Hacking Sm4shExplorer (Wii U only for now)

EmblemCrossing

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heyyy so

The new version keeps rejecting my dt00/dt01 files. Not sure why, I dumped them myself a bit ago, and updated my files through uWizard. Any ideas Denio? Heck, what exactly is the check in place for? I never had problems before, so I'm curious.
 

deinonychus71

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Just because there are lots of misunderstandings or questions doesn't mean the prog is faulty. (not always anyway xD)

I'm gonna repeat, again, but so far the 2 bugs that are known as "bugs" and not user error are:
- libvgmstream not loading
- remix/original not showing up
- "maybe" label region eur/us and region jap swapped by mistake, so just check both (as well as in sound test of course)
And that's it.

Just guided someone through the whole process step by step and I got it working for him.

More generally, people need to understand how to build a mod works BEFORE even bothering with Sm4shMusic.
These tools are not made for end user who are completely new to Wii U scene, uwizard, dumping games and etc. If you have issues with even getting your environment clean (without warning/error), try to fix them first, try to make a small mod working with sm4shexplorer first, and then try sm4shmusic.

Went step by step with someone on discord and basically they thought the vanilla patch was not needed and only the content of export/content/patch needed to be on the SD.
Well, I can understand why you would get to think that, but what i mean is, try to actually understand how it works behind, a small folder of a few megas will likely not contains almost 2GB worth of data.

So my point is, if you are too confused, wait for a very very detailed guide, I won't guide everyone to make them understand what they're doing wrong, need to spend time actually fixing what needs to be fixed.

--------------------- MERGED ---------------------------

heyyy so

The new version keeps rejecting my dt00/dt01 files. Not sure why, I dumped them myself a bit ago, and updated my files through uWizard. Any ideas Denio? Heck, what exactly is the check in place for? I never had problems before, so I'm curious.
Never had problems before cause the check wasnt there.

Check was added cause people randomly said extracting was causing errors in 0.04.

it checks if dt00/dt01 is in content, and it checks the size to make sure the right game region is setup.
jpn is 1 in the xml, usa is 2, eur is 3

I've had one report saying that a euro game throw an exception with selectedindex, I need to check that by myself, I havent tried EUR in a while.
 

epicmartin7

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Just because there are lots of misunderstandings or questions doesn't mean the prog is faulty. (not always anyway xD)

I'm gonna repeat, again, but so far the 2 bugs that are known as "bugs" and not user error are:
- libvgmstream not loading
- remix/original not showing up
- "maybe" label region eur/us and region jap swapped by mistake, so just check both (as well as in sound test of course)
And that's it.

Just guided someone through the whole process step by step and I got it working for him.

More generally, people need to understand how to build a mod works BEFORE even bothering with Sm4shMusic.
These tools are not made for end user who are completely new to Wii U scene, uwizard, dumping games and etc. If you have issues with even getting your environment clean (without warning/error), try to fix them first, try to make a small mod working with sm4shexplorer first, and then try sm4shmusic.

Went step by step with someone on discord and basically they thought the vanilla patch was not needed and only the content of export/content/patch needed to be on the SD.
Well, I can understand why you would get to think that, but what i mean is, try to actually understand how it works behind, a small folder of a few megas will likely not contains almost 2GB worth of data.

So my point is, if you are too confused, wait for a very very detailed guide, I won't guide everyone to make them understand what they're doing wrong, need to spend time actually fixing what needs to be fixed.
Yep. Got kinda confused but worked things out in the end. At least we boiled it down. I do want to thank you for your cooperation. It did help me quite a lot and will probably help others.
 

AmNavySeal

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Okay but have you tried the version you put up for download? It's just not working, the extra music does not show up. While it did show up for me in 0.1, following the exact same steps.
 

epicmartin7

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^What he said.

Dude. There's obviously a problem if none of us can get additional music working with SmashMusic 0.3.

I'm not doubting your programming skill. This is an amazing too. It's just plainly visible that no one can get it working.
Have you tried combining the vanilla 288 patch data with the mod data on the SD Card?
 

EmblemCrossing

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Just because there are lots of misunderstandings or questions doesn't mean the prog is faulty. (not always anyway xD)

I'm gonna repeat, again, but so far the 2 bugs that are known as "bugs" and not user error are:
- libvgmstream not loading
- remix/original not showing up
- "maybe" label region eur/us and region jap swapped by mistake, so just check both (as well as in sound test of course)
And that's it.

Just guided someone through the whole process step by step and I got it working for him.

More generally, people need to understand how to build a mod works BEFORE even bothering with Sm4shMusic.
These tools are not made for end user who are completely new to Wii U scene, uwizard, dumping games and etc. If you have issues with even getting your environment clean (without warning/error), try to fix them first, try to make a small mod working with sm4shexplorer first, and then try sm4shmusic.

Went step by step with someone on discord and basically they thought the vanilla patch was not needed and only the content of export/content/patch needed to be on the SD.
Well, I can understand why you would get to think that, but what i mean is, try to actually understand how it works behind, a small folder of a few megas will likely not contains almost 2GB worth of data.

So my point is, if you are too confused, wait for a very very detailed guide, I won't guide everyone to make them understand what they're doing wrong, need to spend time actually fixing what needs to be fixed.

--------------------- MERGED ---------------------------


Never had problems before cause the check wasnt there.

Check was added cause people randomly said extracting was causing errors in 0.04.

it checks if dt00/dt01 is in content, and it checks the size to make sure the right game region is setup.
jpn is 1 in the xml, usa is 2, eur is 3

I've had one report saying that a euro game throw an exception with selectedindex, I need to check that by myself, I havent tried EUR in a while.

I mean, I know the check wasn't there before. But I never had any issues extracting any files in the older versions either. I mean, I dumped the files myself, so I don't see where the error could be coming from.
 

Supster131

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Okay but have you tried the version you put up for download? It's just not working, the extra music does not show up. While it did show up for me in 0.1, following the exact same steps.
So then the plugin's at fault then? Thank god, I've wasted like 1 hour trying to get the damn thing to work. If you still have 0.1, can you upload it? Thanks.
 

epicmartin7

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Wait. Won't that overwrite my files? Or do I put the patch in, the the mods?
Just back-up your mods somewhere, and clear the patch folder on your SD Card. Then put the vanilla update files on your SD. Then you can merge and overwrite the update files with the mods you have.
 

Baggy Scraggy

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Just back-up your mods somewhere, and clear the patch folder on your SD Card. Then put the vanilla update files on your SD. Then you can merge and overwrite the update files with the mods you have.

So, on top of dumping the update with DDD, you also need to put v288 on your SD card? My folder containing all the patches for textures is only 600 MB.
 

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