Hacking USB Loader GX

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I found the option for deflicker in the new version! I couldn't find it at all in the previous one. I'm not sure it made the image better. It is clearer but also I see fainth lines over the screen, similar to scanlines but not black. It's more like the textures have this as a "dither" function or something. I guess it might be how the WII is and nothing you can do anything about?
 
Yesterday I've decided to update to 1281 (I actually have this version https://sourceforge.net/projects/usbloadergx/ ) so I installed the v11-beta CIOS that USB lader GX needed, but I have some problems, when I start USB loader GX it stucks in "reinitializing devices" when I have my usb connected, starting without the USB, I open Hard drive settings and change "game/install partition" it recognizes my usb and I can open games, but sometimes when I try to change the game/install partitions it stucks in a limbo, I can't open wii home, press the back button and I need to turn off my console, I saw that it can't save settings changed too, I try to delete old USB loader GX and make a clear install but it doesn't work, I think the usb is not the problem because I can play on old versions without problem any help?
 
Hey @blackb0x I know you don't have a Wii U to test on still (probably) but in the current version of USB Loader GX we have an option under Settings -> Features called Wii U Widescreen.

This option toggles how the Wii U displays the video appearance between- letterboxed 4:3 or 16:9, and whatever you leave this toggled to persists into the next software that loads.

Could we perhaps get this option implemented on a per game basis?

Many Wii games internally display at 4:3 even if the console is set to 16:9, so being able to set this per game so such titles don't play stretched on a Wii U screen would be nice.

PS: another wishlist item I've wanted to see fixed is how the cursor appears to be stretched in USB Loader GX when it is running on a console set to 16:9. The cursor should adjusted for 16:9 displays and this afaik has never worked properly.
 
Last edited by CheatFreak47,
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I also updated from 1271 to 1281 today and experience the same issue as IZer0; whenever I launch USB Loader GX it gets stuck on "Reinitializing devices" for a while, then gives up and only shows Wii channels. I can then change the "game/install partition" setting and it recognizes my games just fine.
Another issue I'm running into on 1281 is that the background music in the USB Loader GX menu plays with pretty bad aliasing, which is a crystally noisy sound on top of the music.
Neither of these issues happen on 1271, so I downgraded for now. I wanted to file issues on the project's Github but it seems they have them disabled, does anyone know if this thread is the right place to report this?
 
I open Hard drive settings and change "game/install partition" it recognizes my usb and I can open games, but sometimes when I try to change the game/install partitions it stucks in a limbo
If you go to settings and check custom paths are they either SD or USB1? And are you launching the loader via the homebrew channel or a forwarder?

I can play on old versions without problem
Which old version exactly? Since some people avoid r1272 because their hard drive doesn't play nice with IOS58.

Does r1272 mod v7 also have the issue?

I also updated from 1271 to 1281 today and experience the same issue as IZer0; whenever I launch USB Loader GX it gets stuck on "Reinitializing devices" for a while, then gives up and only shows Wii channels. I can then change the "game/install partition" setting and it recognizes my games just fine.
Is there a reason you haven't used r1272 and could you also try with r1272 mod v7 linked above?

If you have the same missue with mod 7v then you could try to edit the meta.xml file so that the boot IOS is set to 249 instead of 58. Just be sure to remove the two lines to enable arguments.

Another issue I'm running into on 1281 is that the background music in the USB Loader GX menu plays with pretty bad aliasing, which is a crystally noisy sound on top of the music.
In r1272 and older the sound loop was wrong as it didn't match up with the Wii's system menu. It does now, although maybe it doesn't sound good if you've increased the music volume above 80%? On my sound system and with my headphones it sounds fine though.

This option toggles how the Wii U displays the video appearance between- letterboxed 4:3 or 16:9, and whatever you leave this toggled to persists into the next software that loads.

Could we perhaps get this option implemented on a per game basis?
I didn't know that it persists and assumed that the setting was for only the loader. So now I'm a little confused why the original devs didn't add it on a per game basis :unsure: I'll be sure to look into it when I get a Wii U.
 
Last edited by blackb0x,
Oh my god, I'm having problems when there weren't any in the beggining.

I had USB Loader GX v3.0 r-1281 (latest) and was working just fine... until my SD card kind of got corrupted or something.
Reformatted SD, copied over my files and the same version of USB Loader...
But somehow now it's not showing anything at all.

