problem fixed(standby and moving in map sprites but it should possible for defence/attack sprite on cinematic), i just have to use some wildcard and clean the mess from dump and work like magic but looks like game are like to store data into few different address but that can be stored into ini for replacement method, mainly i only search for last 8 digit so PPSSPP will only lookup for it under-play.
(use savestate to check its working or not then replay it without savestate for another address lookup)
Example:
[hashes]
0000000000000000c7130235 = 097f1390dd1179a2c7130235.png
00000000000000000d067a63 = 0979c7f064f356750d067a63.png
[hashranges]
c7130235,128,128 = 192,192
0d067a63,128,128 = 256,256
Note: use wildcard 0000000000000000 to locate data directly and use last 8 digit (Example:c7130235) for resolution use exact one to alter with.
Example c7130235 are 128 128 originally have trash on it so i resize it to 256 256 and the only clean one are 192 192 (use this) and also i prefer to clean the trash with transparance. probably you should use other wildcard too if not working.(check https://github.com/hrydgard/ppsspp/pull/8792)
o.O. Okay. Still not sure how that will fit 96*96 but I think if Danikk could understand your effort there, we might hopefully be able to get HD map sprites too.