Hacking USB Loader GX

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hadi aulia

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For those who are using the new release without problems. Can anyone confirm if Just Dance mods work on wii? I've tried myself in the previous release and the program couldn't even mount the usb drive. They show in cfg loader and wiiflow, though (sadly, an error 001 shows when they are started).

Them Just Dance mods are only compatible with the Hermes cIOS. I believe you've got to use IOS224 and you might also need to adjust the loaders IOS.

Eventually I'll see if I can get the d2x cIOS to work with the mods.
If you get error #001 when load just dance mod

First you need convert it from .wbfs to .ISO format using wii backup manager.

use WiiScrubber with default settings to trim the .ISO file that you previously converted.

After that you have to convert the .ISO file back to .WBFS using Wii Backup Manager again.

I hope it helped the problem

WiiScrubber :
https://static.wiidatabase.de/WiiScrubber.zip
Wii Backup Manager : http://www.wiibackupmanager.co.uk/WiiBackupManager_Build78.html
 

V800

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If you get error #001 when load just dance mod

First you need convert it from .wbfs to .ISO format using wii backup manager.

use WiiScrubber with default settings to trim the .ISO file that you previously converted.

After that you have to convert the .ISO file back to .WBFS using Wii Backup Manager again.

I hope it helped the problem

WiiScrubber :
https://static.wiidatabase.de/WiiScrubber.zip
Wii Backup Manager : http://www.wiibackupmanager.co.uk/WiiBackupManager_Build78.html
Them mods tend to be way bigger than a regular dvd so I doubt WiiScrubber can shrink them that much. I'll try it, though.
 

kot7k

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Hi,
I just brought my old wii back to life.
I have priiloader to lanch usb loader GX inmediately after wii boot (FROM USB i don't have SD) so i dont even go to system menu.
One thing i noticed is that usb loader gx can load channels from wii, but when i wanted to use homebrew channel it loads but it doesn't show any apps from the usb. It's like if i load homebrew channel from usb loader gx it doesnt have the right access to usb because when i load it from standard system menu it can access usb without problems (it's fat32 formated usb).
Tried to mess with ios settings but i could't figure how to make it work. I know i can just get out to system menu and launch homebrew channel to make it wor but it would be better if i wouldn't have to do that. Is there any way to make it work from usb loader gx?
 

Sypherone

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usb loader gx can load channels from wii, but when i wanted to use homebrew channel it loads but it doesn't show any apps from the usb.
yes it's possible.
Place the /apps/ folder on your USB root, for example : /apps/usbloader_gx/boot.dol
Then in the homebrew channel press 1 (or 2) on your Wiimote to display the settings and choose to display the /apps/ folder from SD or USB.

When you launch a homebrew, it's then that homebrew which determine if it's compatible with SD or USB, not the place where you launch it from.
//EDIT: By standard the Homebrew Launcher only loads apps from SD
 
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kot7k

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Thank you for your answer but i think i tried that already and i couldn't choose usb from the 2 menu in homebrew channel if i started it from usb loader gx. I can't try again until monday but i will see again then.
 

blackb0x

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One thing i noticed is that usb loader gx can load channels from wii, but when i wanted to use homebrew channel it loads but it doesn't show any apps from the usb.
I assume you've pressed 1 and set the HBC to the USB device?

You might be experiencing the bug that I've already fixed in r1280. Although I'd recommend waiting for r1281 as I'll be releasing it very soon.
 

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blackb0x

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I've just released r1281 :)

More info @ https://gbatemp.net/posts/8856063

As I said before, this update is compatible with other cIOS configurations, but I'd recommend updating your cIOS as per my guide so that unnecessary IOS reloads will be avoided. That is unless you're currently using d2x-alt, since I'm not going to provide updates for the alt branch.

You can update your cIOS by downloading the d2x cIOS installer for your system from my post or by using ModMii.


@Sypherone It's probably just a HDD compatibility issue, but I'll post to his thread.
 
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zigoraty

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I've just released r1281 :)

More info @ https://gbatemp.net/posts/8856063

As I said before, this update is compatible with other cIOS configurations, but I'd recommend updating your cIOS as per my guide so that unnecessary IOS reloads will be avoided. That is unless you're currently using d2x-alt, since I'm not going to provide updates for the alt branch.

You can update your cIOS by downloading the d2x cIOS installer for your system from my post or by using ModMii.


@Sypherone It's probably just a HDD compatibility issue, but I'll post to his thread.

Could you give me a brief explanation about unnecessary IOS reloads ?

I have d2x-v10-beta52, installed on the vwii as follows, 56 - 249, 57 - 250, 58 - 251. Since I installed it a long time ago, this week when I had problems with the usb loader gx 1280, I thought it could be something related to IOS and Cios, so I reinstalled the d2x-v10-beta52 with the same bases and slots as before, I would like to know if there is any problem. Excuse my question, I'm a layman about this.
 
Last edited by zigoraty,

blackb0x

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Could you give me a brief explanation about unnecessary IOS reloads ?
Most games want to use IOS56 or less and USB Loader GX r1280 (and newer) can automatically pick the cIOS to use for games. So...

With my setup:
  1. The loader reloads to cIOS 249 (base 56) as it boots
  2. The loader sees that a game wants to use IOS56
  3. The game boots

With the typical Wii setup:
  1. The loader reloads to cIOS 249 (base 57) as it boots
  2. The loader sees that a game wants to use IOS56
  3. Your USB storage device is unmounted
  4. You are reloaded to cIOS 250 (base 56)
  5. Your USB storage device is mounted again (this can be slow for some people)
  6. The game boots

If you're using a Wii U and you followed the vWii cIOS guide then you probably don't need to change anything. But updating to d2x v11 will give you EmuNAND UStealth support and all patched RiiConnect24 channels will work correctly via the loader.
 
