It's a sandisk ultra micro SD, with SD adapter. The official info says it have 80mb/s at reading, i never made a preformance test in the card, but since works well i don't care.nice. what's the read/write Speed of your Card?
It's a sandisk ultra micro SD, with SD adapter. The official info says it have 80mb/s at reading, i never made a preformance test in the card, but since works well i don't care.nice. what's the read/write Speed of your Card?
You can wait for USB acess. (If it's coming) HDD's are cheaper.ok. i wanted to take this one:
http://www.amazon.de/SanDisk-Extrem...8-1-spell&keywords=san+disk+256+gb+xtreme+pro
But I am not sure if it's worth it?!
ok. i wanted to take this one:
http://www.amazon.de/SanDisk-Extrem...8-1-spell&keywords=san+disk+256+gb+xtreme+pro
But I am not sure if it's worth it?!
its actually perfectly possible to have grid+flow or grid+icons,Answer is .... one post above yours
Circle design will be "game selection < swappable> game info" display.
Maybe other designs will be different (like mirrored display), I don't know.
we have decided (well, mostly me ) that we won't mix "game selectors" on different screen, because control will be too hard.
game grid + flow
game grid + circle
these mix are not possible due to game selection with d-pad, you wouldn't know if you are controlling TV or gamepad.
for users providing new design, they should mockup both displays, not only one.
if you provide a design, explain how TV and gamepad are working together.
We haven't decided if all design will use the same game info, or if a design can be a complete dual-display idea.
Oh, and the settings will not be tied to a specific design, but a main loader's design we choose, not related to currently selected design.
I think mimicking the WiiU setting menu is a good idea.
edit:
TV mockup
Setting mockup
these are not definitive, only ideas.
for example, current mockup will have size issues (language, or different options like "req. accessories : " will not fit the screen with more accessories.
publisher name will not fit either etc. so it's only an idea, not definitive.
I think the usbgx version is not so bad.
the disc cover could be "inside" the box cover and the visible when opening it?
seeing as there is no up or down for coverflow/iconflow you can use up/down to just forward by how many items are in the column....so in my example, pressing up would just put the coverflow on yoshi's woolly world same for flow and grid layout.....i realize things are probably way into development now and things will just stay as they are (at least for now) but i just wanted to point out that it is possible to have a *flow+grid layout for each screen and both controlled using the usual *flow control scheme + the usual grid control scheme combined there is usually a button defined to jump forward/backwards X games anywayjust because i had nearly finished it the other day, just had to throw a few icons in, but here was my rough nooby layout
im more of a fan of the cram as many in one screen for faster game choosing and have the top screen for show but slower for actual finding of games, also figured that selecting "bootmode" would be more practical than having like 2-5 buttons linked to a single functionTV
GamePad
as for "info", i find it quite rare i ever feel the need to readup on a game i have on my storage, if i have it i probably already know what it is XD
seeing as there is no up or down for coverflow/iconflow you can use up/down to just forward by how many items are in the column....so in my example, pressing up would just put the coverflow on yoshi's woolly world same for flow and grid layout
I don't know about ExtremePro, but I use a Class 10 and works like a charm.
no, up/down just jump forwards/backwards 7 games in relation to the coverflow screen or simply up/down on the grid.......effectively giving it the same function for both screensI'm not sure if I understood what you mean here, are you imagining the "up" and "down" in coverflow to be like a zoom control?
no, up/down just jump forwards/backwards 7 games in relation to the coverflow screen or simply up/down on the grid.......effectively giving it the same function for both screens
yeah obviously it would need to be adapted to the current design, but i just meant as an example, my design was just trying to use as much of the gamepad screen as possible (for the grid) i would guess a smaller grid would be possible say 5 x 3, up/down can jump 5.....idk im not really involved so not worth me thinking about it too much, i just wanted to point ut that having a *flow on TV and grid on gamepad was possible with a bit of work figuring it out for your specific designUhmm I see what you mean, but how do you imagine that working with the current Grid and iconFlow ? Especially since the grid has about 5 games horizontally and iconflow could have like 8 or even more games in a circle. Even if we adapt the number of the games, how can the forward/backward work with the circle ?
Don't forget there is also the changing pages, in Grid view it's like the way it is in Wii U system menu(we change with touch or + and -), and same can be applied to circles, but I don't see how combining the too would work. Maybe you're imagining a whole different design? as Cyan said, anyone who makes a design should think about how TV and gamepad are working together. So I guess it's not a problem to combine the two as long as the layout/design supports the idea.
I think you are half-right. Technically the Wii U is not able to exploit the UHS speed of the most recent SD cards, but the main concern when using Loadiine is the random read speed. A cheap SD card will have slower random read speeds, which could lead to various issues in the game (stuttering, long loading times)That U3 sd card is a waste, i think the wiiU doenst even support UHS speed class. You're better off with a cheap class 10 card.
yeah i did say i realize work has already been done now and know it would have required more work to figure out behaviors etc, as i said i realize that work is probably well under way at this point and that pointing it out was not in some way saying it should be done....it was just to share an idea as the way you said it implied that it would be impossible for such a system to workit's possible yes, with proper thinking before starting working on every design.
example, if we start making a grid, and you are currently on a game on the right
[][][][here]
[][][][]
[][][][]
pressing right, could go back to the first line first column, or on second line first column, or on next page to the right (we will have to choose)
grid + flow will work fine only if pressing right will go to the next game (second line first column), and that can only be done at early development. thinking that "in the future it will benefit from merging designs"
but we can't think of all possible possibilities, and I think keeping design individual is easier, both for the developer (less tricks to think ahead) and for the user (having an intuitive UI for users who don't want to mix designs, instead of trying to work with different design at the same time to intuitive detriment)
it's possible, it's just choice, and probably less work for the devs.
I think you are half-right. Technically the Wii U is not able to exploit the UHS speed of the most recent SD cards, but the main concern when using Loadiine is the random read speed. A cheap SD card will have slower random read speeds, which could lead to various issues in the game (stuttering, long loading times)
A good SD card is still recommended for Loadiine, and most of them have an UHS interface anyway.
it's possible yes, with proper thinking before starting working on every design.
example, if we start making a grid, and you are currently on a game on the right
[][][][here]
[][][][]
[][][][]
pressing right, could go back to the first line first column, or on second line first column, or on next page to the right (we will have to choose)
grid + flow will work fine only if pressing right will go to the next game (second line first column), and that can only be done at early development. thinking that "in the future it will benefit from merging designs"
but we can't think of all possible possibilities, and I think keeping design individual is easier, both for the developer (less tricks to think ahead) and for the user (having an intuitive UI for users who don't want to mix designs, instead of trying to work with different design at the same time to intuitive detriment)
it's possible, it's just choice, and probably less work for the devs.
you probably noticed that the current loadiine GUI background is half-bottom hidden by the game selection circle.
It's an issue with some games like Mario Maker, or Mario kart 8.
Here is a mockup for an alternative GUI 2D design.
It displays the bg picture in a frame (the BG also use it but as an ambi-light mode)
How do you like it? maybe it could be a user option : BG picture "full or frame"