Homebrew [RELEASE] BootAnim9 - Custom boot animations for your 3DS!

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Any possible way of using this as a Menuhax payload to have animation with Emunand as well??
 
Changed some numbers so it won't tell you to that 16-30 is too high. Anyone with shell scripting knowledge greater than mine tell me what I'm doing wrong here? I cant seem to get it to anywhere past the read command. Rather it will skip to the end and give me a syntax error when I run it through my terminal.
Code:
#!/bin/sh
maxbytesize=5000000
minfps=5
maxfps=15
echo "Top screen or bottom screen?"
read text
   if [ "$text" = "1" ]; then
     clear
     echo "What do you want your framerate to be, any number between 5 and 15?"
     read fps
   if [ $fps -lt $minfps ]; then
     echo "Please pick a number greater than 5"
     read -p "Press enter to continue"
     exit
   elif [ $fps -gt $maxfps ]; then
     echo "Please pick a number less than 15"
     read -p "Press enter to continue"
     exit
   else
clear
fi
exit

On a side note, anyone else stuck at the end of the animation with the new payload?
 

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Last edited by Docmudkipz,
OK, someone else had the same issue but had an o3ds. Don't have a N3DS so I can't test properly. Looking into it rn
 
The "stuck at the end" glitch happened to me with a custom anim too.

I'm waiting for a more stable release before going deeper with it. Gif editing is a pain on GIMP, and it's pretty slow when showing on the 3DS...
 
The "stuck at the end" glitch happened to me with a custom anim too.

I'm waiting for a more stable release before going deeper with it. Gif editing is a pain on GIMP, and it's pretty slow when showing on the 3DS...

Did it happen with the included animation as well?
 
the bottom anim works for n3ds, but top anim whenever i drag a gif it becomes an sgi file or something
 
OH CRAP
I just noticed, the latest commit changes certain things that should *not* have changed. For now, just use v0.2
 
when i said sgi file, i meant it stopped at output.rgb, it didn't complete i think.
 
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