Fishaman P said:825MB?
That sounds a little small for a serious dev kit, and a little large for something like the Wii.
Do any of the tools give clues as to what encryption or compression methods some of the files on the Monster Hunter Tri game use? I guess what I'm trying to get at is, can a person decrypt and uncompress the files in a game (for the purpose of viewing the source code) using the tools in the SDK?G0dLiKe said:this is from late 2008, all tools(which is the real interesting part) are included also.
The latest SDK would be the 3.3.2 one, which is from late 2010.(this is actually the latest).
Above one is fully working bc I had it installed on my DEV PC