I have 16:9 TV. Some games looks great with "Force Widescreen" path, some are streched... how to run them in pillarbox (setting width to 40 wouldn't be enough)?
I suppose your Wii is set to 16:9 display.
So, if you want to run a particular game in its original 4:3 ratio (with pillarboxes), enter the game settings in ULGX, and in "Aspect Ratio", choose "Force 4:3". Then, obviously, change your TV display to 4:3 when playing this game.
Or set your Wii to 4:3 display (in this case, you will have to force 16:9 for Wii games) > that's my setting as I play GC games way more often.
Regarding 16:9 on 4:3 games without stretching, there's two ways to achieve it:
- "Force Widescreen" (through GC loaders like Nintendont) which is a "true" 16:9, as it shows things computed outside of the 4:3 viewport. But it's likely it also shows some garbage (untextured objects, clipping, etc, as it is not meant to be shown in first place).
- Anamorphic widescreen (what the Wii does actually in 16:9). The 4:3 image is squished horizontally, so when extended to 16/9, the image has a good aspect ratio, but it induces a slight blur as it's still the same 4:3 base resolution. However, in case of GC games, 2D elements (mainly the HUD) are still stretched.
To get anamorphic widescreen in GC games, you have to use Wiird/Ocarina codes, and enable them in ULGX. This site has anamorphic widescreen codes for numerous GC games (NTSC or PAL):
https://www.gc-forever.com/forums/viewtopic.php?f=38&t=2165
But imo, GC games are meant to be played in 4:3 anyway, to have the best image clarity.
EDIT: some GC games have a 16:9 display options, which are anamorphic widescreen (without stretched 2D elements): Eternal Darkness, Burnout 2, Starfox Adventures and a few others.