Hacking Translation The Legend of Heroes: Trails to Azure Evolution English patch

Jonny_Blades

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Has anyone else had issues getting their zero save file to load when starting a new game? I did a quick google search and it seems to have been an issue on pc but not sure exactly how to fix it on the vita. After some searching I found the 2 zero save data files I think I need(highlighted in the picture) but I'm not sure where exactly to transfer it to and if it needs a specific name. Any help would be appreciated.

Thanks again to everyone involved on making this project a reality. Can't wait to start this in the new year and continue on to ToCS!
 

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ExData7

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Ayye congrats on the release!!! been playing for quite some time and came across this minor issue. During his Presidency speech his name stays in Japanese but the next frame when its shown hes talking through the monitors his name is in English and goes back to japanese again
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ExData7

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Finished a playthrough and aside from the previously mentioned issues around the patch. its a pretty solid patch. I didn't get this issue at all while playing; "Savegame: occasional savegame errors (use vanilla game to get past save point)" and i used the 1.01 game update
I did notice the ending cutscene subtitles aren't translated and the Evo exclusive quests translation is pretty roouh(specifically the Mishelam quests) but overall great job to the team on getting this released
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FalKoopa

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Thanks for the patch.

Though when I try to apply it there is no PCSG0246 folder within ux0: /patch where the data.psarc and eboot files should be. I was able to obtain and patch data1 and data2 though. Not sure how to proceed from here.

Edit: nvm, I guess I need to run the game once for the folder to appear.
 
Last edited by FalKoopa,

TetsunokokoroX1

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Hello. Thank you for the translation! Been waiting for this one for ages. I do have a single question, though. Is it possible to make a patch to include the original OST, like in the Zero patch? I really, REALLY prefer the Original OST over the EVO rearrangements, because I feel like they don't really match the mood of the original compositions. Great work in the existing patch, y'all!
 

Antonydd

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Please help me. I followed the instructions exactly up to the step of using xdelta to patched. I use xdeltaUI.exe, I have linked the files like "data.psarc.v01.00.xdelta" for "Patch" and "data.psarc" for "Source File" correctly but it The error message is that the path of the output file could not be found. In the output file I have named the new patched file "data.psarc". I don't know what to do
Post automatically merged:

I followed the instructions exactly up to the step of using xdelta app to patch. I use xdeltaUI.exe, I have linked the files like "data.psarc.v01.00.xdelta" for "Patch" and "data.psarc" for "Source File" correctly but it The error message is that the path of the output file could not be found. In the output file I have named the new patched file "data.psarc". I don't know what to do. Please help me.
 

Dumbfreak

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I was able to patch 3 of 4 files so far.
Everything except eboot.bin
My game is v1.01 all other files hashes matched what xdelta wanted.

This is my eboot.bin after decryption:
Code:
File: eboot.bin
  CRC-32: 0f0e641e
     MD5: 20a1af86bef2bd066ea60577f483bef0
   SHA-1: 03ee2daac5c9e9acc7afbb70f9a39db0ea512348
The patch "EbootEVO.bin.v01.00.xdelta" does not work with it.

All these files patched without issues, so I'm sure they are correct:

Code:
File: data1.psarc
  CRC-32: d650ca50
     MD5: 89d31811dc2230ed51794e9d08a059db
   SHA-1: e41fd7463cf05252e78eb1df8505bab1887d787c


    File: data2.psarc
  CRC-32: 820e5425
     MD5: 24a2ec5b67dad661344c64df0945056d
   SHA-1: 6f8cb4c468088c02019781280ec3a91e15d37fff


    File: data.psarc
  CRC-32: afe51f6d
     MD5: 11be87398467d49e1a1c745b913c4cbd
   SHA-1: 76096329025eed2258deb12419315f9decbdb6ab

The game boots in English but many system messages and other things depend on eboot.bin.
So if anyone can help out with the eboot.bin i'll be set.
 

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