Got my Laptops internal bluetooth working using the config editing technique at first, but now the bluetooth config wont detect my wiiu pro controller anymore already.
Shame project is dead.
Even if it is dead, and I still have some hope that it isn't, it's an awesome program that I use for all of my controller enabled games. It's not so much dead as finished.
Even if it is dead, and I still have some hope that it isn't, it's an awesome program that I use for all of my controller enabled games. It's not so much dead as finished.
A WiiU is still needed to actually use the controller.
And as said: No rumble yet.
So at the least it got the majority of the needed features down. But needing a WiiU is a annoying nail in the wrapper, since nether of the OPs actually post a warning about the need of one. Reddit threads ignore it too.
A WiiU is still needed to actually use the controller.
And as said: No rumble yet.
So at the least it got the majority of the needed features down. But needing a WiiU is a annoying nail in the wrapper, since nether of the OPs actually post a warning about the need of one. Reddit threads ignore it too.
if your still having trouble with BT stacks take a look at glovepie it can pickup nintendo and 3rd party wiimotes using the windows stack no problem
I use glovepie to play Devil May Cry 3 with my Wiimote+Nunchuk
My third-party biogenik that has wiimotion+ built-in is what I use to play dmc3 glovepie also has the motion+ actions availible although don't know well it would work with games that aren't designed for it's features. Mind you I still have an original 2006 Wii no WiiUJust to be clear, the disconnect that sometimes occurs is suspected to be caused by the Pro Controller's firmware, it's not a result of using the program or perhaps even the bluetooth stack. I had already used my Pro Controller with my Wii U so I was unaware that it was an issue, even when I experienced it for the first time I though it was just a fluke since I was experimenting. I've tacked it to the top post now.
But the question is can it detect Pro Controllers and newer WiimotePlus controllers with the Windows Stack. The (probably) firmware of the Pro Controller and newer Wiimotes don't play nice with the Windows BT Stack, so once data is requested the controller disconnects. But it doesn't occur for the other Wiimotes and its peripherals. WiinUPro can still be used with the Windows BT Stack for those devices that will stay connected.
Actually, it's more like this:
1. You may have problem connecting the controller, and in that case you may need a WiiU. You may not have any problems, and if you do, there is also an alternate fix involving button mashing that usually works. Only if you're really unlucky will you need WiiU.
Could you elaborate on this "button mashing fix"
...I'm getting a constant up and left analog input in a lot of games(possibly all, but some ignore and are playable), and sometimes even constant button inputs....
No, although I did change the registry entry to the 360 controller name from vjoy, but that's made all games I've tried so far see it as a 360 controller, albeit with mixed up button inputs. I did try to use x360ce once, but it didn't seem to have any effect or change once i booted up a game.