Hacking WiiFlow - an open source GUI USB-Loader

mgrimmenator

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mugotu, r-win: coud either of you tell me what wiiflow changes the fanart image sizes to and how the coordiates of it work? I am writing a fanart generator in csharp for bubba to run on pc to help create the fanart image placements and create the ini file. I am auto sizing the background to 640x480 and then allowing the add fan art and move around on top of background. The problem is that my x y coordinates are not matching the ini coordinates of a sample i have that works in wiiflow. Any help would be much appreciated.

Or could someone pm me the new dev source you guys are working on (r54) and I could rummage around and try to find.
 

TeenTin

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mugotu said:
I just fixed *.iso support today, and playing of files >4gb so those bugs are fixed and an be used in the next rev. The iso goes in the wbfs folder and is GAMEID.iso


So, there is only one bug left to be fixed now ? And, what is the bug ?
 

r-win

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mgrimmenator said:
mugotu, r-win: coud either of you tell me what wiiflow changes the fanart image sizes to and how the coordiates of it work? I am writing a fanart generator in csharp for bubba to run on pc to help create the fanart image placements and create the ini file. I am auto sizing the background to 640x480 and then allowing the add fan art and move around on top of background. The problem is that my x y coordinates are not matching the ini coordinates of a sample i have that works in wiiflow. Any help would be much appreciated.

Or could someone pm me the new dev source you guys are working on (r54) and I could rummage around and try to find.
Contact me, I can give you the source of my .NET windows application which has the correct calculations in it.
 

r-win

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Benjay said:
I expected something much more simple :
- when you browse covers on the coverflow , it dispalys a dedicated background for each cover.
- when you stay on a cover , this dedicated background changes , like every 5 seconds , with a transition effect.
- to activate this , just put pictures with 4 ID names in the fanart folder.
Well, it all depends on what you want.

Fanarts will have the following structure on the disc

/fanart/GAMEID/

In that directory, wiiflow will first look for background.png, load it, and use that as background. If you happens to have a file with the name GAMEID.ini, it is loaded, and used for further processing. It can contain a couple of "general" settings, like hide the cover, or change the color of the game title (it may be unreadable due to the new background). Further, you can have artwork files (names artwork1.png, etc, until 6). For those artwork to show up, one MUST have an ini file, and one MUST have some basic info in it.

It is possible to specify 12 (!) parameters, knowing x, y, scale_x, scale_y, alpha, event_x, event_y, event_scale_x, event_scale_y, event_alpha, duration and delay. If you specify a duration, and one or more event_ parameters, an animation will be shown (every event variable can be seen as "animation starting point").

So, Benjay, you can very much customize the fanart thing, except for the changing backgrounds. I'm sorry, but we didn't put that in...

TeenTin said:
QUOTE(mugotu @ Jun 13 2010, 08:49 PM) I just fixed *.iso support today, and playing of files >4gb so those bugs are fixed and an be used in the next rev. The iso goes in the wbfs folder and is GAMEID.iso


So, there is only one bug left to be fixed now ? And, what is the bug ?
Actually, it's fixed...but another one popped up. Some ppl seem to get a code dump when cancelling the download of covers. I think this bug will stay on our todo list, instead of preventing a release. It's too minor, and the workaround is easy (either don't cancel or don't download!)
 

.:Plasma:.

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Testing the new beta today, and while I don't get the WBFS -1 error any more, I do sometimes get a screen saying no games found on the partition, it then offers me install a game or change the partition I think the two options are.

Someone mentioned categories in a post a page or so back, is that in this new beta version and if so how would I implement / test it.

Cheers, keep up the good work!

Plasma
 

Skater4599

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.:Plasma:. said:
Testing the new beta today, and while I don't get the WBFS -1 error any more, I do sometimes get a screen saying no games found on the partition, it then offers me install a game or change the partition I think the two options are.

Someone mentioned categories in a post a page or so back, is that in this new beta version and if so how would I implement / test it.

Cheers, keep up the good work!

Plasma

Categories can be accesed by pressing the B button on the favorites star. You can name the categories inside your .ini file. and adding games to categories is done by going into game settings and selecting categories button, it lets you turn each of them on/off
 

TeenTin

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r-win said:
Actually, it's fixed...but another one popped up. Some ppl seem to get a code dump when cancelling the download of covers. I think this bug will stay on our todo list, instead of preventing a release. It's too minor, and the workaround is easy (either don't cancel or don't download!)


Agree. It is a minor bug. So, it seems that, other than this, no bug left now ?

