Homebrew (v)Wii(VC) - Some YAWMM Mod

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FIX94

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So for some reason I felt like modding YAWMM (a wii wad manager) myself a bit and this is the result.

Changes from the last YAWMM googlecode version:
-updated to be compiled in the latest devkitppc, libogc versions
-added on-the-fly IOS patches when AHBPROT is disabled, so no cIOS is required in those cases
-support for classic controller, wiiu pro controller (on both wii and vwii) and wiiu gamepad (in wii vc mode)
-small corrections in how the root path is selected (having no "wad" folder now correctly displays on device root)

You can get a ready-to-use file right over here.
https://github.com/FIX94/Some-YAWMM-Mod/releases

So for people that want to mod vwii and dont even have a wiimote, you could for example inject this into a wii vc title and then install my open homebrew channel branch wad and afterwards build a wii vc title that just contains a forwarder to the open homebrew channel using my wii vc channel booter.
Really though the reason I built this just was cause I wanted to be able to easily install and uninstall channels to test in the wii vc channel booter without having to grab a wiimote every time :P
The on-the-fly patches should work on wii, vwii from hbc and wii vc directly just fine to install any title you'd like, so its basically as clean as you can get in terms of needing any cIOS.

Well, maybe somebody will find this interesting.
 
it's not based on Excelsiior/Nano's modded version ?
http://gbatemp.net/threads/i-can-install-ios-in-vwii-but.338809/page-14#post-4502776

he already added AHB support, and few fixes.

I also often give the english translated version (of 0.5.e) to a lot of users when they want to mod their vWii (no more cIOS needed) from hacksden:
http://www.hacksden.com/showthread.php/7241-YAWMM-DE-English-Translation/

the googlecode version is probably in an older state. but you added different features, so both are good I suppose :)
Specially for users who want to inject it for WiiVC, yours is of course better.
So, yours might become the one I'll provide to users now, but if you can merge both latest changes/features that would be nice to have a single homebrew to suggest to users.
 
Last edited by Cyan,
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I was initially thinking of using that version but to be honest, the double translation, the fact the original doesnt exist anymore (click on one of the links and you will be 404'd), I also read some crashes can happen with it on certain wads, WAY too many IOS patches (like seriously, it was pretty silly how much it did) and other oddities I decided to get a clean version of YAWMM and add the few things that were needed myself.
 
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I didn't know about the crashes on some wads. What I like was that it didn't require a cIOS anymore.
Well, if you think it's cleaner to start from the latest official, then I'll trust you :P

I might suggest your version from now on then.
 
Last edited by Cyan,
So for some reason I felt like modding YAWMM (a wii wad manager) myself a bit and this is the result.

Changes from the last YAWMM googlecode version:
-updated to be compiled in the latest devkitppc, libogc versions
-added on-the-fly IOS patches when AHBPROT is disabled, so no cIOS is required in those cases
-support for classic controller, wiiu pro controller (on both wii and vwii) and wiiu gamepad (in wii vc mode)
-small corrections in how the root path is selected (having no "wad" folder now correctly displays on device root)

You can get a ready-to-use file right over here.
https://github.com/FIX94/Some-YAWMM-Mod/releases

So for people that want to mod vwii and dont even have a wiimote, you could for example inject this into a wii vc title and then install my open homebrew channel branch wad and afterwards build a wii vc title that just contains a forwarder to the open homebrew channel using my wii vc channel booter.
Really though the reason I built this just was cause I wanted to be able to easily install and uninstall channels to test in the wii vc channel booter without having to grab a wiimote every time :P
The on-the-fly patches should work on wii, vwii from hbc and wii vc directly just fine to install any title you'd like, so its basically as clean as you can get in terms of needing any cIOS.

Well, maybe somebody will find this interesting.
Awesome work! A quick question: i just noticed you did a new branch for the Open Homebrew Channel, would this be usable on the Wii too? It would incredibly useful to control HBC with only the Wii U Pro Controller instead of using a Wiimote (same on vWii, of course).
 
