Hacking USB Loader GX

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Hi, I am running the latest USB Loader GX from the github seems to be making Wii games display box colors incorrectly from wiitdb.xml in the description screen.

Wii games should default to white, Gamecube games to black, and cases where it is special it will be specified in the XML, but as you can see here, it is defaulting to black for everything, even games with specified colors, like New Super Mario Bros.

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I don't know if this is a known issue, but I figured I'd report it here in the hopes it gets patched. Glad to see USB Loader GX still maintained after all these years.

Edit:
In addition, it seems I can't get the network to init either for downloading covers, updates, or files, like wiitdb or nintendont versions.
CkjwPXh.png


Some additional details about my setup:
- running on a Wii U vWii
- I have cIOSs installed as recommended, latest nintendont, and latest wiitdb.xml
 
Last edited by CheatFreak47,
As far as I'm concerned, the only game I ran into issue with was Excitebots (couldn't display picture with framebuffer, as if I'd chosen the wrong video mode), but luckily we have the possibility to set a specific profile.
When the framebuffer settings enabled I think the loaders failing to find a good place to put the patch in memory. So I'll see if I can shrink things down, without breaking anything for other games.

Hi, I am running the latest USB Loader GX from the github seems to be making Wii games display box colors incorrectly from wiitdb.xml in the description screen.
That's something that I've already fixed for the next release.

In addition, it seems I can't get the network to init either for downloading covers, updates, or files, like wiitdb or nintendont versions.
Are you using a LAN adapter? If you are then set loaders cIOS to 251 and restart the loader.
 
Are you using a LAN adapter? If you are then set loaders cIOS to 251 and restart the loader.
Nope, I am not, it's just a basic WPA2 Wi-Fi connection, but digging into it myself, it looks like this might be a problem with my router. It hasn't quite been right since Xfinity completely removed all control we have over the gateway. I'll probably have to set up a dedicated repeater for my Wii/WiiU it seems if I want vWii to connect to the internet again.

Edit: Okay I figured out what happened, Xfinity just decided arbitrarily that I am not allowed to run a 802.11b connection, and have completely shut off access to b/g/n mode on my router at some point, so yeah I need to set up a repeater for Wii mode connections. Fucking comcast.

Edit 2: Okay! Can confirm my previous assessment was in fact, correct. I now have a dedicated mac filtered Wi-Fi repeater providing a b/g/n connection for Wii mode and even a secure connection I can use for playing NDS games online as a bonus. Comcast can still suck it though.
 
Last edited by CheatFreak47,
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When the framebuffer settings enabled I think the loaders failing to find a good place to put the patch in memory. So I'll see if I can shrink things down, without breaking anything for other games.
Is this also why cheats may not work with it enabled?
Jon Cartwright from Good Vibes gaming has released a video that really gives justice to your work more than mine:

He says that RE4 displays in 4:3 ratio when framebuffer is ON, though (I'll have to check if it does the same for me).
Note that that video seems to have been made using a Wii U, having the problems from the Wii mode on the image and that the VI emulation on the Wii U does strange things sometimes.
 
I think it may just be the game or the code I'm using specifically I guess.
The code/s work fine without the framebuffer patch, but doesn't get applied with it. Kirby's Return to Dreamland/Hoshi no Kirby Wii, SUKE01 and SUKJ01.
 
Jon Cartwright from Good Vibes gaming has released a video that really gives justice to your work more than mine:


He says that RE4 displays in 4:3 ratio when framebuffer is ON, though (I'll have to check if it does the same for me).

As far as I'm concerned, the only game I ran into issue with was Excitebots (couldn't display picture with framebuffer, as if I'd chosen the wrong video mode), but luckily we have the possibility to set a specific profile.

Do any of you own Excitebots, and can tell us if they had met the same problem?

Anyway, great job, and I hope this video helps people be aware of it!


Wow, thank you for posting this video! I had no idea about the deflicker filter. Makes things look way better. Not sure about the framebuffer setting though - looks like most games have been designed with the stretch in mind.
 
looks like most games have been designed with the stretch in mind.
I agree that some games might have had, like they did in the 16 bits era.

