Project Founder:
Izzul95
Co-Founder:
CrashmanX
Hacker/programmer:
CrashmanX
PiQue_MajorCooke
Danikk
Editor:
CleanSweep
LoakaMossi
Graphic designer:
Giliel777
Blackdog61 (Logos)
Translator:
Izzul95 (provides initial translations)
AdanK85 (storyline & dying quotes)
PiQue_MajorCooke (B1 and B2, ID19199)
CrashmanX (ID19199)
Beta testers
BetaXenon
Jace Akane
antarusch
Blackdog91
Kira "bugs Bunny" Yamato
NoctisLuna
Claytor22
erisluciano
Ostia69
00X
Special contributors:
Riku (Repacking help)
Breaktemp (Save files)
Steve, Dashman and Bring stability of SRW GC at 4chan thread.
Kujila_ (GGenOverworld wiki - context check)
Frenzy85 (Let's play videos - context check)
Cybermega (Let's play videos - context check)
Depravo and Shaunj66, Gbatemp Moderators, for granting permission to edit Op post.
and others for the support?
Not sure If I missed anyone else... do tell.
Credit:
Game developer
- Namco Bandai Games
Current Project Progress:
Story Translation Progress
2nd pass for all stages done.
Intro level = 100%
Rank-A Stages = 100%
Rank-B Stages = 100%
Rank-C Stages = 100%
Rank-D Stages = 100%
World Tour Final = 100%
World Core Stages = 100%
Overworld Stages = 100%
Story Edition Progress
Intro level = 100%
Rank-A Stages = 100%
Rank-B Stages = 100%
Rank-C Stages = 100%
Rank-D Stages = 80%
World Tour Final = 100%
World Core Stages = 100%
Overworld Stages = 100%
Helper Tools Progress
Story Dialog Text Extraction = 100%
Story Dialog Text Insertion = 90%
Universal Text Extraction = 90%
Error Detector (File Comparison) = 90%
Conversation Dialog Text Editor = 100%
Reinsertion Progress
Intro - done
A stages - done
B stages - done
C stages - done
World Tour - done
World Core - done
Menus - done
Danikk's TDX tool
Several images in Txd format found and reinsertable after edition.
Game Core Translation Progress
Unit/Character/Attack Names (ID19199) = 100%
Unit/Charcter Abilities (ID19199) = 100%
Master Skills (ID19199) = 100%
Character's damaged/Dying Quotes (ID19199) = 100%
Menus/Interfaces (EBOOT.bin, .esm files) = 99%
Libraries (ID24992) = Not worth it!
Screenshots:
*Translation could be subjected to change in the future...
Progress Showcase
Second video
Final Release Montage
Danikk's HD package
Included in the fan translation patch!
Here
Got a bug report for this?
Help Needed !!
Beta testers - the ones that seriously beta test the game
*Translation could be subjected to change in the future...
Progress Showcase
Second video
Final Release Montage
Danikk's HD package
Included in the fan translation patch!
Here
Got a bug report for this?
Release date:
TODAY
Installation Instructions
1. Obtain .ISO of G Gen Overworld. Make sure it is an OVERWORLD .ISO, NOT a G Gen WORLD .ISO.
2. Download the Patch files and XDelta from this link:
https://drive.google.com/drive/folders/0ByfNnBLIIZXvRUFUYnRTdW5qVkE
3. Open XdeltaUI, and open the patch you want to apply.
4. For the source, select your original Overworld ISO.
5. Set an output location, and press "Patch". The output file will be the name of the patched ISO.
6. Have Fun!
High Quality Textures for PPSSPP 1.3+:
1. Unpack the contents of "NPJH50681.zip" into the "[PPSSPP dir]\memstick\PSP\Textures\" directory, if the "Textures" directory doesn't exist, you need to create it manually.