Actually, I am good at finding bugs. I am happy to do beta test if you are willing.
 

djbubba2002

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TeenTin said:
r-win said:
Actually, it's fixed...but another one popped up. Some ppl seem to get a code dump when cancelling the download of covers. I think this bug will stay on our todo list, instead of preventing a release. It's too minor, and the workaround is easy (either don't cancel or don't download!)


Agree. It is a minor bug. So, it seems that, other than this, no bug left now ?

Actually, I am good at finding bugs. I am happy to do beta test if you are willing.

Come to IRC, then you can do testing ..
 

TeenTin

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Benjay said:
It looks good , but that's not really what i was expecting...
I expected something much more simple :
- when you browse covers on the coverflow , it dispalys a dedicated background for each cover.
- when you stay on a cover , this dedicated background changes , like every 5 seconds , with a transition effect.
- to activate this , just put pictures with 4 ID names in the fanart folder.

That is what i expected , from what i can see on the video , the cover is disabled when the game uses a fanart...


May I have your updated themes to test ? Many Thanks !
 

Benjay

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Well they are not up to date ^^
I didn't have much time this week-end , and i've lost some of my original templates to create buttons....(Win7 install ^^)
I have to do them again , from scratch......
So now i'll only be able to work on it on tuesday evening
wink.gif


Btw , you can use the last themes i uploaded , they will miss only 1 button , wich will be displayed as the default one
wink.gif
 

r-win

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TeenTin said:
Which button is missing ?
My bet would be the channels button, which is a new button in a new zone. We're not sure if it will make the release or not (some ppl reported bugs with it).
 

TeenTin

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r-win said:
TeenTin said:
Which button is missing ?
My bet would be the channels button, which is a new button in a new zone. We're not sure if it will make the release or not (some ppl reported bugs with it).

Better cancel the channels button for this release.
happy.gif
 

mugotu

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TeenTin said:
r-win said:
TeenTin said:
Which button is missing ?
My bet would be the channels button, which is a new button in a new zone. We're not sure if it will make the release or not (some ppl reported bugs with it).

Better cancel the channels button for this release.
happy.gif


That bug has already been fixed..... Please report if you find a problem with that button, and no, don't report if it doesnt work because it doesnt show up or something. It is automatically (along with the return to selection button) hidden if you have ios57 as the base for your cIOS. IOS57 doesnt have the correct nand access to read channel data (es_identify)

Edit: its not fixed, YET, but it is a very odd bug and seems to only happen on a few wii's when the base ios for the cios is 37 (i think)... I'm having a hard time debugging it because it doesnt happen to me no matter what cios/bas combo i use. Instead of removing it from the release i think we may add an ini line to enable or disable it from showing, being hidden by default. Hopefully i can find where it is before the release because this is a big step towards some other things I would like to see us able to do with wiiflow.
 

Pakatus

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Question to all the devs...

In the spirit of making "My part" i ask what can i do to help?

I was a beta tester for Hibernatus, and made the portuguese translation (original one..at least).
Are you in need of an extra help?
 

Etheboss

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Pakatus said:
Question to all the devs...

In the spirit of making "My part" i ask what can i do to help?

I was a beta tester for Hibernatus, and made the portuguese translation (original one..at least).
Are you in need of an extra help?

just come to IRC
 

mugotu

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Pakatus said:
Question to all the devs...

In the spirit of making "My part" i ask what can i do to help?

I was a beta tester for Hibernatus, and made the portuguese translation (original one..at least).
Are you in need of an extra help?
Come talk to Jiiwah on irc, or pm him, he has a wiki set up with all of the new strings that we needs translated @ http://wiki.tgames.fr.nf/wiki/Utilisateur:Jiiwah
 

jodur

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mugotu said:
That bug has already been fixed..... Please report if you find a problem with that button, and no, don't report if it doesnt work because it doesnt show up or something. It is automatically (along with the return to selection button) hidden if you have ios57 as the base for your cIOS. IOS57 doesnt have the correct nand access to read channel data (es_identify)

Edit: its not fixed, YET, but it is a very odd bug and seems to only happen on a few wii's when the base ios for the cios is 37 (i think)... I'm having a hard time debugging it because it doesnt happen to me no matter what cios/bas combo i use. Instead of removing it from the release i think we may add an ini line to enable or disable it from showing, being hidden by default. Hopefully i can find where it is before the release because this is a big step towards some other things I would like to see us able to do with wiiflow.

Mugto, it is not only a cios 37 based problem. I also tried IOS 222 V4 based 38 instead of IOS 222 V4 base 37 merged with 38 and it still stack dumps on the channel selection button.
 

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