Misc Missed potential of the Wii U

Deleted member 42501

Well-Known Member
Member
Joined
Jun 16, 2006
Messages
1,724
Trophies
2
XP
4,259
It really does add something to the experience. Like you're literally looking into the world of the game.

The cheaping out on the specs however was crappy. Thing is the n3DS virtually doubled all of the important specs and this gave some boost but nothing like how they'd be at 2x internal res. Wonder why the modders didn't take advantage of this to upres titles?

Fear not, the Chinese manufacturers will no doubt knock out a lookalike at some point. Once they get over their Gameboy obsession that is.

Back on topic:

Imagine a Wii 2 Switcheroo dual screen device in which the tablet has a 3D screen and, in an uncharacteristic display of un-Nintendoness, they release the entire catalogue as VC alongside it.
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,629
Trophies
5
Location
Space
XP
14,424
Country
Norway
It really is a shame. Nintendoland was such a great example of how the gamepad could be used, but even Nintendo themselves barely bothered to utilize the gamepad for unique multiplayer experiences apart from that one game. We didn't even get to see the dual gamepad functionality get utilized.
Everybody who owned a Wii U probably wanted to see it succeed. I liked the gamepad and still do, but I might be in the minority there. It was a really comfortable controller, but the added bulk didn't serve much purpose when the extra features of it were barely utilized.
 

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
13,458
Trophies
7
Location
WA State
Website
ko-fi.com
XP
18,057
Country
United States
Unpopular opinion: The Wii should have had an HDMI port, like the PS3 and 360 at the time. HDTVs had been out by then already, they (Nintendo) were just being cheap bastards like usual.
 

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
13,458
Trophies
7
Location
WA State
Website
ko-fi.com
XP
18,057
Country
United States
It really is a shame. Nintendoland was such a great example of how the gamepad could be used, but even Nintendo themselves barely bothered to utilize the gamepad for unique multiplayer experiences apart from that one game. We didn't even get to see the dual gamepad functionality get utilized.
Everybody who owned a Wii U probably wanted to see it succeed. I liked the gamepad and still do, but I might be in the minority there. It was a really comfortable controller, but the added bulk didn't serve much purpose when the extra features of it were barely utilized.
My biggest beef as a loyal Wii U owner was investing in a Switch too, and then having to witness the sheer AUDACITY of Nintendo porting all their old Wii U games to the Switch, instead of giving us NEW games and IPs. Talk about the biggest slap to the face to all us Wii U owners that already bought the games on the other $300 dollar system that never got a single price drop in it's entire lifetime. This is the #1 reason why I'll always pirate Wii U content.
 

The Real Jdbye

*is birb*
Member
Joined
Mar 17, 2010
Messages
23,629
Trophies
5
Location
Space
XP
14,424
Country
Norway
My biggest beef as a loyal Wii U owner was investing in a Switch too, and then having to witness the sheer AUDACITY of Nintendo porting all their old Wii U games to the Switch, instead of giving us NEW games and IPs. Talk about the biggest slap to the face to all us Wii U owners that already bought the games on the other $300 dollar system that never got a single price drop in it's entire lifetime. This is the #1 reason why I'll always pirate Wii U content.
I don't mind that so much. Yeah, I've already played them all, but it takes a matter of weeks to port a game to the Switch so it's not likely it took much development time away from new games, and it's good for people that didn't have a Wii U, which, let's face it, is most people. That said, I'm still mad that they didn't make Mario Kart 10. A game's worth of extra stages as DLC is nice, but they aren't new stages, merely lazy ports, and there are no new characters, vehicles or items. It's the first console that hasn't had its own Mario Kart game since the series was first created.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,795
Trophies
5
XP
28,496
Country
United Kingdom

x65943

习近平万岁!新中国万岁!!
Supervisor
GBAtemp Patron
Joined
Jun 23, 2014
Messages
6,520
Trophies
6
Location
ΗΠΑ
XP
29,971
Country
United States

Olmectron

Well-Known Member
Member
Joined
Dec 31, 2012
Messages
2,659
Trophies
2
Age
31
Location
A game
XP
3,890
Country
Mexico
I don't mind that so much. Yeah, I've already played them all, but it takes a matter of weeks to port a game to the Switch so it's not likely it took much development time away from new games, and it's good for people that didn't have a Wii U, which, let's face it, is most people. That said, I'm still mad that they didn't make Mario Kart 10. A game's worth of extra stages as DLC is nice, but they aren't new stages, merely lazy ports, and there are no new characters, vehicles or items. It's the first console that hasn't had its own Mario Kart game since the series was first created.
Wii U and Switch got a different enough architecture that ports actually required several months of work.
 

Jayro

MediCat USB Dev
Developer
Joined
Jul 23, 2012
Messages
13,458
Trophies
7
Location
WA State
Website
ko-fi.com
XP
18,057
Country
United States
Wii U and Switch got a different enough architecture that ports actually required several months of work.
Yeah, going from PPC to ARM has gotta be a bitch to port. And changing dual-screens back into 1 doesn't help matters.
 
  • Like
Reactions: Olmectron

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    @Kfkboys, maybe you can only send them a message if they follow you
    +1
  • Kirbydogs @ Kirbydogs:
    "But it looked yummy..."
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, Lilith Valentine: the prequel
    +1
  • nitr8 @ nitr8:
    oh, I found a bug - the buther's knife isn't seen on the screen when he throws it towards the player...
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, Ah, I guess you figured it out. :D
  • Xdqwerty @ Xdqwerty:
    @SylverReZ, btw i'm making another game review
    +1
  • SylverReZ @ SylverReZ:
    Okay. I've never seen your game reviews before. Where are they posted, reviews section?
  • nitr8 @ nitr8:
    Fun fact: I'm using SDL to run the game but the controls for the SDL port to the Wii just suck so I'm using arbitrary code for that which works pretty well.
    +1
  • nitr8 @ nitr8:
    I also did the same for the ports of DOOM, HERE;TIC, HEXEN, STRIFE, ROTT and HEXEN II
    +1
  • Xdqwerty @ Xdqwerty:
    That specific section
    +1
  • SylverReZ @ SylverReZ:
    @nitr8, When there's a will, there's always a way, I suppose. Arent there any other SDL libraries that are up-to-date to support the Wii, or other compatibles?
  • nitr8 @ nitr8:
    There exists a SDL2 port to the Wii. But as far as I can tell it's worse than the SDL v1.2 port. I couldn't even manage to get the 32x240 screen of the game stretched to the 640x480 viewable region of the port. It would only work when using game resolution 640x480 as well but due to the game video being run as software emulation, it just runs slow with anything higher than 320x240
    +1
  • nitr8 @ nitr8:
    I mean - I'm fine with the original DOS feeling of 320x240 pixels. There's nothing wrong about it. It just feels more "original". DOS resolutions like 640x480 were based on VESA anyway like BLOOD actually used VESA for screen resolutions > 640x480
  • nitr8 @ nitr8:
    I meant > 320x
    240
  • Xdqwerty @ Xdqwerty:
    Brb
  • SylverReZ @ SylverReZ:
    You gotta see the comments for SOTN decompilation, one said "I guess this game won't be a miserable little pile of secrets for long!"
  • BG2CNT @ BG2CNT:
    @Xdqwerty PAlib is a tool for DS dev
  • BG2CNT @ BG2CNT:
    it's known for being so bad
  • BG2CNT @ BG2CNT:
    sorry for not answering sooner
  • BG2CNT @ BG2CNT:
    @SylverReZ there are no secrets if you know how to read assembly
    BG2CNT @ BG2CNT: @SylverReZ there are no secrets if you know how to read assembly