2. Make sure texture replacing is enabled in PPSSPP (should be on by default). It is in Settings->Tools->Developer Tools->Replace Textures
NOTE: PPSSPP savestates are incompatible between non-patched and patched versions. Use normal, in-game saves at the strategy layer before patching. Script changes WILL break saves made in the middle of a level and boot you back to the strategy layer.
2. Download the Patch files and XDelta from this link:
https://drive.google.com/drive/folders/0ByfNnBLIIZXvRUFUYnRTdW5qVkE
3. Open XdeltaUI, and open the patch you want to apply.
4. For the source, select your original Overworld ISO.
5. Set an output location, and press "Patch". The output file will be the name of the patched ISO.
6. Have Fun!
High Quality Textures for PPSSPP 1.3+:
1. Unpack the contents of "NPJH50681.zip" into the "[PPSSPP dir]\memstick\PSP\Textures\" directory, if the "Textures" directory doesn't exist, you need to create it manually.
2. Make sure texture replacing is enabled in PPSSPP (should be on by default). It is in Settings->Tools->Developer Tools->Replace Textures
NOTE: PPSSPP savestates are incompatible between non-patched and patched versions. Use normal, in-game saves at the strategy layer before patching. Script changes WILL break saves made in the middle of a level and boot you back to the strategy layer.
FAQ
Q: Is all the text in the game in English?A: No, there’s a huge in-game database full of facts about mobile suits, ships, and characters that hasn’t been translated, because it’s simply too huge for one translator and editor to handle it. All the other text you’re likely to encounter has been translated into English though.
Q: Why should I play this when G Gen Genesis exists?
A: This is the only G Generation game that’s in English and has material from the Alternate Universe shows like Wing, G Gundam, SEED, and 00, plus Gundam F91, Crossbone Gundam, and Victory Gundam. G Gen Genesis only features Universal Century units up to Hathaway’s Flash, with the exception of a DLC unit or two and the G Gen original units.
Q: Are there any bugs we’re likely to see?
A: There are probably going to be typos, because the project has essentially been running with one editor working on dozens of files for 90+% of its length. There is also a persistent display error caused by PPSSPP removing Sony’s PSP font from its files – Turn A Gundam’s name in game will appear as “_ Gundam.” To fix this, download this file and install it in \ppsspp\flash0\font.
Q: How come some things look way nicer with the various graphics patches, and others don’t?
A: The graphics patches pulled assets from console versions of prior games, which were made to a higher quality standard than anything that’s exclusive to Overworld. Since Overworld is a PSP game, lots of graphical sacrifices were made to make sure the game fit onto a UMD.
Q: How do I get custom background music to work?
A: For PSP users, follow this guide: http://www.ggenoverworld.com/index.php?title=Custom_BGM_Guide
For PPSSPP users, try creating a /MUSIC/ folder inside the memstick directory, then create an OVERWORLD folder inside the music folder, before using the in-game Custom BGM function.
Also, try using ID3KILL to remove tags, since the game doesn’t seem to like them.
Q: I’m a PSP/Vita player and I can’t get the HQ Texture Pack to work! What’s wrong?
A: It’s a PPSSPP only feature and you’re on a PSP or Vita.
Q: The game is crashing after attempting to load system data?
A: Update to a newer CFW firmware. Pro 6.60 is confirmed working.
Q: My Mid-Battle saves aren't working after patching?
A: Unfortunately this a byproduct of the patch itself and how the saves work. We recommend you finish any stage you're on prior to using the patched copy of the game.
Q: Help, I'm playing the Vita and it won't work!
A: If you're using the Vita you'll need to use ARK Firmware for the internal PSP rather than Adrenaline.
Update: Apparently, Adrenaline can play now.
-----------------------------
Former opening post...
