Title. Im currently trying to swap models in Persona Q and hit a roadblock when trying to add skeleton animations in Ohana3DS Rebirth (i.e. adding Makoto’s animations to Rise’s model). I exported the animations but keep getting an error when I tried importing them so I decided to try swapping the models. That worked fine but there’s no option to export as a .CGFX and, so far, I haven’t found any converters or programs that could help. So, I’m trying exporting to .DAE, making edits in blender, and converting it back to .CGFX.
TLDR is there any way to convert .DAE to .CGFX or any way to import skeleton animations to a model and still save as a .CGFX or am I screwed unless I have dev tools?
Thanks in advance
TLDR is there any way to convert .DAE to .CGFX or any way to import skeleton animations to a model and still save as a .CGFX or am I screwed unless I have dev tools?
Thanks in advance