Z3DME - Zelda OOT3D Model Editor (Work in progress)

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Tormunds, Oct 16, 2018.

  1. Tormunds
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    Tormunds Newbie

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    Hey guys, how's it going? I'm currently working on a model viewer and editor for OOT3D. It probably works with MM3D too. I've done simple edits so far but there's a lot of features I have planned. As far as I know, the only model viewer for OOT3D is N3DSCmbViewer by xdanieldzd (which is awesome by the way), so this might be useful for people who want to edit stuff on OOT3D.

    [​IMG]

    This model editor is based on a previous tool I made for another game (Naruto: Storm 4), so you could think of it as a custom branch of an existing program. But of course, programmed to work with OOT3D's model format. For now it can open most \actor\ and \scene\ models, but there's a lot of them with missing triangles, so I'm working on that.

    It'll be released as soon as I have a stable version. It's important to say that I'm not an expert in programming, so it will have bugs and whatnot.

    Also, if you don't want to edit the mesh with the tool, you can export it to obj, edit it in your favorite program and import it back.

    To-do list:
    • Fix the missing triangles issue
    • Add an actor editor (for position and ID) (this is in the works)
    • Find a way to convert OOT3D textures to DDS and backwards (this is not a priority but it'd be a nice addition)
    • Maaaaaybe a bone and weight editor for custom rigs. I don't think I'll get skeletons working though.
    Video with a model edit:


    Comparison:
    Warning: Spoilers inside!
     
    Last edited by Tormunds, Oct 16, 2018
  2. Nutez

    Nutez Member

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    Just wanted to say that this is very cool! Would there be a way to manipulate the collision boxes too in future? I'm crossing my fingers for some fan interpretations of the Ura expansion at some point :D.
     
  3. Tormunds
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    Tormunds Newbie

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    I hope so! Collisions might have the same format as the meshes so if that's the case then we'd definitely be able to edit them too :)
     
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  4. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    Oh wow, this is really neat!
    Have you tried modifying the textures in the game as well?
    I've always wanted to see some sort of decensored version of OoT 3D, by restoring the old moon symbol for the Gerudo's, the Fire Temple music for the v1.0 one, the blood for Ganondorf and the walls in the Bottom of the Well.
     
  5. Tormunds
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    Tormunds Newbie

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    I've tried decompiling the texture files manually but haven't got anything decent lol. There's a few programs that are able to convert the ctxb files to png, but they can't be converted back. I think ctxb files are some kind of custom dds (or at least that's my impression, I could be wrong), so at least I promise I will look into it, because importing external models but not being able to texture them accordingly would suck!
     
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  6. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    If you can manage to do so, that'd be awesome!
    Yeah I thought about asking for the textures, because changing models would probably lead to also changing the textures, and having a v1.0 OoT 3D would be neat too :P
     
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  7. Tormunds
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    Tormunds Newbie

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    Messing around with actor positions and meshes in Majora's Mask:
     
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  8. ShadowOne333

    ShadowOne333 GBAtemp Guru

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    That Sheikah Stone looks like something out of nightmares lol
    It even gives the look of an enemy with that size
     
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  9. richardZeldaModder

    richardZeldaModder Member

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    Sep 11, 2018
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  10. pikatsu

    pikatsu GBAtemp Advanced Fan

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    Super. Can you add support for Rune Factory 4 models in the future?
     
  11. DustinDMS

    DustinDMS Member

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    Aug 12, 2018
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    It's great to see this up, I'm super excited for this tool! Keep up the great work!
     
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