Hello guys...since this is my first post
i hope we get along
so back to the topic...
currently i in making english translation for this game
so far...i am able to translate most of the menu
like battle menu and briefing room menu(can see at attached files)
and I able to extract the CPK data for the game
by using CRIPackedFileMaker....
then I already found the pilot data,MS data and some skill
and what really bother me is about the ID's number that I extract from the CPK data
is not arrange properly(see at attached files no.3)(the left one before extract and right one after extract)
so when I built the data and put back to game's ISO
the game stuck and then my psp turn off
can someone help me to arrange the ID's number properly??
*ps(sorry for my bad english,since english is no my primary language)
Edit: Done with All pilot andpilot skill
All MS Name and abilities
also with MS ablities and all Option Parts
(but not sure if it 100% accurate)(still dont translate G Gundam MS)
Update:
Here's what I've found in stage ID,only World Core Stage final still no found
Update(18/8/2014):
Here all of my update....pictures will be upload
Update:28/8/2014
As I promised...some picture of my translations
Update(10/9/2014):
Hello guys!!!miss me already???here some update
Update(14/10/2014)
Rank-A translation
-CrashmanX
-breaktemp
Rank-B translation
-PiQue_MajorCooke
i hope we get along
so back to the topic...
currently i in making english translation for this game
so far...i am able to translate most of the menu
like battle menu and briefing room menu(can see at attached files)
and I able to extract the CPK data for the game
by using CRIPackedFileMaker....
then I already found the pilot data,MS data and some skill
and what really bother me is about the ID's number that I extract from the CPK data
is not arrange properly(see at attached files no.3)(the left one before extract and right one after extract)
so when I built the data and put back to game's ISO
the game stuck and then my psp turn off
can someone help me to arrange the ID's number properly??
*ps(sorry for my bad english,since english is no my primary language)
Edit: Done with All pilot andpilot skill
All MS Name and abilities
also with MS ablities and all Option Parts
(but not sure if it 100% accurate)(still dont translate G Gundam MS)
Update:
Stage File
Into Level ID25463
World Tour
A-1 ID09451
A-2 ID19535
A-3 ID29459
A-4 ID06641
A-5 ID16648
A-6 ID26702
A-EX ID02654
B-1 ID21680
B-2 ID31682
B-3 ID08819
B-4 ID18896
B-5 ID28859
B-6 ID06033
B-EX ID12653
C-1 ID01077
C-2 ID11013
C-3 ID21072
C-4 ID31053
C-5 ID08193
C-6 ID18277
C-EX ID22687
D-1 ID13260
D-2 ID23274
D-3 ID00452
D-4 ID10388
D-5 ID20450
D-6 ID30458
D-EX ID32652
EX-Final ID09767
World Core
Stage 1 ID04233
Stage 2 ID27033
Stage 3 ID16970
Stage 4 ID14187
Stage FINAL
Over World
Hell 1 ID29086
Hell 2 ID06972
Hell 3 ID09372
Hell 4 ID24226
LAST ID19854
Into Level ID25463
World Tour
A-1 ID09451
A-2 ID19535
A-3 ID29459
A-4 ID06641
A-5 ID16648
A-6 ID26702
A-EX ID02654
B-1 ID21680
B-2 ID31682
B-3 ID08819
B-4 ID18896
B-5 ID28859
B-6 ID06033
B-EX ID12653
C-1 ID01077
C-2 ID11013
C-3 ID21072
C-4 ID31053
C-5 ID08193
C-6 ID18277
C-EX ID22687
D-1 ID13260
D-2 ID23274
D-3 ID00452
D-4 ID10388
D-5 ID20450
D-6 ID30458
D-EX ID32652
EX-Final ID09767
World Core
Stage 1 ID04233
Stage 2 ID27033
Stage 3 ID16970
Stage 4 ID14187
Stage FINAL
Over World
Hell 1 ID29086
Hell 2 ID06972
Hell 3 ID09372
Hell 4 ID24226
LAST ID19854
Update(18/8/2014):
My progress
1)naming and skill
Pilot name:100%(not sure 100% accurate)
Pilot ability:100%
pilot skill:100%(maybe)
Gundam/Mobile suit name:100%(maybe not 100% accurate)
Gundam/Mobile suit attack:98%(G Gundam attack name are to long)
Gundam/Mobile suit ability:99%(not check all the ability yet)
Option Parts:98%(not translate Code Campaign Option Parts)
Warship:100%(with attack)
2)menu
Battle Menu:100%(not sure accurate with the command)
Battle Menu Description:25%(??)
