I am generally of the opinion that the Wiimote was a barely serviceable control scheme, one the tech was just not there to properly handle (and likely won't be consumer affordable for some time yet). However I recently got into a discussion wherein the other person claimed it was some kind of unfairly dismissed tech and had improved games and gameplay styles as a result.
As it has now been several years since the Wii finished having games (few less since the wii hardware stopped being made, though it should be noted its successor has also been and gone) we should be past the fanboy, hype and justification of purchase/choice phase of life.
To that end I am looking for games and gameplay styles that were improved for having a wiimote over a gamepad, and if you reckon it also beats out mouse and keyboard then so much the better. If there is a learning curve after which it all clicks then that is OK too.
Good games are most certainly welcome but if a dubious game had a good example of controls I am all ears, and homebrew (be it on the wii or as a PC demo) is also in here.
From said discussion and a token search I got some sports games (pro evolution soccer being mentioned in the discussion, and an article on it mentioning it as a means to control a few extra players simultaneously compared to the standard one at a time and swap a lot), I have seen some passionate articles saying that the Wiimote versions of Metroid Prime games are worth a look in their own right, Godfather (something of a GTA clone), the Wii version of Resident Evil 4 as opposed to the GC/PS2 efforts (or even the sequels), but I will want to hear why any of those games do it better.
If I like snowboard games and the SSX features prominently in those (but not enough that I know all the courses in every game) then should I pick up a copy if I see SSX Blur somewhere?
I am also up for hearing why Skyward Sword, Red Steel 2 or something rocked your world in a big way. This is to say there are certainly styles of play that need something like a wiimote (even if it would benefit from being 10 times as precise).
As I am not seeing PC games use it, wiimotes getting given away everywhere I go looking for second hand games (despite millions also being out there I see fewer USB 360 controllers), I don't see threads everywhere asking too sensor bar help or PC replacements, demos on the wii or PC with them, articles trying to convince me of such things, find it hard to believe all the wii devs spent years making their games and all generally failed to do much then I am not expecting to be wrong in my general opinion but I can, and possibly should, still ask the question.
As it has now been several years since the Wii finished having games (few less since the wii hardware stopped being made, though it should be noted its successor has also been and gone) we should be past the fanboy, hype and justification of purchase/choice phase of life.
To that end I am looking for games and gameplay styles that were improved for having a wiimote over a gamepad, and if you reckon it also beats out mouse and keyboard then so much the better. If there is a learning curve after which it all clicks then that is OK too.
Good games are most certainly welcome but if a dubious game had a good example of controls I am all ears, and homebrew (be it on the wii or as a PC demo) is also in here.
From said discussion and a token search I got some sports games (pro evolution soccer being mentioned in the discussion, and an article on it mentioning it as a means to control a few extra players simultaneously compared to the standard one at a time and swap a lot), I have seen some passionate articles saying that the Wiimote versions of Metroid Prime games are worth a look in their own right, Godfather (something of a GTA clone), the Wii version of Resident Evil 4 as opposed to the GC/PS2 efforts (or even the sequels), but I will want to hear why any of those games do it better.
If I like snowboard games and the SSX features prominently in those (but not enough that I know all the courses in every game) then should I pick up a copy if I see SSX Blur somewhere?
I am also up for hearing why Skyward Sword, Red Steel 2 or something rocked your world in a big way. This is to say there are certainly styles of play that need something like a wiimote (even if it would benefit from being 10 times as precise).
As I am not seeing PC games use it, wiimotes getting given away everywhere I go looking for second hand games (despite millions also being out there I see fewer USB 360 controllers), I don't see threads everywhere asking too sensor bar help or PC replacements, demos on the wii or PC with them, articles trying to convince me of such things, find it hard to believe all the wii devs spent years making their games and all generally failed to do much then I am not expecting to be wrong in my general opinion but I can, and possibly should, still ask the question.