The BLANK spots are usable and work if the mod is compiled before ANY command involving the config (saving or loading) is touched.So @deinonychus71. Is it true that we can't use existing blank slots and we have to add our own?
The BLANK spots are usable and work if the mod is compiled before ANY command involving the config (saving or loading) is touched.So @deinonychus71. Is it true that we can't use existing blank slots and we have to add our own?
For those having problems adding more music slots to a Stage or the Names of a Song not replacing in-game, you have to start over again (which I'm sure the creator said as well) without using "Save/Load Configuration".
Just open Sm4shMusic and edit it from there, don't click Load or Save your Configuration. Once you finish editing everything, just click "Compile Modifications" since that saves your work too.
That worked for me.
I can confirm that doing these together fixed the problem.When you insert a new song make sure to add 1 to the index number because for some reason the program copies the previous index number and puts it on the the one you want to add, causing it to not show up on my music.
Guys this is probably the problem most of you are facing. I was having the same issues until I did this and now it works perfectly! (Except for the no remix/original text)When you insert a new song make sure to add 1 to the index number because for some reason the program copies the previous index number and puts it on the the one you want to add, causing it to not show up on my music.
I don't know, but not saving actually made it work for me.Put the patch in, put my mods over, still having no luck, even after fixing the index. Done trying for tonight. Haven't tried not saving to get them to work. How would that even make it work?
No, it'll just be added into the music list for the map you chose.Does it give you an unlock screen when you add a song?
I don't know, but not saving actually made it work for me.
I went in and fixed the numbers and I still came out short.Guys this is probably the problem most of you are facing. I was having the same issues until I did this and now it works perfectly! (Except for the no remix/original text)
At least for me, no, it didn't.Compiling it to save it still works, right?
Please send me your workspace folder, Ill try figure out what's wrong!I got everything working and tried adding a few songs , worked fine. After i got comfortable i tried adding a ton of songs then compiling the modifications, i got this error. Now it wont let me open Sm4shMusic
ERROR OpenPluginMenu with Sm4shMusic: The given key was not present in the dictionary.
Not everything apparently...Yeah... I've tried everything. I did get the Final Destination track to swap into Battlefield's track list, but can't add any of my own slots.
... you do realize that a mod folder is likely going to be a few megas, while the vanilla patch is a couple gigs?Well then. I think we need better instructions in the OP. It wasn't made clear at all.
So what in the property settings do we have to change to make this work (besides the index number)?Please send me your workspace folder, Ill try figure out what's wrong!
Not everything apparently...
Last version, using BLANK file.
... you do realize that a mod folder is likely going to be a few megas, while the vanilla patch is a couple gigs?
I mean, yes I didnt explicitely say you had to merge them, I thought it was very obvious.
I can do better instructions, it's always possible, but when a good part of the questions have to deal with stuff that is already answered in the OP, and while I see that almost everyone don't want to bother providing the information asked in order to do proper debugging guiding, It really doesn't make me want to do more guiding, it's insanely time consuming and meanwhile there's no bug fixing.
There's one thing I learned today though, I will take my time to have it perfectly tested and used by the team now before considering showing anything.
Here's what I'm going to fix:
- Remix/Original
- Index + 1
What I'm going to improve
- BLANK files. They are part of the original DB (to answer the 'Why even adding them?') and so if you want to load the soundDB "properly" they have to be there. However you have to change the PROPERTIES or they won't appear, cause they're supposed to be blank files... so I'm gonna think of a way to reset them at will.
What I'm going to investigate:
- Save/Load broken somehow.
- EUR bug selectedindex 3
What I'm not going to bother with until some external help is given:
- libvgmstream issue
At least for me, no, it didn't.
After compiling and reopening the program all my information is gone, so I would have to start all over.
So at the moment, it's either save your information but it won't work, or don't save your information and it'll work.
Yeah, I know how you feel :/ I spent a few hours troubleshooting the damn thing as well.Well there goes 4 hours of my life
At least for me, no, it didn't.
After compiling and reopening the program all my information is gone, so I would have to start all over.
So at the moment, it's either save your information but it won't work, or don't save your information and it'll work.