First of all thank you for the injector program, it's awesome. I have to stick to .NET framework 4.5.2 on my system but everything seems to be fully functional for building both Gamecube and Wii games, are there any issues I'm likely to encounter?
I'm currently building and installing my entire Gamecube and Wii (gamepad playable only) library. Personally I'm only interested in Wii off-tv gamepad playable games, I prefer using Dolphin otherwise.
Gamecube games are simple enough, all games work on the gamepad and we can check the Nintendont compatiblity list to force 4:3 on games that have widescreen hack issues (or games that we just prefer in 4:3) and default settings take care of everything else.
However for Wii games it would be useful if we could start updating the Wii inject compatibility list especially with recommended settings for gamepad play, at the moment it seems pretty barebones and out of date. I've got a lot of games to go through and I've had to test and rebuild the first few already with the Force Classic Controller patch due to issues, it's really time consuming so it would save a lot of people time if they had a good resource for this information. There's other good information that could be added too like a list of non-native Classic Controller support games that we can use settings/cheats for to get working well on the Gamepad (like DKCR), also notes for games that benefit from Swap L & R with ZL & ZR (Mario Kart Wii for example).
How do we get access to edit the wiki? This is the correct one I assume?
https://wiki.gbatemp.net/wiki/WiiU_VC_Wii_inject_compatibility_list
A couple of findings so far:
A Boy and His Blob (EUR) - Gamepad play requires Force Classic Controller Connected or cannot progress into game.
Super Mario All-Stars (US) - Gamepad play requires Force Classic Controller Connected or controller seems to be detected as Wiimote and thus controls on gamepad are messed up.
Yes, you can create installable Gamecube titles that can be played on the gamepad.
Yes you can install to your external usb drive. There are no controller issues with Gamecube games as far as I know apart from not having analogue triggers obviously.
Not sure what your issue is from the info you've provided. For Gamecube games you can pretty much go with default settings in the injector. Use full 1.35GB isos (rename extension to .gcm) rather than trimmed games as I've heard these can cause issues. You can use the 'Nintendont SD Card Menu to create a nincfg.bin (global Nintendont config file). I use the following settings: WiiU Widescreen, Memcard Emulation, Audo Video Width, Force Widescreen, Force Progressive, Unlock Read Speed, Memcard Blocks: 251, Video Mode: Auto. Once you've selected those settings choose your SD card (delete existing nincfg.bin on your SD root just in case) and choose to generate config file and check that it's on the root of your SD.
The tab for the 2nd disc is only for Gamecube games. wbf1 files are detected automatically, just make sure they have the same filename and are in the same directory.