300 pages is quite daunting to read i'm just wondering how well this runs and what the limits are. Is it better than a PoC? Is it something stable to use for emulation on lower end consoles?
300 pages is quite daunting to read i'm just wondering how well this runs and what the limits are. Is it better than a PoC? Is it something stable to use for emulation on lower end consoles?
NES, SNES, Genesis, TG-16, Neo Geo, CPS1/2/3 all run beautifully.
Doesn't RA actually only uses the CPU but not off load task to GX2? I think it's quite impressive that it runs in native 1080p if it's only using the CPU.I wouldn't expect any other consoles past that to run the same, personally speaking.
so much for the bounty
Doesn't RA actually only uses the CPU but not off load task to GX2? I think it's quite impressive that it runs in native 1080 if it's only using the CPU.
Wii manage to run some PSX games at full speed IIRC, Wii U derivative PPC shouldn't have problems to run beyond that, in dynarec obviously, interpreter never lol.Emulation by nature relies mostly on the CPU to translate the code, i.e Snes CPU architecture to Wii U PPC, etc. and some is offloaded by the GPU. The problem is some emulators need dynarec or dynamic recompiling to run more complex emulators. I set up a bounty for that, but *sigh*.
Wii manage to run some PSX games at full speed IIRC, Wii U derivative PPC shouldn't have problems to run beyond that, in dynarec obviously, interpreter never lol.
Let me quickly remind you where you got that sentiment:It's a nightmare to code in PPC and GX2, so, yeah, I just don't see it happening.
Which was immediately followed up by one of the experts in GX2, who did this from scratch:GX2 is a nightmare, but you don't have to use it. Personally I've been using OSScreen ... although now shinyquagsire has made a simpler example I may be able to learn it myself ;D
Same deal with PPC ASM - you can just use C ... which is much easier.
We're two months away from that being a full year ago. A lot changes in a year. People like @aliaspider have shown ridiculous GX2 knowledge (like this, or maybe this? I still can't make heads or tails of it) and I like to think I've gotten pretty darn good at PowerPC; at least good enough to say it isn't nearly as bad as I implied. Maybe that's just experience, maybe not - but I can say now that there's nothing intrinsically bad about the language. I really shouldn't have said otherwise before; it was wildly inaccurate and came from the difficulty in doing something new rather than any problems specific to the code. PowerPC is generally agreed to be a Utopian heaven compared to things like x86 (another statement I'll regret?) and is definitely one of the better languages.GX2 only sucks getting set up (shaders are a pain to initialize, so are framebuffers, depth buffers, etc). Actually drawing with it is honestly not that bad once you get things to work.
Let me quickly remind you where you got that sentiment:
Which was immediately followed up by one of the experts in GX2, who did this from scratch:
We're two months away from that being a full year ago. A lot changes in a year. People like @aliaspider have shown ridiculous GX2 knowledge (like this, or maybe this? I still can't make heads or tails of it) and I like to think I've gotten pretty darn good at PowerPC; at least good enough to say it isn't nearly as bad as I implied. Maybe that's just experience, maybe not - but I can say now that there's nothing intrinsically bad about the language. I really shouldn't have said otherwise before; it was wildly inaccurate and came from the difficulty in doing something new rather than any problems specific to the code. PowerPC is generally agreed to be a Utopian heaven compared to things like x86 (another statement I'll regret?) and is definitely one of the better languages.
Honestly; you probably shouldn't be taking my word for what makes a good/bad thing in relation for programming anyway - you're talking to a guy who legitimately can't handle C++ (one of the most popular languages out there!)
I'm pretty sure I said several times to you and others that a bounty would not achieve anything lol but nobody wanted to listen.Apologies. My sentiments about PPC and dynarec still stand though, it's been almost a year and there remains little to no interest; sure, there's the Wii PPC dynarec for WiiSX-R, but the Wii U remains to be seen. I still feel like a fool for thinking a bounty was a good idea.
No one was interested ten months ago, that hasn't seemingly changed.
Thanks to @cucholix and @the_randomizer for help in private! Works great here!!!
I'm starting to think it's some kind of collective scene fetish.So are we back to pessimism ahoy, lads?
It's more like a delicate cuisine.I'm starting to think it's some kind of collective scene fetish.
If you all figure out how to pass it on to people, let me know.
why ahvent the cores you made work on wiiu like dos box still part of the nightlies?I'm starting to think it's some kind of collective scene fetish.
If you all figure out how to pass it on to people, let me know.
He already mentioned that it seems to be a problem with something else and not the cores nor makefiles.why ahvent the cores you made work on wiiu like dos box still part of the nightlies?
Perhaps you could Copy/Paste your conversation with them to give an idea of how this is achieved , Please (: it's amazing how well things are going for retroarch just to wait for overlays and shaders to actually take advantage of the wii u resolution *_*Thanks to @cucholix and @the_randomizer for help in private! Works great here!!!