Homebrew [RELEASE] BootAnim9 - Custom boot animations for your 3DS!

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Docmudkipz

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Can anyone confirm that I'm not just throwing out a script that's returning nothing? I updated the auto resize and convert batch to allow user set fps but I'm having trouble using it anywhere that isn't where the ffmpeg executable is, even after setting it as both a user and system variable.

Edit: I got it to work. On a side note, I've got a 15fps version of the gamecube startup logo thing if anyone is interested
 

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MajinCubyan

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Can anyone confirm that I'm not just throwing out a script that's returning nothing? I updated the auto resize and convert batch to allow user set fps but I'm having trouble using it anywhere that isn't where the ffmpeg executable is, even after setting it as both a user and system variable.

Edit: I got it to work. On a side note, I've got a 15fps version of the gamecube startup logo thing if anyone is interested

I'd take that gamecube logo. :D I was just gonna say it works good for me.
 

Wolfvak

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Make sure the config hex is 0F, I haven't the slightest idea what happens if the fps set by the config is off
https://drive.google.com/file/d/0ByRf7Ign14-3Sm5jTnBobVVsTzA/view?usp=sharing
It'd just play a little faster or a little slower, depending on how off it is. Also note that BOTH animations must be 15fps in your case, due to not being in a multithreaded environment (or at least not knowing how to create them :P)

@Docmudkipz : Not trying to criticize here, but please zip your animations. I'm aware of the file size issue, and this is why I was so hesitant to release this, but now that it's out it'd help if all animations would be zipped (or gzipped, or lzma'd, or whatever else)

EDIT: I tried it and it looks really nice! Takes about 3 seconds to load but the animation is really smooth!
 
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nonameboy

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here's a gif I quickly made for the bottom screen

MwUHUlJ.gif
 

KaduPSE

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Can anyone confirm that I'm not just throwing out a script that's returning nothing? I updated the auto resize and convert batch to allow user set fps but I'm having trouble using it anywhere that isn't where the ffmpeg executable is, even after setting it as both a user and system variable.

Edit: I got it to work. On a side note, I've got a 15fps version of the gamecube startup logo thing if anyone is interested
.sh for Linux pls
 

CeeDee

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animated Undertale annoying dog splash when

Nice work on this! I'll have to try making a gif for this, and maybe post it here.
 

RednaxelaNnamtra

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Hi there, this is my second release for the A9LH exploit. This time I bring animated boot screens!

HOW TO USE: Rename your current arm9loaderhax.bin payload to arm9payload.bin and drop my arm9loaderhax.bin on the SD card root. Drop the provided animations to sdmc:/anim/ or create your own! (instructions on GitHub page). You can even have two animations for each screen!

Download: https://github.com/Wolfvak/BootAnim9/releases/latest

Check out this simple converter by @Docmudkipz :
http://gbatemp.net/threads/release-a9lh-bootanim9-custom-boot-animations.420202/page-3#post-6196048

If you don't trust getting just a binary, check out the source!

Please note, due to the way this works, it'll take some time to load the boot screen (about 2-3 seconds max., but it always depends on your animation's size)

Credits: Pretty much everyone on #Cakey, but especially @b1l1s for his ctr library and @Aurora Wright for the chainloader

Special thanks to : @A_Random_Guy and @TheBaloneyboy for alpha testing!

Feedback is more than welcome, as always!

I implemented configurable framerates, the details are on the GitHub page as well, but the gist of it is that the hex value within sdmc:/anim/config determines the framerate. It is 0x0A (10) on my releases, however you could change it should you feel like it.

Here's an early POC I recorded when I got both screens working

Would you mind if I add your implementation of animated bootscreens to bootctr9, sometime after I released 1.0 of bootctr9, and your implementation got polished?
 
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Wolfvak

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Would you mind if I add your implementation to bootctr9, sometime after I released 1.0 of bootctr9, and your implementation got polished?

Sure you can, but if you want something polished you're gonna have to wait some time :P
I'm working on refactoring most of the code, adding configuration settings and just cleaning up the messy implementation.
 

toto621

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As promised, I've added US top screen version so this pack have :
Top Screen (FR) :
1458818266-top-output.gif


Top Screen (US) :
1458842141-top-output-us.gif


Bottom Screen :
1458818330-bottom-output.gif


Pack is available HERE
 

Wolfvak

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As promised, I've added US top screen version so this pack have :
Top Screen (FR) :
1458818266-top-output.gif


Top Screen (US) :
1458842141-top-output-us.gif


Bottom Screen :
1458818330-bottom-output.gif


Pack is available HERE
Hang on a second, I'm thinking about making a proper thread to share this stuff.
However I'd like to wait just a little bit until the format gets set.
For instance, I'm working on looping animations and that has modified the sdmc:/anim/config file

@Hector_of_Troy while I was posting this your post came through XD
 
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RednaxelaNnamtra

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Sure you can, but if you want something polished you're gonna have to wait some time :P
I'm working on refactoring most of the code, adding configuration settings and just cleaning up the messy implementation.
I known I would need to wait, but I also have stuff I need to do, before I will release 1.0 :)
 

GoodCookie88

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Woahhh this is sick! Im looking forward to make an animation, im using sony vegas. What are the resolutions? o3ds
 
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