[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
Last edited by the database,

riesyukira

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There's a much easier way to swap the buttons without using plugins.
I think there are 2 ways and I'm currently swapping my left analog stick to my right analog stick since the left was busted.

Both are located in the settings, the 1st one is in the henkaku settings you can swap X and O vice versa.
The other one is somewhere in settings lol I can't remember but its there.
 

moonblood666

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Need some gameplay advice. How did you guys beat Lorence (unmasked) in hard mode?

I remember the PC/PSP version being much easier. His S-Craft is doing 1 hit damage to me....

I don't remember in detail, but the craft specific buffs/debuffs are extremely important on hard. Kloe's Kaempfer is a MUST (STR -50%, DEF -50%). This makes his S-Craft survivable and you have a nice window where you do more damage thanks to the -50% def. Also try to send Kloe to the other side of the battlefield. Generally i can't stress out enough that you should prefer craft based buffs/debuffs over spell based buffs/debuffs here. The bossfight will be very tight, but after a few retries he should be very doable. Again: Kloe's Kaempfer was my best weapon against him and i also played on hard. Another note: I'm not sure what status ailments he causes, but you need accessoiries against them (i think it was confuse that caused the most trouble for me as i couldn't cover everyone with accesoiries against it).
 
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Miracutor

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Is there really no one who succeeded in importing his/her FC Evo save and would be so kind to share the SC save with the import? It's really heartbreaking to play SC and the NPCs not remembering you.

At the very least is there a way to edit the save and make the game believe the FC clear save is imported? Anything is fine with me... I don't even need the carry over items, just the NPC dialogue. It's really killing me, having the game on my PSTV in English now but not having the heart to start it without the clear save. :(

Here. This save at the beginning of the game that had loaded with FC clear save data. 16th entry. You only missed first scene.

Just extract the zip at the root of ux0 and launch Vita Save Manager to import the save.
 

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Wasadalek

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Related to the question of the BGMs and the intro...
I kind of have oposite request i really enjoy the new tracks for the most part but i love the original intro's. Would it be too much to trouble you for this configuration to be made available for FC & SC? Either way thanks a bunch, loving the games.
 

moonblood666

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Here. This save at the beginning of the game that had loaded with FC clear save data. 16th entry. You only missed first scene.

Just extract the zip at the root of ux0 and launch Vita Save Manager to import the save.

You have no idea how happy i am thanks to this. Thank you very very much.
 
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AlternativeZero

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is there a way to use this on a NPS Browser copy of the game?
Apparently no since the eboot is modified and right now you can't modify the eboot from NoNpDrm games.

From what I gathered in the discord is the only way to do mod the eboot is to have a memory plugin so when the game launches it replaces the necessary parts to launch the modified code, there was a request for one to uncensor Criminal Girls 1 but no one stepped up to make one.

I'm not sure how difficult this is to make but if the team is up for it then it would allow eboot modified NoNpDrm games.
 

Miracutor

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is there a way to use this on a NPS Browser copy of the game?

Yes. You have to install nondrm version and dump this game with maidump and delete the nondrm ver. After that, just follow the instructions in the first post. Because by installing nondrm ver, it same as installing digital ver.

If you meant to use nondrm ver directly, then no.
 

Shadow#1

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Apparently no since the eboot is modified and right now you can't modify the eboot from NoNpDrm games.

From what I gathered in the discord is the only way to do mod the eboot is to have a memory plugin so when the game launches it replaces the necessary parts to launch the modified code, there was a request for one to uncensor Criminal Girls 1 but no one stepped up to make one.

I'm not sure how difficult this is to make but if the team is up for it then it would allow eboot modified NoNpDrm games.
What memory plugin?
 

AugustPepe

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Hello, I've hit a dead end with the DLC's. I changed eboots to be able to redeem them and then change back to the translation eboot, as you could do in FC, but after changing back to the translation eboot, I can't load my save data because it says that the game can't find DLC data which is necessary to load that save. Can I pass through that message by any means, somehow get rid of the DLC items or am I stuck with the unpatched eboot?
 

Sabil

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Hello, I've hit a dead end with the DLC's. I changed eboots to be able to redeem them and then change back to the translation eboot, as you could do in FC, but after changing back to the translation eboot, I can't load my save data because it says that the game can't find DLC data which is necessary to load that save. Can I pass through that message by any means, somehow get rid of the DLC items or am I stuck with the unpatched eboot?

Can you try to change the translation eboot load mode to 5 or 6? if that didn't work please use this mod by froid_san: https://drive.google.com/open?id=1n4Iv4_WpdZvloskT7aY1hmAYTK-6nTSk
 

Diag

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hm somehow a few things stayed in japanese like the options menu or the explanation text in the game menu (and a bit after the start the loading messages..)

donno if i did something wrong, in fc everything was in english... just tried it again with a clean dump, same problem (not a big problem, game is playable and fine, it´s just strange^^)
 

moonblood666

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hm somehow a few things stayed in japanese like the options menu or the explanation text in the game menu (and a bit after the start the loading messages..)

donno if i did something wrong, in fc everything was in english... just tried it again with a clean dump, same problem (not a big problem, game is playable and fine, it´s just strange^^)

Strange... You mean the options menu, where you adjust your camera roation and stuff? Haven't seen any Japanese characters there. Did you install DLC? Switching the Maidump mode to 5 when i tried to enable DLC indeed changed some things back to Japanese.

@fan translation team:

Is it somehow possible to make some kind of own soundtrack mod using XDELTA in the same way you do, importing or rather switching the OST files in the data0.psarc? I actually wanted to play with the EVO OST, but some songs like "Looking up the Sky" don't do it for me. There is a magnificent Super Arranged album that has some sweet rearragements, like this one (which totally fits the more melancholic emtions Estelle is experiencing on her journey to find Joshua) or the orchestral arrangement of "Great Awe".

Other tracks i like as they are and some i prefer in their Evo form. So generally, i want to make a OST mod.

Other nice ideas:

Fate of the Fairies
Fateful Encounter
The Enforcers (maybe the most intimidating version)
 
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Svv4T

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@the database:
Thank you very much. It's working great now for both games.
And thanks riesyukira, but I like this plugin since that's basically the only time I need to swap the X and O button.

Now, I just need to finish FC and I'll be able to enjoy SC Evo :)
Thanks again!
 

Borsalino

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What are the bonuses for the FC carry over save file?

I got items a slightly different from the original SC game.

These are what I got from Kurt:
- Glove Gear
- Celestial Balm
- Emergency Puppet
- Surprise Cookie

Just want to make sure if the EVO version doesn't give the same items as the original SC. The only item difference is that there is no "Luck" Quartz.
 

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