Sorry for not answering / fixing faster, pretty busy weekend IRL:
Sm4shExplorer 0.06.1 seems to not parse correctly the meta file for Europe:
http://imgur.com/a/0Aiug But then it seems to work fine.
It shouldn't matter but I have
extra folders surrounding the needed ones. I dumped my game with 1.1.5 and so added _224_1.1.5 at the end of the name of meta, code and patch folders just to have some backup (without copying the big dt files) before putting in the updated folders (even if only the meta.xml file from meta and nothing from code is needed for S4E).
Indeed extra folders shouldnt matter. Thanks for the report on european meta file. I will double check it, meanwhile you can just change the value manually if it's not correct. Not a big deal.
is posting in this thread the proper way to go about making feature requests? because having an msbt editor to go along with PARAM would be pretty great. i noticed sm4shsound adds strings to the msbt, and that's something that would be useful for melee.msbt
Best way is really through github to make sure to keep track of them.
I actually had this feature in mind, but I wanted to ask the creator of MSBT editor before integrating his tool
The config XML saves perfectly and building the modifications makes the files in the workspace. The issue is that the files in the workspace seem to be the vanilla files from the original 1.1.6 patch (checked as sound.msbt should have SOUND522 modified but is not)
EDIT: In-game, no changes in My Music OR Sound Test appear, and the "Original" and "Remix" text is completely gone, though the red or black backgrounds of such text are still present
Indeed the sound.msbt in your workspace should be modified, unless you have an error in the console that somehow made the compilation fail. Not sure what you mean by texts being gone? Are you saying all the musics have the original and remix text removed or...?
IDK what I'm doing wrong here.
Okay. So I'm able to edit and add titles and music in Sm4shMusic. No problem. However, when I boot up the game, the extra music isn't there. Is there something I'm doing wrong? They're overwritten in Sm4shExplorer, but the game isn't loading them.
I have the latest Smash update (v288), if that matters.
Make sure In Sound Test and Region USA / EUR is checked. It fixes the problem. Also if you still have issues, try doing it from scratch. Remove the files related to Sm4shMusic from your workspace, add one single song to like, battlefield, use the same properties as the first sound. It should work no problem.
ERROR Error while Initializing VGMStream: No se puede cargar el archivo DLL 'libvgmstream': No se puede encontrar el módulo especificado. (Excepción de HRESULT: 0x8007007E)
WARN Warning: VGMStream can't load 'D:\Smash\vol\content\sound\bgm\snd_bgm_CRS02_Senjyou.nus3bank'. Either the file isn't a real nus3bank (bad!) or VGMStream failed to load (won't matter).
Read troubleshooting in first post. No fix as long as nobody is willing to use the tools to see what the error really is (resmon.exe and stuff)
So first it says the files don't match my region, then says they do? Anyway, I'm unable to extract anything, just like it says. I checked the config file and it is set to 2 like it should be. I had no issues with these files using the old version of the program.
That is actually weird since the method to test it is the same in both case. Can you give me the exact size of your dt00/dt01 file (in byte, not Kbyte). Also, what is set up in your config file? What region and version?
Also this check wasnt there before, it was added thanks to people complaining about not being able to extract but also not reading about the neccessity of having dt01/dt00 in your content folder.
So, just kind of a quick question. So, is there any reason why the Songs don't display the titles "Remix" and "Original" when you add songs to the game at all? Not that it's a big deal or anything, just curious why it does that xP.
Screen? What do you mean it doesnt appear?
Question. Once I add custom music into the files needed using Sm4shSound, do I place the files in SD/[ID]/sound/bgm with their new names, or do the files handle that themselves?
This is confusing, you won't see custom song in the tool unless you put them in sound/bgm, so they already need to be in the right format.
In general lots of questions are way too vague to answer precisely, we tested with US and english for example.
It looks like a common issue. Not even names of existing songs work when changed with Sm4shMusic, which MSBT Editor Reloaded can do currently.
Well it works here and for beta tester, so there's obviously something being done wrong.
Generally, you need to provide more info about your environment to maybe detect a pattern of the errors you have. If DSX8 and the other testers and I can make it work with our environment and not yours, we must just find the difference in our configurations.