I have a Japanese Retro Freak forsale if you want something sooner lolNot if i already own the games and just want to see them run on my wii u at 720p or 1080p
I have a Japanese Retro Freak forsale if you want something sooner lolNot if i already own the games and just want to see them run on my wii u at 720p or 1080p
Those were the days, man I was young, I decided to get testy and try putting in a Team Xecuter Mod Chip in and realized that I couldn't solder, man how things change, I can do the solder work on these small boards now no problem.I haven't used a media center app on a console since the original Xbox WAY back in the day. First console I ever modded. Come to think of it, KODI used to be XBMC, right? I think it was exclusive to softmodded Xbox systems before they ported it to PC.
Yes it was XBMC, and yes it was originally for the Xbox.I haven't used a media center app on a console since the original Xbox WAY back in the day. First console I ever modded. Come to think of it, KODI used to be XBMC, right? I think it was exclusive to softmodded Xbox systems before they ported it to PC.
There is a few factors:I hate to be a ungrateful party pooper, but after we got @NWPlayer123 's exploit what most devs where afraid of is exactly what happened, it was used to pirate and cheat, nothing else. where's the next big mari0 port? what happened to playing Super Mario War on every console we could port it to? why hasn't someone done DOOM yet? It'd be awesome to be able to switch weapons to exactly what i want using the sides of the touchscreen with a big ole map dead in the center. where did that GBATemp spirit go? is it hiding, scared away by a early release leak?
There is a few factors:
Time: for a lot of devs this is the first time they can actually develop homebrew in the environment of the HBL. The SDK we have now to create Wii U homebrew is very poorly documented. As homebrews like the homebrew launcher and Loadiine GX2 have shown the SDK is capable enough for homebrew, but currently because of the documentation it means that devs need to be more devoted and spend more time in the beginning learning how everything works.
Popularity: The Wii U simply isn't very populair. If we look at the release of ninjhax, similar to this release because technically homebrew could be made before it's release but generally wasn't because of the FW needed. It took quite a while before the 3DS had some real (good) homebrews aswell. So if we are realistic we should expect the amount of homebrew for the Wii U to slowly increase in the next few months both in quantity and quality, but there most likely won't develop a homebrew scene like the Wii because of the lack of popularity and it's already quite late in the Wii U's lifespan anyways.
Those were the days, man I was young, I decided to get testy and try putting in a Team Xecuter Mod Chip in and realized that I couldn't solder, man how things change, I can do the solder work on these small boards now no problem.
Eh, I wasn't that hardcore. Splinter Cell and an Action Replay were all I needed.
I was pretty young too. I was just about to finish middle school, according to the date I ordered those items on my Amazon account. January 2008. I need to lie down.
You can't deny that to have a healthy homebrew scene, piracy has to take place before. No one gave a rat's ass about the DS/3DS until we got piracy. No one cares about the Vita (which is much better than the 3DS may I add) because there's minimum piracy and is way too complicated to set up. the PSP homebrew scene thrived after piracy took place.Piracy should be the cherry on top of the Homebrew sundae, not the driving factor.
Unfortunately, piracy sells system. It's the truth.You can't deny that to have a healthy homebrew scene, piracy has to take place before. No one gave a rat's ass about the DS/3DS until we got piracy. No one cares about the Vita (which is much better than the 3DS may I add) because there's minimum piracy and is way too complicated to set up. the PSP homebrew scene thrived after piracy took place.
You can't just say "no piracy" because most people won't give a fuck about the scene otherwise.
You can't deny that to have a healthy homebrew scene, piracy has to take place before. No one gave a rat's ass about the DS/3DS until we got piracy. No one cares about the Vita (which is much better than the 3DS may I add) because there's minimum piracy and is way too complicated to set up. the PSP homebrew scene thrived after piracy took place.
You can't just say "no piracy" because most people won't give a fuck about the scene otherwise.
EDIT: oops misread nvmThe PRIME of the 3DS is now, I will agree with your total statement
Actually this is true, but he did not give any real argument but I will. If there is piracy there are people who want to put in effort to hack their systems, more hacked systems = more people who can use your homebrew. A scene with only homebrew has almost if not simply never been that great because most devs don't want to put the time and effort into something if they know only a very very small group of people is actually going to use it. In these scene's only homebrew that the devs really want for themselves on these systems get created (and released), this means a very small scene and usualy also very user unfriendly homebrew because it was not made for everyone just for the dev who then decided heck why not share it eh?Not true, There was a great use of Save Editing and Rom hacks on the 3ds before the A9lh crazy recently.
Especially that memory card thing, that kept hackers, non-hackers, essentially most people who are not hardcore sony portable fans away (or the rich).Unfortunately, piracy sells system. It's the truth.
This is why the DS and PSP sold well, they were easy to pirate on. If memory cards weren't expensive for the Vita, and if the Vita had a decent hacking scene, it would have sold more systens. Guaranteed
I have a Japanese Retro Freak forsale if you want something sooner lol
Absolutely, if the vita simply used micro SD's, I'd have one by now, but currently because it does not, that ends up being the bottleneck, because the prices of the memory cards art outrageous.Unfortunately, piracy sells system. It's the truth.
This is why the DS and PSP sold well, they were easy to pirate on. If memory cards weren't expensive for the Vita, and if the Vita had a decent hacking scene, it would have sold more systens. Guaranteed
Unfortunately, piracy sells system. It's the truth.
This is why the DS and PSP sold well, they were easy to pirate on. If memory cards weren't expensive for the Vita, and if the Vita had a decent hacking scene, it would have sold more systens. Guaranteed
KODI is former XBMC, right. Nowadays it's ported to Windows, Linux, OS X, Android and god knows what else.I haven't used a media center app on a console since the original Xbox WAY back in the day. First console I ever modded. Come to think of it, KODI used to be XBMC, right? I think it was exclusive to softmodded Xbox systems before they ported it to PC.