Briefing Room Menu:100%
Briefing Room Menu Description:2%~3%
Sorting index(for buying/shopping/sorting pilot and MS):100%
My Character:90%(not translate for rental one)
3)Other
Gallery:0%(not even plan to translate)
1)naming and skill
Pilot name:100%(not sure 100% accurate)
Pilot ability:100%
pilot skill:100%(maybe)
Gundam/Mobile suit name:100%(maybe not 100% accurate)
Gundam/Mobile suit attack:98%(G Gundam attack name are to long)
Gundam/Mobile suit ability:99%(not check all the ability yet)
Option Parts:98%(not translate Code Campaign Option Parts)
Warship:100%(with attack)
2)menu
Battle Menu:100%(not sure accurate with the command)
Battle Menu Description:25%(??)
Briefing Room Menu:100%
Briefing Room Menu Description:2%~3%
Sorting index(for buying/shopping/sorting pilot and MS):100%
My Character:90%(not translate for rental one)
3)Other
Gallery:0%(not even plan to translate)
Update:28/8/2014
As I promised...some picture of my translations
Update(10/9/2014):
Hello guys!!!miss me already???here some update
Some picture from prologue stage
Stage progress which include story,goal,break and over impact
Stage File
Into Level ID25463-100%
World Tour
A-1 ID09451-100%
A-2 ID19535-100%
A-3 ID29459-100%
A-4 ID06641-70%
A-5 ID16648-10%
A-6 ID26702-10%
A-EX ID02654-10%
B-1 ID21680-5%
B-2 ID31682
B-3 ID08819
B-4 ID18896
B-5 ID28859
B-6 ID06033
B-EX ID12653
C-1 ID01077
C-2 ID11013
C-3 ID21072
C-4 ID31053
C-5 ID08193
C-6 ID18277
C-EX ID22687
D-1 ID13260
D-2 ID23274
D-3 ID00452
D-4 ID10388
D-5 ID20450
D-6 ID30458
D-EX ID32652
EX-Final ID09767
World Core
Stage 1 ID04233
Stage 2 ID27033
Stage 3 ID16970
Stage 4 ID14187
Stage FINAL
Over World
Hell 1 ID29086
Hell 2 ID06972
Hell 3 ID09372
Hell 4 ID24226
LAST ID19854
Stage File
Into Level ID25463-100%
World Tour
A-1 ID09451-100%
A-2 ID19535-100%
A-3 ID29459-100%
A-4 ID06641-70%
A-5 ID16648-10%
A-6 ID26702-10%
A-EX ID02654-10%
B-1 ID21680-5%
B-2 ID31682
B-3 ID08819
B-4 ID18896
B-5 ID28859
B-6 ID06033
B-EX ID12653
C-1 ID01077
C-2 ID11013
C-3 ID21072
C-4 ID31053
C-5 ID08193
C-6 ID18277
C-EX ID22687
D-1 ID13260
D-2 ID23274
D-3 ID00452
D-4 ID10388
D-5 ID20450
D-6 ID30458
D-EX ID32652
EX-Final ID09767
World Core
Stage 1 ID04233
Stage 2 ID27033
Stage 3 ID16970
Stage 4 ID14187
Stage FINAL
Over World
Hell 1 ID29086
Hell 2 ID06972
Hell 3 ID09372
Hell 4 ID24226
LAST ID19854
Update(14/10/2014)
Rank-A translation
-CrashmanX
-breaktemp
Rank-B translation
-PiQue_MajorCooke
Attachments
Last edited by AdanK85,