so i can use the same method thats used on this post to remove nes filter?NES games have it too
Last edited by kevinbrew,
so i can use the same method thats used on this post to remove nes filter?NES games have it too
Hello Friend! I saw your question and was curious to answer! So if you don't mind, use my INI file with Smash widescreen USA! No need to change the internal game ID to J, you can leave the original ID!--------------------- MERGED ---------------------------
Thankyou it worked with paper mario as base
The super smash bros widescreen patch you posted does not work for me,i injected it into f-zero x. the game does boot but it pauses on opening credits.
what i did was hex edit the smash bros rom game id to the japan game id so i could use the smashbrosjp J config file made by nintendo. i then edited the config file wth your 800 by 600 resolution that you posted. heres the config that i used.
Is there anyway i can get smash bros widescreen to work? i use the easy definitive n64 injector.
Thanks for the reply your ini works for meHello Friend! I saw your question and was curious to answer! So if you don't mind, use my INI file with Smash widescreen USA! No need to change the internal game ID to J, you can leave the original ID!
Hugs!
Thanks coreJust use FZeroX for all it the most up to date and has all ini Functions.
In fact I always use F-Zero X as a base! I have many widescreen injections done on it, but waverace wide doesn't work! Neither waverace and f-zero x widescreen work, only on pc emulator!Thanks for the reply your ini works for me
I Have a question though when you inject these widescreen n64 roms how do you know what base game to use? for example waverace widescreen?
thought i was doing something wrong as i could not get these games to work also. there two of my favourite games.In fact I always use F-Zero X as a base! I have many widescreen injections done on it, but waverace wide doesn't work! Neither waverace and f-zero x widescreen work, only on pc emulator!
So that list means their the best bases to try outSVN: 1680 TIME: 2015/01/20 14:12:06 - Donkey Kong 64 / Super Mario 64
SVN: 1696 TIME: 2015/01/30 10:49:22 - The Legend of Zelda: Ocarina of Time
SVN: 1743 TIME: 2015/03/05 15:06:57 - Paper Mario
SVN: 1790 TIME: 2015/03/24 13:46:36 - Kirby 64: The Crystal Shards
SVN: 1918 TIME: 2015/05/20 14:34:00 - 1080 Snow Boarding / Mario Tennis
SVN: 1955 TIME: 2015/06/16 16:09:03 - Mario Golf
SVN: 1970 TIME: 2015/06/30 14:07:35 - StarFox 64
SVN: 1991 TIME: 2015/07/16 09:20:39 - Sin & Punishment
SVN: 2043 TIME: 2015/08/18 10:07:52 - Mario Kart64
SVN: 2079 TIME: 2015/09/15 16:19:11 - Yoshis Story
SVN: 2136 TIME: 2015/11/18 12:41:26 - Wave Race 64
SVN: 2190 TIME: 2016/01/05 16:50:14 - The Legend of Zelda: Majoras Mask
SVN: 2195 TIME: 2016/01/08 09:42:51 - Pokemon Snap
SVN: 2234 TIME: 2016/02/02 10:56:10 - Mario Party 2
SVN: 2395 TIME: 2016/08/30 13:57:02 - Ogre Battle 64: Person of Lordly Caliber
SVN: 2404 TIME: 2016/09/14 13:42:00 - ExciteBike 64
SVN: 2427 TIME: 2016/11/17 10:28:06 - Bomber Man 64 / Harvest Moon 64
SVN: 2428 TIME: 2016/11/18 11:44:39 - F-ZeroX
That all the Bases checkout my Blog for more info.
https://gbatemp.net/blog/core.456945/
So much info I have gathered on my Research here and so much that I have yet to add.
Odd thing about Ini settings some will work fine via CEMU but dont appear to work via Wii U itself , CEMU Runs WiiU Code better than WiiU.
CastleVania and other Games is a good example CastleVania has an issue not terrible but the Audio Skips dialogue unless slowed or synced somehow at intro after Book closes "Deep in his Castle Count Dracula Awakes"
fixable by TicksPerFrame adjustment in Ini but has no effect on WiiU but works on CEMU.
Counter Factor 6 on Project 64 is how you fix it on PC.
Ok thanks i understand now.That is all the bases you can use All WiiU N64 VC Games available. Officially.
SVN is the version of the Emulator FZEROX uses the latest build hence why you would use it as Base however even though it would appear to have the most functions via ini.
There are differences in each build SVN so it is possible that you may get a Game to work with an earlier build better or some that dont work with the latest but the chances are slim because the differences are not much but they are different.
Unfortunately there is no Changelogs of each SVN. So 2428 is the latest SVN and that is why you would use it as Base.
How can I remove dark filter on titles I have in .app format?
You need CFW Loaded First then run FTPIIU Everywhere.
I use HaxChi loads to Homebrew Loader then load Mocha with FS and then FTPIIU Everywhere.