ROM Hack Tinke 0.7.2

hackotedelaplaqu

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Thanks for the answer pleonex, I understand it's a lz11 compression issue.
As far as I remember, nope, there is no filename nor extension apart BMD0.

You can add Gyakuten kenji 2 archive format too.
Henke did a nice document in RH.net here
http://www.romhacking.net/documents/547/


Thanks for your nice little app, always getting better and better !
 

hackotedelaplaqu

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Sorry for the double post, but could you add archiveDBK.dsa support to Tinke ?
This file is an archive from Dragon Ball Kai Butoden...
I wrote very fast an ugly extractor here (Purebasic source included).
Still missing a rebuilder tough and I lost my notes on this format (but the code is commented).
 

pleonex

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hackotedelaplaque said:
Sorry for the double post, but could you add archiveDBK.dsa support to Tinke ?
This file is an archive from Dragon Ball Kai Butoden...
I wrote very fast an ugly extractor here (Purebasic source included).
Still missing a rebuilder tough and I lost my notes on this format (but the code is commented).
Here you have
http://dl.dropbox.com/u/3981393/Tinke/DBK%20ULTIMATE.dll

I did it fast but I think that it works
smile.gif
, I should do now the packer for GYAKUTEN KAI and for this plugin.

Regards!
 

pleonex

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ron975 said:
Hmm, would it be possible to add support for Maplestory DS? (*.NXARC) and also Mobiclip files?
Maybe it's a little bit latter, but here you have the plugin to extract the RESOURCE.NXARC file from "Maple Story DS", if you want I can do the packer:
http://dl.dropbox.com/u/3981393/Tinke/MAPLESTORYDS.dll

QUOTE(andibad @ Sep 19 2011, 08:12 AM) anyway is have plan to improve on hex editor? i hope will added search function, undo redo for manual editing XD
I have changed the hex editor, now the program uses Be.HexEditor, a very good library to view and edit files. I'm still improving it, to get features like Select range, Undo and Redo,... Any feature more?
 

rastsan

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I find myself hesistant to ask as not everything has been worked out yet for this... duel love has .ptd (directory) and .pth (header/offset) files. see the thread. Its not a big deal if you cannot help.
But it would be appreciated.
 

andibad

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I glad you was improve HEX editor (on revision 105) :3, and now i build that revision on my computer :3

i just think to started translate this tool into my native language :3

anyway thankyou for search offset and ect XD
 

pleonex

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I find myself hesistant to ask as not everything has been worked out yet for this... duel love has .ptd (directory) and .pth (header/offset) files. see the thread. Its not a big deal if you cannot help.
But it would be appreciated.
Ok, I will take a look at this game and thread and try to make the plugin (if I have time)

I glad you was improve HEX editor (on revision 105) :3, and now i build that revision on my computer :3

i just think to started translate this tool into my native language :3

anyway thankyou for search offset and ect XD
If you want to translate the program, you just need to translate all xml files (in lang and plugin folders), then send me the files ;P
 

pleonex

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Hi everyone. I have been working hard this month and here is the new version of Tinke, it's more stable, faster and with a lot of new options to modified and show different format files. In this version there are 24 plugins!, 16 are game specific and 8 file formats.

New version 0.8.2 (rev117):

Changelog:
*** Improved Hexadecimal editor -> Now using Be.HexEditor (by Bernhard Elbl)
*** Read BMD0 (nsbmd) files and show the textures (if any)
** Game GYAKUKEN (Gyajuten kenji 2) - Unpacker
** Game DBK ULTIMATE (Dragon Ball Kai Ultimate Butouden) - Unpacker for "archiveDBK.dsa"
** Game MAPLESTORYDS (Maple Story DS) - Unpacker for "RESOURCE.NXARC"
** Game NINOKUNI (Ninokuni Shikkoku no Madoushi) supported
- Unpacker for NPCK and KPCN files
- Packer for NPCK and KPCN files
- Text translator for SQ files
- Credits images supported
** Game SUBARASHIKI (The world end with you) - Unpacker
** Game TOKIMEKIGS3S supported (LZS and RESC)
** Game BLOODBAHAMUT supported (.DPK by Tricky Upgrade)
** Game RUNFACTORY3 supported (unpacker and packer)
** Game SF FEATHER supported (unpacker for pac, support for CGx, SCx)
** Improved Font plugin
- Fixed problem with rotated Font
- Fixed problem with char codes
- Change info map char (PMAC section)
- Fixed problems saving new fonts
- Add new chars
** Fixed problem reading NCER files
** Added new method to set the transparency color.
** Added method to create NSCR files of NCGR subimages
** Add button Pack (instead of using controls from button "View")
** Improved perfomance reading ROMs
** Supported SRL files (wifi download files)
* Fixed problem with textures with format 2
* Fixed problems in SDAT plugin
* Added support for PMCP section in NCLR
* Improved zoom function
* Improved support for Mono 2.10
* Fixed minor bugs

I'm very happy to see how the program is being used in some projects. I want to improve it with a lot of new changes (I have a very long todo list :) ), to make all that process of rom hacking more easy with more possibilities.

In the next version (0.8.3) I'm going to do the first version of the model viewer (nsbmd), support BTP texture files and import new textures to nsbtx and nsbmd. I'm going to improve the Image plugin (it will be more clear and easier to implement new file formats) and the font plugin to import images too.

For the version 0.9 (after three or four more version), I want to do a new interface (UI) of the program. I need to think more about it and I need also to know your ideas, suggestion, request...

Download link

I wait comments ;)


 

jjjewel

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Thank you very much. I'm testing the program with various games I have.

The graphic plug-ins are great so far. No problems at all. Now the program works with most of the graphics I had problems before.
Also appreciate more formats to save graphic. I'm more used to .png format than .bmp somehow. Now I'm very happy. :wub:

The new font plug-in looks pretty cool. I haven't tried it yet but I'm sure it will be very useful, especially for people who are working on translation hacking.
 

hackotedelaplaqu

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Nice !
New hex editor is sexy.
Tinke is now as usefull as CT2 for us !

New request : could you add a NCER editor feature (egg : changing OAM datas of cells and adding cells).


Congratulations.
 

hackotedelaplaqu

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Thanks, I appreciate a lot your comments.

New request : could you add a NCER editor feature (egg : changing OAM datas of cells and adding cells).
Yes, I can try to do it, do you mean: change cell position and add and remove cells, no?

Yes.
Here is the app I coded for Ace Attorney 1.
It's not NCER files but it's the same (OAM are stored in arm and you have to input the offset where to find them).
For example, try the files included in the archive with 0x31F0 as offset.
Fichier-->ouvrir.
Image to load is 1472.bin
Palette is 1473.bin.

The buttons allow to export PNG, import, rebuild image file (ef 1472.bin), and patch "ncer" (here arm9.bin).
You can move and resize each cell.
Download here
http://dl.dropbox.co...rite_Studio.rar
 

loco365

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I was told that the SDAT plugin is far better than ever (Now I don't have to worry about file size restrictions). Thank you so very much for this. I'll be adding this to the tutorial.
 

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