That's odd - I've never encountered an issue like that throughout testing. Every kitsune/wolfskin character I've received had the correct weapon. That said, the issue might be fixed for you in the next version, as I overhauled the item swap system in order to add in item randomization. Hopefully you won't run into the issue again with the update.I've noticed that there's been problems with the default weapons given to the Wolfskin and Kitsune classes. Half the time, they get a beaststone, but half of the time, they end up with an iron sword instead. Is this problem fixable, or...?
To be honest, there are a lot of things that could have caused the issue. The old script randomization system made a lot of assumptions when randomizing scripts. It either failed to repoint a reference in the event that enables item trading or repointed something that it wasn't supposed to.@thane98 Do you know what exactly caused the no trade issue in Chapter 4?
But NTR doesn't allow switching games after you load a ROM hack, right?My only issue using NTR is I'd like the ability to switch between different rom hacks via a menu, it's not much hassle adding the files.
As far as file structure, they are the same for each region, except they have different files. That is to say that US Birthright, Conquest, and Special Edition have the same folders but there may be some files missing from each version (i.e. all the other path files.)
Correct, if you close the game and try to load another or even try to soft reset, you'll crash.But NTR doesn't allow switching games after you load a ROM hack, right?
All people would need to do is dump the game to get the decompressed code.bin so that they can patch it. I'll need to do it for the EU and JP games as well. I would assume (and I hope) that they can figure out the rest of it based on my instructions.
I'm interested to see how this goes, as eliminating the need to start up NTR every time would save me some time when testing things out. I might be able to help out, but I have little to no experience working with assembly.So when I get home, I'm gonna see if I can get SaltySD to work with Fates (and a multitude of other games I play) and I'll test it using the Randomizer. This way, you won't have to keep using NTR to make it work. You'll only have to use my IPS patch to patch the decompressed code.bin from a Fates game dump. (I'll release a full set of instructions if I can get it to work)
So would something like SaltySD work better like it does for Smash and Sun/Moon, since it doesn't require NTR?Correct, if you close the game and try to load another or even try to soft reset, you'll crash.
I'm hoping it'll work out like I want it to. I found a simple set of instructions to make the code_saltysd.bin file and then all I need to do is make the IPS patches for the games. Reading through it, it seems simple. We'll see though.I'm interested to see how this goes, as eliminating the need to start up NTR every time would save me some time when testing things out. I might be able to help out, but I have little to no experience working with assembly.
Odd. I never had an issue with chapter 2 during testing. I actually just ran through it on a randomized save for Revelation. I even had an amiibo unit replacing Kaze like you did. I'll test it on a Conquest save just to be sure, but there's no reason why it should crash on Conquest while working on Birthright and Revelation.I crashed
Conquest chapter 2, after seeing that Marth replaced Kaze.
Skipping all the story avoided the crash.
Shouldn't be anything like that, though something odd's definitely going on with Conquest, as I just got the same crash. Sorry about that - I didn't test Conquest as much as the other paths, so it looks like I missed something with it. I'll try and get a hotfix out before the end of the day.Odd. I never had an issue with chapter 2 during testing. I actually just ran through it on a randomized save for Revelation. I even had an amiibo unit replacing Kaze like you did. I'll test it on a Conquest save just to be sure, but there's no reason why it should crash on Conquest while working on Birthright and Revelation.
I changed up some of the code for randomizing the amiibo units, so I guess it messed up something with level swapping. It shouldn't be too difficult to fix.Decided to mess around with birthright instead for the time being.
Didn't crash on chapter 2, but Lucina replaced Felecia and has the wrong level, she's level 15 this seems to only happen with amiibo units.