This seems an encoding error. Should be fixed if they start using something like UTF-8. It's also funny when you use some letters like the ñ. I recently had this same problem with my PHP api.two bugs in file browser:
Crash emu : names with tilde (!¿ñ´)
and
Last game name appears blurred
Only integer scaling is currently supported, because it's the easiest to implement. I might add bilinear filtering in the future, but currently I have no plans to implement it
There seem to be multiple problems related to the filebrowser, I'm going to address next.two bugs in file browser:
Crash emu : names with tilde (!¿ñ´)
and
Last game name appears blurred
If you experienced problems with the audio can you please try the build attached to this post?
If you experienced problems with the audio can you please try the build attached to this post?
There seem to be multiple problems related to the filebrowser, I'm going to address next.
@jakibaki If you have read the readme file you probably know that this isn't the first attempt on bringing a GBA emulator the Switch. I started with the port of 3DSGBA before gbdkGBA was released and everyday I would open Gbatemp in the fear that my work would be for nothing, because someone else had released a much better GBA emulator port. And now this has happened , es tut mir ehrlich leid(I'm sorry). Whatever, your PR seems good to me(I couldn't have done it better, seriously I'm a total noob to the internals of emulators).
I'm against using gfxConfigureResolution because the status messages couldn't be possible anymore. Also implementing other filters(although I'm not sure how well the Switch can handle them) would be much easier, when bilinear filtering is already implemented by hand.
The whole audio problem seems really strange to me, because for example the audio in Pokemon Emerald and some other games, where people said the audio was bad, run perfectly on my system. The only game where I had problems was Fire Emblem The Sacred Stones, but I fixed it now(for me atleast)!
If you experienced problems with the audio can you please try the build attached to this post?
Wow sound is working 100% now! Amazing! TYYYYYThere seem to be multiple problems related to the filebrowser, I'm going to address next.
@jakibaki If you have read the readme file you probably know that this isn't the first attempt on bringing a GBA emulator the Switch. I started with the port of 3DSGBA before gbdkGBA was released and everyday I would open Gbatemp in the fear that my work would be for nothing, because someone else had released a much better GBA emulator port. And now this has happened , es tut mir ehrlich leid(I'm sorry). Whatever, your PR seems good to me(I couldn't have done it better, seriously I'm a total noob to the internals of emulators).
I'm against using gfxConfigureResolution because the status messages couldn't be possible anymore. Also implementing other filters(although I'm not sure how well the Switch can handle them) would be much easier, when bilinear filtering is already implemented by hand.
The whole audio problem seems really strange to me, because for example the audio in Pokemon Emerald and some other games, where people said the audio was bad, run perfectly on my system. The only game where I had problems was Fire Emblem The Sacred Stones, but I fixed it now(for me atleast)!
If you experienced problems with the audio can you please try the build attached to this post?
There seem to be multiple problems related to the filebrowser, I'm going to address next.
@jakibaki If you have read the readme file you probably know that this isn't the first attempt on bringing a GBA emulator the Switch. I started with the port of 3DSGBA before gbdkGBA was released and everyday I would open Gbatemp in the fear that my work would be for nothing, because someone else had released a much better GBA emulator port. And now this has happened , es tut mir ehrlich leid(I'm sorry). Whatever, your PR seems good to me(I couldn't have done it better, seriously I'm a total noob to the internals of emulators).
I'm against using gfxConfigureResolution because the status messages couldn't be possible anymore. Also implementing other filters(although I'm not sure how well the Switch can handle them) would be much easier, when bilinear filtering is already implemented by hand.
The whole audio problem seems really strange to me, because for example the audio in Pokemon Emerald and some other games, where people said the audio was bad, run perfectly on my system. The only game where I had problems was Fire Emblem The Sacred Stones, but I fixed it now(for me atleast)!
If you experienced problems with the audio can you please try the build attached to this post?
Same exact impressions with the v0.2 release version on 3.0.0 (also had occasional crackles in Golden Sun, and some pitch issues - with the overall impression that sound in some games might even play a little fast even with no frame skip - but only when I'm very nitpicky. 99% perfect is a fairly good descriptor.. )For me the sound is about 99% perfect pokemon emerald for example sounds like its a little bit too high pitched/fast and i'm getting popping/clicking on metroid fusion
The screen size isn't terrible, im sure more features will be added soonSoon if we can adjust the screen size to be as big as gdkgba this would be amazing!
The screen size isn't terrible, im sure more features will be added soon