Hacking WiiU VC game injection working on 5.3.2

ShadowOne333

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I asked Extrems if he would port Wii64 to WiiU a while ago but he said he had no interest in doing it :(
Can't say I'm surprised. Someone else will have to do it, provided someone else has interest >.<
I couldn't care less about that project right now tbh.
in worst case scenario, when we get RetroArch for the Wii U, I'm positive it will support the Mupen64 core, it should be able to handle it just fine unlike the Wii. Although I'm not sure if the Mupen64 core has been ported to PPC architecture before.
 
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the_randomizer

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I couldn't care less about that project right now tbh.
in worst case scenario, when we get RetroArch for the Wii U, I'm positive it will support the Mupen64 core, it should be able to handle it just fine unlike the Wii. Although I'm not sure if the Mupen64 core has been ported to PPC architecture before.

Not trying to be negative, believe me, I just don't know who'd do the RA port, as the team has no interest, the Wii U is said to be nightmarish in porting. Standalone emulators might be easier, IDK for sure.
 

ShadowOne333

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Not trying to be negative, believe me, I just don't know who'd do the RA port, as the team has no interest, the Wii U is said to be nightmarish in porting. Standalone emulators might be easier, IDK for sure.
It'll come in time, I'm sure of it.
If the RetroArch Team's actual goal is "portability" then it will come even if it takes some time.
 
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Not trying to be negative, believe me, I just don't know who'd do the RA port, as the team has no interest, the Wii U is said to be nightmarish in porting. Standalone emulators might be easier, IDK for sure.
RetroArch cores were certainly... interesting to port. Memory management and strings proved a bit weird but from what I hear that's just C++ in general on the system. I'm sure someone who knew the cores inside and out (like... the RetroArch team!) could track down the specific thing wrong with the toolchain or the environment, but that's just something I wasn't able to do when I gave it a shot. Standalone emulators are easier and much more fun anyway - compare the sort of presentation the Wii RetroArch got compared to standalone emulators on the system.
I have let the RetroArch people know about my current situation so I'm sure it's back on their list.
 

the_randomizer

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RetroArch cores were certainly... interesting to port. Memory management and strings proved a bit weird but from what I hear that's just C++ in general on the system. I'm sure someone who knew the cores inside and out (like... the RetroArch team!) could track down the specific thing wrong with the toolchain or the environment, but that's just something I wasn't able to do when I gave it a shot. Standalone emulators are easier and much more fun anyway - compare the sort of presentation the Wii RetroArch got compared to standalone emulators on the system.
I have let the RetroArch people know about my current situation so I'm sure it's back on their list.

And maybe it is, I don't know, I dare not ask them about that or if/when they ever do port RA to the Wii U (surprised the Gamecube has a port); that being said, who do we know that's interested in standalone emulators for Wii U? Is it wrong for others to desire emulators that don't suck like the VC? I just don't know anymore, man.
 
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And maybe it is, I don't know, I dare not ask them about that or if/when they ever do port RA to the Wii U (surprised the Gamecube has a port); that being said, who do we know that's interested in standalone emulators for Wii U? Is it wrong for others to desire emulators that don't suck like the VC? I just don't know anymore, man.

Well, there's me.
As for asking the libretro people what's happening with the Wii U, there's a thread for that!
Of course wanting something better is reasonable; especially when there's people offering it to you. Heck, I use how much better a project would make a system as part of my metric for picking projects.
 

fiveighteen

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I was recently told "SEGA games are injectable as well," possibly relating to emulating SEGA Master System (.SMS) games with PocketSMS? I know GameBoy games are playable using Goomba Color, but haven't heard about SMS. Same process? Has anyone tried/confirmed?
 

the_randomizer

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Why doesn't viewing attachments work? Temp's freaking out, could you upload those to imgur or something?


Edit: Yeah, I think the Temp breaks attachments -_-


Edit 2:

"The requested attachment could not be found."

Could you possibly upload this elsewhere? @fiveighteen
 
Last edited by the_randomizer,

daxtsu

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For those who might be interested, the newly-released Mario Hoops 3-on-3 (came out on November 3rd in the US) seems to run Bowser's Inside Story further now; it no longer softlocks when entering the first forced battle in Bowser's stomach. However, Pokémon Black/White (and 2, their sequels) still don't run. I'll check some of the other problem games here in a little while.

Edit 1: Hotel Dusk Room 215 doesn't seem to have any graphical glitches with this host. Updated wiki with a recommendation to use this host.
 
Last edited by daxtsu,

ShadowOne333

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For those who might be interested, the newly-released Mario Hoops 3-on-3 (came out on November 3rd in the US) seems to run Bowser's Inside Story further now; it no longer softlocks when entering the first forced battle in Bowser's stomach. However, Pokémon Black/White (and 2, their sequels) still don't run. I'll check some of the other problem games here in a little while.

Edit 1: Hotel Dusk Room 215 doesn't seem to have any graphical glitches with this host. Updated wiki with a recommendation to use this host.
Is the new DS VC dump for Mario Hoops 3-on-3 available somewhere already for Loadiine injections?
 

pedro702

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Just tested injecting into usa majoras mask and using nintendo ini for castlevania legacy of darkness makes the game not start but by doing some changes it seems nintendo fixed all castlevania 2 bugs use this ini and it should work perfect xD

;DRACULA MOKUSHIROKU2 US
[RomOption]
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
BackupType = 3
;BackupSize 2048 16K 4K 512
BackupSize = 2048
TrueBoot = 0
UseTimer = 0
RetraceByVsync = 1
MemPak = 1

ntsc version of castlevania legacy of darkness.


BONUS since castlevania 1 and 2 use the same exact engine, if you use castlevania 1 ntsc and edit the header to be castlevania 2 and use the same ini castlevania 1 has every bug fixed aswhell xD
 
Last edited by pedro702,

CatmanFan

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Just tested injecting into usa majoras mask and using nintendo ini for castlevania legacy of darkness makes the game not start but by doing some changes it seems nintendo fixed all castlevania 2 bugs use this ini and it should work perfect xD

;DRACULA MOKUSHIROKU2 US
[RomOption]
;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM
BackupType = 3
;BackupSize 2048 16K 4K 512
BackupSize = 2048
TrueBoot = 0
UseTimer = 0
RetraceByVsync = 1
MemPak = 1

ntsc version of castlevania legacy of darkness.


BONUS since castlevania 1 and 2 use the same exact engine, if you use castlevania 1 ntsc and edit the header to be castlevania 2 and use the same ini castlevania 1 has every bug fixed aswhell xD
@VinsCool can you make a video of this inject on your Wii U like you did for Mario Golf, Yoshi's Story and Goldeneye 007?
 

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