decompiles/extracts the psarc file completely. Is it enough to simply then swap out/switch the AT9 files in extracted the bgm folder with my own ones and then drag the entre file/folder structure previously unpacked onto the PSArcTool again? The result seems to be a pak file. Would renaming it to psarc be enough?

Also: Is there another tool that lets me just open the psarc files like a rar/zip archive and just swap out the bgm folder?

I used psarc.exe, but it's a command line tool that might not be straightforward to use.

I know Total Commander with the PSARC plugin (https://totalcmd.net/plugring/PSARC.html) also works for unpacking and repacking.
 

hybrid897

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Just finished my play through ~65 hours.

I feel these are the definitive versions of the games, thank you for bringing them to english speaking audiences!

There was one error where a character said TO DO or TODO, but that is literally the only error I saw through the whole game... amazing work! Looking forward to playing the 3rd Evolution in the future.
 

moonblood666

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I used psarc.exe, but it's a command line tool that might not be straightforward to use.

I know Total Commander with the PSARC plugin (https://totalcmd.net/plugring/PSARC.html) also works for unpacking and repacking.
I'll try the tool you mentioned, but if it doesn't work, just tell me the commands for psarc.exe and maybe a DL link... I think i'll manage then.
 

Sabil

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I'll try the tool you mentioned, but if it doesn't work, just tell me the commands for psarc.exe and maybe a DL link... I think i'll manage then.

If that didn't work please use this instead: http://disq.us/p/1b02zxx

1) Rename data0.psarc to data0.pak then drag the data0.pak to the PSArcTool.EXE

2) Replace the at9 files

3) Select all the files that got extracted from the first step to PSArcTool.EXE

4) Rename data0.pak to data0.psarc

The only drawback is this tool uses full level compression if I remember correctly.
 

boroxs

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Here. This save at the beginning of the game that had loaded with FC clear save data. 16th entry. You only missed first scene.

Just extract the zip at the root of ux0 and launch Vita Save Manager to import the save.

can u do the same but with NG+ on hard difficulty with carrying everything except your status level??
 

Gogerad

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Thanks so much for the hard work.
I got the original game but i can't dump it with maidumptool. He keep give me error message.
Does somebody have any clue about this please ?

To be more specific,
First i install my physical copy in the pstv then apply 1.02 patch. Then, i went to maidumptool and click on extract/decrypt content and on this first step it keep give me an error message sayin the pstv will shut down

If anybody can help me that would be cool :)
 
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boroxs

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Is it possible to use the NoNpDRM version of First Chapter just to do the save import into Second Chapter?

What I mean is, will the English Patched Second Chapter read the NoNpDRM First Chapter save as Legit?
yes it possible, i've done it myself recently, just back up your FC maidump clear save using save manager, delete it, install the NoNpDRM version then restore your save, after that just install the SC game and it should recognize your save file
 
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moonblood666

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If that didn't work please use this instead: http://disq.us/p/1b02zxx

1) Rename data0.psarc to data0.pak then drag the data0.pak to the PSArcTool.EXE

2) Replace the at9 files

3) Select all the files that got extracted from the first step to PSArcTool.EXE

4) Rename data0.pak to data0.psarc

The only drawback is this tool uses full level compression if I remember correctly.
Thanks. At this point though i'm at a dead end. The problem is to figure out how the loops can be reinserted into the AT9 files. There are some SC Super Arrange mods for the PC version that consist of ogg files with loops in them. If i could just convert those including the loops to AT9. Any suggestions?

I really liked the FC Evo OST, even consider it superior to the original. It's just so sad to hear how they dropped the ball with the SC Evo OST. I think i'll end up playing with the original BGM if i won't succeed. Which is a shame because i'd really like to listen to some of the SC Evo tracks with Mizuki Mizutani's violin in-game. Goddammit.
 
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BurnedWater

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Why i can't xdelta file eboot.bin??
it always be xdelta3: source too short: XD3_INTERNAL
Is there any solution for this stuck ?
 

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