And I can't set custom paths to Covers and such as clicking on the options with WiiRemote just says: Error!
Am I doing something wrong here? I didn't do anything special the first time trying this new version 2 weeks ago.

Here's a vid:



CFG USB Loader is indeed working fine.
So I'm guessing I'm just being extra stupid with GX settings or something, but I can't quite put my finger on what exactly.
 
Last edited by JuanMena,
Should this work on a Wii U with a Wii U drive connected to the front ports?

I installed the latest USB Loader GX along with cios dx2 v11 as suggested on the github page, but if I have my Wii U drive connected USB Loader GX starts to boot, but then exits back to the vWii menu. If I disconnect the Wii U drive then USB Loader GX works fine.
 
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Did you recreated/changed the location of the partition when was reformatting your SD?
Nope. I formatted my SD to Fat32 with AOMEI, and it doesn't has any partitions.

Checking with Disk Manager in Windows doesn't show any partitions.
 
Should this work on a Wii U with a Wii U drive connected to the front ports?
Thats really strange 🤔, i also see your same question and answered here. Including there exists some thread about this issue with exact the solution i gave you.

If you are asking until someone says yes. Take it as it is and dont ask.

Tomb Raider still doesn't work (anniversary and Underworld) when it starts it gets a black screen
I use USBLGX 1281 with Tomb Raider Underworld and it runs flawless with using a cIOS with base 58 to run my Wii games. Means a cIOS with base 56/57 should work also.

Nope. I formatted my SD to Fat32 with AOMEI, and it doesn't has any partitions.

Checking with Disk Manager in Windows doesn't show any partitions.
The MBR might be corrupted, repair it with Aomei or Testdisk. Additional run chkdsk and optional h2testw (or Linux tool F3).
 
Last edited by Sypherone,
@Amuro-san There is no need to record a black screen.

If a game gives only black screen, solve in this order :
  1. file-, sector error/corruption on the drive
    • => Run in Powershell the command chkdsk <driveletter>: /r. It will check and repair the filesystem (logical errors) and also corrupt written sektors (physical errors).
  2. or indicates the game is corrupted
    • => Check the game image integrity. The SHA-1 value is already stored inside the image by Nintendo and can be verified for WBFS and ISO images with GC/Wii Backup Manager under "Tools". And copy it over to your drive with Wii backup manager.
  3. or need a specific IOS to run
    • => Use Wii backup manager, it will show you which IOS per game is required, which is mainly (and if lower) IOS 56 or sometimes 57.
    • Theoretically, if on Wii the cIOS 248(base38) is installed, each game lower IOS 38 can run on it.
 
Last edited by Sypherone,
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The Wii games used by USBLGX have to be named like this => File path: USB://wbfs/Mario Kart Wii [RMCP01]/RMCP01.wbfs. If Z is your game drive then the game ID in brackets is missing.

And primary run the file-, sector check on the drive before moving new data on it.

EDIT: I have tested now Tomb Raider Underworld and Anniversary, both are running on USBLGX r1281.
 
Last edited by Sypherone,
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Does anyone have a Wii u forwarder that works with the latest version?
I made a wuhb, but you need a forwarder on the vwii, since it's sent from one forwarder to another, then to your SD card. If you don't have a forwarder with sane title id, it will take you back to the wiiu menu.
 
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I made a wuhb, but you need a forwarder on the vwii, since it's sent from one forwarder to another, then to your SD card. If you don't have a forwarder with sane title id, it will take you back to the wiiu menu.
Where can I find it? I have an old forwarder but will it work with the latest version?
 
Thats really strange 🤔, i also see your same question and answered here. Including there exists some thread about this issue with exact the solution i gave you.

If you are asking until someone says yes. Take it as it is and dont ask.

I'm asking specifically about the latest version of USB Loader GX and dx2 v11 beta.

I appreciate your respsonse in the other thread, I did try setting the loader to 58, it didn't seem to help. It also talked about putting both the Wii and Wii U drive on the back ports, which is not possible for me as I'm using y-cables and need another USB for power, I'd need extension cables. I just wanted to know if this is supposed to work out of the box for both Wii and Wii U drives. I set it up exactly as it says to. I thought it might have been better to ask in this thread.
 

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