Last edited by niuus,
Awesome work! A quick question: i just noticed you did a new branch for the Open Homebrew Channel, would this be usable on the Wii too? It would incredibly useful to control HBC with only the Wii U Pro Controller instead of using a Wiimote (same on vWii, of course).
yup, in fact I even boot right into it on my wii when I turn on my console and it works just as well as the normal HBC including using the wiiu pro controller.
 
yup, in fact I even boot right into it on my wii when I turn on my console and it works just as well as the normal HBC including using the wiiu pro controller.
YES! That's exactly what i wanted, since i also boot straight to the Homebrew Channel right from power on. Most wanted feature for me during so many years... thanks for this, FIX94.
 
I didn't thought about that, but I guess you can install the open source HBC wad file using this method.

wuphax still seems easier to explain to a total newbie, because generating a wiiu channels requires few more steps and "obscure" ones (getting wiiu keys) to build a channel, you need a way launch cfw on wiiu first to install and launch that channel, while you could hack vWii with just a browser hack with wuphax method.
But for someone who already has a cfw on wiiu, and knows how to generate channels but hasn't installed HBC to vWii yet, it's a new and simplest method. I guess.
 
Last edited by Cyan,
I didn't thought about that, but I guess you can install the open source HBC wad file using this method.

wuphax still seems easier to explain to a total newbie, because generating a wiiu channels requires few more steps and "obscure" ones (getting wiiu keys) to build a channel, you need a way launch cfw on wiiu first to install and launch that channel, while you could hack vWii with just a browser hack with wuphax method.
But for someone who already has a cfw on wiiu, and knows how to generate channels but hasn't installed HBC to vWii yet, it's a new and simplest method. I guess.
I've installed the homebrew Channel on my Vwii by using Smash for wii
 
I didn't thought about that, but I guess you can install the open source HBC wad file using this method.

wuphax still seems easier to explain to a total newbie, because generating a wiiu channels requires few more steps and "obscure" ones (getting wiiu keys) to build a channel, you need a way launch cfw on wiiu first to install and launch that channel, while you could hack vWii with just a browser hack with wuphax method.
But for someone who already has a cfw on wiiu, and knows how to generate channels but hasn't installed HBC to vWii yet, it's a new and simplest method. I guess.
This should be more convenient then wuphax once the new WiiVC Injector is done :) specially if you don't own a wiimote :D
 
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yup, in fact I even boot right into it on my wii when I turn on my console and it works just as well as the normal HBC including using the wiiu pro controller.

How do you boot directly into your mod of the HBC on your wii? It looks like Priiloader looks for a game with the LULZ titleid when you have it autoboot the HBC.
 
yup, in fact I even boot right into it on my wii when I turn on my console and it works just as well as the normal HBC including using the wiiu pro controller.

Is your open homebrew channel a different title ID? As in, if I install it will I have the standard channel and your version or will it replace the standard version?
 
Hm this seems to be he the closest topic to my question. I have a soft-modded Wii 4.3. Does your mad enable CC support for wiiware games that force wiimote use? The games I’m referring to don’t use motion, they just make you hold it sideways which is lame.
 
No, it just means you can use a classic controller to install them. You'll have to manually patch your wads to get what you're looking for.
Is there a thread on here about that you can link me to? I couldn't find anything on how to do that. This sounds like something I want to try, if possible.
 
Is someone can help me I don't really understand how is this supposed to work, I have the open homebrew channel installed and the YAWMM mod on my sd, it works great on vwii using classic controller.
The problem is when i tried to use the wii vc channel booter but it says that there are no title.txt into the wiivc ??? Where am I supposed to place this ?
So I build a vwii nand title launcher for OHBC using TeconMoon's WiiVC Injector and it load the open homebrew channel using the wiiu gamepad and it works great but then when i tried to open yawmm I got black screen...
 
Last edited by pakrett,

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