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soulx
1) PSBAR doesn't have one consistent aesthetic when it comes to the stages. They all look strikingly different based on the games they're inspired from (You're telling me that God of War has a "water-colour-esque" look to them? Seriously?). A game with a colorful aesthetic is represented by a stage with a colorful aesthetic, while a game with a darker, grimmer aesthetic is represented by (surprise, surprise!) a stage with a darker, grimmer aesthetic. What are you missing here?
I was kidding before, but I seriously have to wonder if you're looking at the right game here. I'm kind of starting to doubt you watched the video you posted before (let alone any videos of the game at all).
2) Because that's how super moves work! Come on, this is not a new mechanic. Brawl in no way, shape, or form invented them (unless you're somehow trying to argue that the Street Fighter franchise stole the idea retroactively). And as Guild mentions, both games handle them very differently. Come on, man, this isn't difficult.
3) Guild pretty much hit the nail on the head on this part. Beyond that, it's not even a straight up copy. Sure, there's a timer on screen, but it's not like Nintendo pioneered the concept of showing players how much time is left in a match. The character icons are on the bottom, but that's a sensible spot to place them; having the little markers is also just common sense (Unless you'd rather players not know which character they're controlling at all). The Smash Bros. icons show players how much damage they've taken while PSBAR's (if I'm remembering this correctly) only acts as a super meter.
Taking inspiration from a successful UI and developing it down a different path to deliver something different? Total thievery, obviously.
4)
No, really?
5) The problem is (I'd argue), the term rip-off comes loaded with negative connotations no matter what the intention is of the speaker. Anyway, there's a huge difference between copying and taking inspiration.
Is this game influenced by the Smash Bros. series? Obviously, and no one here has denied that. From everything we've been shown, though, the game seems to be diverging enough that it isn't a complete copy. The developers have made it clear that they're trying to bring something new to the formula.
Will it work out? The game isn't in our hands yet, so we can't really say. Maybe the final product will be radically different from the Smash Bros. franchise; maybe the previews and interviews we've seen so far have just been misleading and this doesn't set itself apart in any meaningful way. We don't know, and we won't know for at least several months. I'm sorry, Soulx, but your attempts at precognition leave a lot to be desired; we're all just going to have to be patient and wait before we can judge it for sure.
6) Ah yes, because harshly judging an unreleased game he has yet to play, deriding it as a complete rip-off, and flippantly whining about it over Twitter is a clear display of his dedication to integrity.
When the game goes against his core values, there is no need to play the game to make judgment. Once again, there is nothing wrong with his comments.
I kind of miss Prowler's habit of saving choice quotes, because this one is golden. I'll write it down somewhere just so I don't forget it!