Awesome thanks for that o/ !
Just a question (not a suggestion at all, i don't like it) : A DexNavi bot would be possible ? I just want to know if the way to use it could limit the bot ?
Thanks o/
It has something to do with the region change and memory issues that the only the expanded New 3DS memory can handle. The bots are working fine on my 2DS CIA, although I only use NA games.
Awesome thanks for that o/ !
Just a question (not a suggestion at all, i don't like it) : A DexNavi bot would be possible ? I just want to know if the way to use it could limit the bot ?
Thanks o/
New version: https://github.com/drgoku282/PKMN-NTR/releases/tag/1.18.7-RC1
Breeding bot is finished. A ESV/TSV feature has been implemented, input a list of TSV and the bot will stop when it finds a matching egg. Filters and ESV/TSV modes are independent from each other.
Can you make a better load/save feature for the spread filters? I'm not saying that the existing one isn't good, but i think that if a feature to save a list of spreads into a file with a name that we can choose, it would be better. Also the load feature have to load a file that we have to choose. I think that this would be better >.< in that way the use can save more spreads in more files for various Pokémon
This would be perfect omg thank you !It seems quick egg generation is possible, going to test it.
Low priority for now. I'll go back to SR bot to support more pokes first, and them add more things to pokémon editing.
It seems quick egg generation is possible, going to test it.
Last update for today and also new stable version: https://github.com/drgoku282/PKMN-NTR/releases/tag/1.19.0
Adds the quick breed method, when active, it will produce eggs by just talking to Day Care Man without running.
Shiny hunt bot plzLow priority for now. I'll go back to SR bot to support more pokes first, and them add more things to pokémon editing.
It seems quick egg generation is possible, going to test it.
Shiny hunt bot plz
Bot start
Bot stop
Bot start
Turn to Day Care Man
finished
finished
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Talk to Day Care Man
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Continue dialog (Ah! You're back!)
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Continue dialog (We were raising...)
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Continue dialog (While we were...)
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Continue dialog (Don't know where...)
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Continue dialog (You'll be wanting it...)
finished
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Accept egg
finished
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Continue dialog (Player received the Egg..)
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Exit dialog (Be sure to take...)
finished
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Talk to Day Care Man
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Continue dialog (Ah! You're back!)
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Continue dialog (We were raising...)
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Continue dialog (While we were...)
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Continue dialog (Don't know where...)
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Continue dialog (You'll be wanting it...)
finished
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Accept egg
finished
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Continue dialog (Player received the Egg..)
finished
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Exit dialog (Be sure to take...)
finished
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Talk to Day Care Man
finished
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Continue dialog (Ah! You're back!)
finished
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Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
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Continue dialog (You'll be wanting it...)
finished
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Accept egg
finished
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Continue dialog (Player received the Egg..)
finished
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Exit dialog (Be sure to take...)
finished
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Talk to Day Care Man
finished
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Continue dialog (Ah! You're back!)
finished
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Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
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Continue dialog (Don't know where...)
finished
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Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
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Exit dialog (Be sure to take...)
finished
finished
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Talk to Day Care Man
finished
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Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
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Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
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Accept egg
finished
finished
Continue dialog (Player received the Egg..)
finished
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Exit dialog (Be sure to take...)
finished
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Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Enter to Day Care
finished
finished
@drgoku282 - a few problems with the latest release using the breeding bot...
Using "simple" mode it just doesn't do anything..
NTR log:
Code:Bot start Bot stop
Also, using "Simple" mode with Quick Breed enable it only collects 3 eggs at a time, then deposits them a skips a space and carries on(?) is this normal or a bug? - same with Filter mode. - Plus ESV/TSV mode...
NTR Log:
Code:Bot start Turn to Day Care Man finished finished finished Talk to Day Care Man finished finished Continue dialog (Ah! You're back!) finished finished Continue dialog (We were raising...) finished finished Continue dialog (While we were...) finished finished Continue dialog (Don't know where...) finished finished Continue dialog (You'll be wanting it...) finished finished Accept egg finished finished Continue dialog (Player received the Egg..) finished finished Exit dialog (Be sure to take...) finished finished finished Talk to Day Care Man finished finished Continue dialog (Ah! You're back!) finished finished Continue dialog (We were raising...) finished finished Continue dialog (While we were...) finished finished Continue dialog (Don't know where...) finished finished Continue dialog (You'll be wanting it...) finished finished Accept egg finished finished Continue dialog (Player received the Egg..) finished finished Exit dialog (Be sure to take...) finished finished finished Talk to Day Care Man finished finished Continue dialog (Ah! You're back!) finished finished Continue dialog (We were raising...) finished finished Continue dialog (While we were...) finished finished Continue dialog (Don't know where...) finished finished Continue dialog (You'll be wanting it...) finished finished Accept egg finished finished Continue dialog (Player received the Egg..) finished finished Exit dialog (Be sure to take...) finished finished finished Talk to Day Care Man finished finished Continue dialog (Ah! You're back!) finished finished Continue dialog (We were raising...) finished finished Continue dialog (While we were...) finished finished Continue dialog (Don't know where...) finished finished Continue dialog (You'll be wanting it...) finished finished Accept egg finished finished Continue dialog (Player received the Egg..) finished finished Exit dialog (Be sure to take...) finished finished finished Talk to Day Care Man finished finished Continue dialog (Ah! You're back!) finished finished Continue dialog (We were raising...) finished finished Continue dialog (While we were...) finished finished Continue dialog (Don't know where...) finished finished Continue dialog (You'll be wanting it...) finished finished Accept egg finished finished Continue dialog (Player received the Egg..) finished finished Exit dialog (Be sure to take...) finished finished Walk to Day Care packet: cmd = 9, dataLen = 4 finishedfinishedfinished Walk to Day Care packet: cmd = 9, dataLen = 4 finishedfinishedfinished Walk to Day Care packet: cmd = 9, dataLen = 4 finishedfinishedfinished Walk to Day Care packet: cmd = 9, dataLen = 4 finishedfinishedfinished Walk to Day Care packet: cmd = 9, dataLen = 4 finishedfinishedfinished Walk to Day Care packet: cmd = 9, dataLen = 4 finishedfinishedfinished Enter to Day Care finished finished
New release should fix the first issue, the breeding bot with quick mode is working fine for me: https://github.com/drgoku282/PKMN-NTR/releases/tag/1.19.1
This version also adds support for Groudon/Kyogre and "Walk" soft-reset (Lugia, Regigigas).
Okay cool thank you, ill test and report back to ya.
All I see a the source code no compiled release ;;
You can compile it with Visual Studio 2015, unzip and select "NTR-base.sln" and then go to "Build Solution" on the top menu.
Anyways, been running quick breed and a few times now the bot would stray course. Exiting from the daycare center and just going straight down, then turn and walk right, and stop. Log. This is using Filter mode.
Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Retire from PC
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Run to exit
finished
copyRemoteMemory failed: d04007f0, addr: 0010df20
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
packet: cmd = 9, dataLen = 4
finished
Retire from door
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Walk to Day Care Man
packet: cmd = 9, dataLen = 4
finishedfinishedfinished
Turn to Day Care Man
finished
finished
finished
Talk to Day Care Man
finished
finished
Continue dialog (Ah! You're back!)
finished
finished
Continue dialog (We were raising...)
finished
finished
Continue dialog (While we were...)
finished
finished
Continue dialog (Don't know where...)
finished
finished
Continue dialog (You'll be wanting it...)
finished
finished
Accept egg
finished
finished
Obviously I didn't even talk to the daycare man and accepted the egg. Battle Resort location too.