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rexus_pl

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New version works great. I hope it will fix problem with random crashes during boot.

Loading form SD is now supported. What next? @blackb0x, have you thought about integrating Riivolution into USB Loader GX, so old, unsupported Riivolution would be unnecessery, and there will be posibility to patch games loaded from hard drive?

I have some questions:
- Have someone succesfully ran We Dare?
- On Gamecube games, there are options for scalling image - how they works? Nintendont has option to change width, and affect games (so I can fix games that have two black lines on the right and left side of TV), USB Loader GX option to scale image seems not to work.
- Is there a fix for Wii games with same problem (eg. Broken Sword) - two black lines on both sides of TV - image should be a bit streched on width?
 

zigoraty

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I've just released r1281 :)

More info @ https://gbatemp.net/posts/8856063

As I said before, this update is compatible with other cIOS configurations, but I'd recommend updating your cIOS as per my guide so that unnecessary IOS reloads will be avoided. That is unless you're currently using d2x-alt, since I'm not going to provide updates for the alt branch.

You can update your cIOS by downloading the d2x cIOS installer for your system from my post or by using ModMii.


@Sypherone It's probably just a HDD compatibility issue, but I'll post to his thread.
On the wii u I found a problem in the r1281 version, with some games. Tested a few games and Okami PAL, Super Paper Mario PAL, Chaotic shadow warriors NTSC, when you exit the game you get a black screen and the console crashes. My console is american but in the r1270 version i never had these problems.
 
Last edited by zigoraty,

usbloader_user

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On all PC Engine VC games, I cannot change the aspect ratio. The game is stretched.

- Using USB Loader GX v1280 and d2x-v11-beta1;
- PAL Wii on latest firmware and 16:9 mode, running on component 480p;
- Tested 4:3 and framebuffer options, none work. Also fiddled with every other option on video with no effect.
- SNES VC games respond to video options correctly.

Edit: v1281 is the same.
 
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V800

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I've just tried the new version and no more hard crashes on start :toot:And Sd games are mounted without issues. On the other side, it still refuse to mount my usb drive with Just Dance mods.
 

blackb0x

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What next?
Maybe a slight UI refresh. I'm not sure yet.

I'll answer some of your other questions when I'm at a PC later.

On the wii u I found a problem in the r1281 version, with some games. Tested a few games and Okami PAL, Super Paper Mario PAL, Chaotic shadow warriors NTSC, when you exit the game you get a black screen and the console crashes. My console is american but in the r1270 version i never had these problems.
Have you enabled a new setting e.g. the video width patch?

If you upload your GXGlobal.cfg file in a private message it might help.

On all PC Engine VC games, I cannot change the aspect ratio. The game is stretched.
I can't remember exactly why it doesn't work, but the loaders settings have never worked with PC Engine VC games. I guess I'll look into it eventually.
 

zigoraty

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Maybe a slight UI refresh. I'm not sure yet.

I'll answer some of your other questions when I'm at a PC later.


Have you enabled a new setting e.g. the video width patch?

If you upload your GXGlobal.cfg file in a private message it might help.


I can't remember exactly why it doesn't work, but the loaders settings have never worked with PC Engine VC games. I guess I'll look into it eventually.
Maybe a slight UI refresh. I'm not sure yet.

I'll answer some of your other questions when I'm at a PC later.


Have you enabled a new setting e.g. the video width patch?

If you upload your GXGlobal.cfg file in a private message it might help.


I can't remember exactly why it doesn't work, but the loaders settings have never worked with PC Engine VC games. I guess I'll look into it eventually.
I used the factory settings.
 

blackb0x

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I used the factory settings.
Do you have the UNEO forwarder installed and the loaded configured to return to itself when you exit a game? If not then try to enable that to see if it changes anything.

I'd like to know if anyone else is able to replicate the issue as I can't seem to on my Wii.
 
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Ouaz

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- On Gamecube games, there are options for scalling image - how they works? Nintendonthas option to change width, and affect games (so I can fix games that have two black lines on the right and left side of TV), USB Loader GX option to scale image seems not to work.

The same as Nintendont. ^^

In ULGX (in Nintendont settings section), when you click on "Video scale", "40" appears below. It means that the game will be rendered with 640px width.

But this default value makes the game horizontally squished as explained here by NoobletCheese :

https://gbatemp.net/threads/possibl...de-flicker-filter.477163/page-33#post-9746584

And here: https://gbatemp.net/threads/nintendont.349258/page-2062#post-9409201

"The GameCube video width situation is a bit of a mess imo. It seems that some developers didn't realise 640x480 internal res was going to be displayed in non-square NTSC pixels and a lot of games are horizontally squished, circles are ovals etc. You can correct it by setting a custom video width in Nintendont, but only if you know the internal res and pixel aspect ratio of the game. Here is a spreadsheet for calculating the "correct" width setting for a game if you know the values."

You can check external resolution for GC games here:
https://www.gc-forever.com/wiki/index.php?title=Swiss/Forced_Progressive_Compatibility_List
, and then choose the correct scaling value.

For example, Wind Waker is 660x448. So video scale must be set to 76, to display the good aspect ratio. Though I found 72 is better in my case, but maybe because I play on the PAL disc, forced to 480p.

Note: NoobletCheese's advise is to set values either to 54, 80 (average value), or 120, depending the game.
This is in line with Swiss predefined width values which are 654px, 672px, 694px, 720px (not sure about the last two, I have to check)

(so I can fix games that have two black lines on the right and left side of TV)

You display 4:3 games in 16:9 ? If no, black lines on sides of the image are normal (I'm not speaking of the 4:3 pillarboxes).
 
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