Homebrew [WIP] PKMN NTR - Pokémon Gen 6 Memory Editor

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Rick Astley

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I'm back!

@Rick Astley I'll be looking if that's possible when I finish with the breeding bot.

Awesome thanks for that o/ !

Just a question (not a suggestion at all, i don't like it) : A DexNavi bot would be possible ? I just want to know if the way to use it could limit the bot ?
Thanks o/
 

Real.96

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It has something to do with the region change and memory issues that the only the expanded New 3DS memory can handle. The bots are working fine on my 2DS CIA, although I only use NA games.

With the same 2DS it works with the japanese physical cart. Not with japanese 2DS CIA. Also works well with my EUR 2DS nand with CIA and physical carts. Maybe the SD card?
 

drgoku282

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Awesome thanks for that o/ !

Just a question (not a suggestion at all, i don't like it) : A DexNavi bot would be possible ? I just want to know if the way to use it could limit the bot ?
Thanks o/

Not possible imo, bot would need to use the control stick and messes with map coordinates, also it would be affected by the lag, also it's highly unlikely that I'll find offsets to search where is a pokemon hiding.
 

Rick Astley

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Amazing. Can't wait to test this. I'm really mad that my connexion doesn't allow 3DS wi-fi omg. Would use that all the day T_T Will have to find a solution. Really.
 

Real.96

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New version: https://github.com/drgoku282/PKMN-NTR/releases/tag/1.18.7-RC1

Breeding bot is finished. A ESV/TSV feature has been implemented, input a list of TSV and the bot will stop when it finds a matching egg. Filters and ESV/TSV modes are independent from each other.

Can you make a better load/save feature for the spread filters? I'm not saying that the existing one isn't good, but i think that a feature to save a list of spreads into a file with a name that we can choose, it would be better. Also the load feature have to load a file that we have to choose. I think that this would be better >.< in that way the uses can save more spreads in more files for various Pokémon
 
Last edited by Real.96,

drgoku282

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Can you make a better load/save feature for the spread filters? I'm not saying that the existing one isn't good, but i think that if a feature to save a list of spreads into a file with a name that we can choose, it would be better. Also the load feature have to load a file that we have to choose. I think that this would be better >.< in that way the use can save more spreads in more files for various Pokémon

Low priority for now. I'll go back to SR bot to support more pokes first, and them add more things to pokémon editing.

It seems quick egg generation is possible, going to test it.
 

Real.96

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Low priority for now. I'll go back to SR bot to support more pokes first, and them add more things to pokémon editing.

It seems quick egg generation is possible, going to test it.

Yes no problem. Only wanted to say that to you, so you can make a plan to do it :)
 
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proflayton123

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@drgoku282 - a few problems with the latest release using the breeding bot...

Using "simple" mode it just doesn't do anything..

NTR log:

Code:
Bot start
Bot stop

Also, using "Simple" mode with Quick Breed enable it only collects 3 eggs at a time, then deposits them a skips a space and carries on(?) is this normal or a bug? - same with Filter mode. - Plus ESV/TSV mode...

NTR Log:

Code:
Bot start
Turn to Day Care Man
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Enter to Day Care
finished
finished
 
Last edited by proflayton123,

drgoku282

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@drgoku282 - a few problems with the latest release using the breeding bot...

Using "simple" mode it just doesn't do anything..

NTR log:

Code:
Bot start
Bot stop

Also, using "Simple" mode with Quick Breed enable it only collects 3 eggs at a time, then deposits them a skips a space and carries on(?) is this normal or a bug? - same with Filter mode. - Plus ESV/TSV mode...

NTR Log:

Code:
Bot start
Turn to Day Care Man
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
finished
Exit dialog (Be sure to take...)
finished
finished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Enter to Day Care
finished
finished

New release should fix the first issue, the breeding bot with quick mode is working fine for me: https://github.com/drgoku282/PKMN-NTR/releases/tag/1.19.1

This version also adds support for Groudon/Kyogre and "Walk" soft-reset (Lugia, Regigigas).
 

proflayton123

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Last edited by proflayton123,

RustInPeace

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Okay cool thank you, ill test and report back to ya.

All I see a the source code no compiled release ;;

You can compile it with Visual Studio 2015, unzip and select "NTR-base.sln" and then go to "Build Solution" on the top menu.

Anyways, been running quick breed on 1.19.1 and a few times now the bot would stray course. Exiting from the daycare center and just going straight down, then turn and walk right, and stop. Log. This is using Filter mode.

Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Run to exit
finished
copyRemoteMemory failed: d04007f0, addr: 0010df20
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Turn to Day Care Man
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished

Obviously I didn't even talk to the daycare man and accepted the egg. Battle Resort location too.
 

proflayton123

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You can compile it with Visual Studio 2015, unzip and select "NTR-base.sln" and then go to "Build Solution" on the top menu.

Anyways, been running quick breed and a few times now the bot would stray course. Exiting from the daycare center and just going straight down, then turn and walk right, and stop. Log. This is using Filter mode.

Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Run to exit
finished
copyRemoteMemory failed: d04007f0, addr: 0010df20
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Turn to Day Care Man
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished

Obviously I didn't even talk to the daycare man and accepted the egg. Battle Resort location too.

Same with the bottom but route 7 XY

I don't have an account otherwise I would
 
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