But while I prefer 4:3 to 8:7 for this reason with old consoles, the visual improvement with framebuffer on Wii is generally quite noticeable, and it's not like games look super deformed with it (apart from RE4, as previously stated).

Anyway, since you can set profiles, I tend to activate framebuffer in general settings, and deactivate occasionally with some games. I believe it's the way to go!
 
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Hi sorry for my english,
First of all, thanks for your great work,
But i encounter an issue with the vwii, i can't install the d2x v11, i have a real wii and no problem but with my vwii, i dont understand, someone can help me ?
I donwloaded the d2x installer 3.1 with vwii d2x v11,
Thanks
 
Download the vWii d2x v11 installer package that's attached to this post.
I wonder if we should combine installers/xmls so that 1 installer can be used to install many commonly used versions.

Perhaps v11beta1, v11beta1 with fakemote 0.5.0, v10 beta53-alt, and again with fakemote. No point in adding v10 beta52 or v8 final since it seems there are no benefits over v11-beta1

Edit: or we could go nuts and include every single version ever. There will be a dozen folders of different modules though and could get large
 
Last edited by XFlak,
I have to say great work on the newest release found on wiidev github But I do have a huge ask if it could be looked into and thats using All Wii U USB Ports as it seems very possible I have a ethernet adaptor which was plugged into the front and my Wii U HDD was in the back and homebrew channel, Homebrew Store both could initialize Network access so after numerous attempts I had have my Ethernet Adaptor Plugged in bottom back USB just to be able to download Covers etc... If This could be done would be great way to use GC Adaptor with GC Games etc... as well as network access.

@blackb0x sorry to bother I made this as a inject and oddly it doesn't work as a inject but older USB Loader GX do is it possible there would be a version that can be used with Wii U I mean loading vWii and booting app through Homebrew Works perfectly fine but booting from Wii U homescreen it black screens.
 
Last edited by danny19901,
@blackb0x is there anyway to make madworld to display 480p ? It keep switch to 480i althought my wii is set to 480p
None of the loaders settings can currently make that game play at 480p.

Perhaps v11beta1, v11beta1 with fakemote 0.5.0, v10 beta53-alt, and again with fakemote. No point in adding v10 beta52 or v8 final since it seems there are no benefits over v11-beta1

Edit: or we could go nuts and include every single version ever. There will be a dozen folders of different modules though and could get large
I've avoided doing that because I don't want to take on questions about fakemote or deal with any issues or requests people might have.

I have a ethernet adaptor which was plugged into the front and my Wii U HDD
Have you set the loaders IOS to 251 (base 58)? That's required to use one port for storage and one port for your adaptor.

@blackb0x sorry to bother I made this as a inject and oddly it doesn't work as a inject but older USB Loader GX do is it possible there would be a version that can be used with Wii U I mean loading vWii and booting app through Homebrew Works perfectly fine but booting from Wii U homescreen it black screens.
I guess not many people use the loader as an inject, since you're the first person to mention this. But does r1272 from SourceForge work as an inject or does it need to be even older?

I don't own a Wii U, so I can't debug this issue myself yet,
 
This is for all people who like to say thank you for the new USB Loader GX Version of blackb0x and also asking for support.

Blackbox doenst own a WiiU by himself to work and troubleshoot directly on it. As a current crowdfound campaign, you can donate to him by spending him a coffee to finally get his own WiiU. Its a win for you and him.
Or maybe someone in EU will offer him a WiiU, then send him a pm.

I also opened here a thread about it for this crowdfounding support.
 
Last edited by Sypherone,
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None of the loaders settings can currently make that game play at 480p.


I've avoided doing that because I don't want to take on questions about fakemote or deal with any issues or requests people might have.


Have you set the loaders IOS to 251 (base 58)? That's required to use one port for storage and one port for your adaptor.


I guess not many people use the loader as an inject, since you're the first person to mention this. But does r1272 from SourceForge work as an inject or does it need to be even older?

I don't own a Wii U, so I can't debug this issue myself yet,
Thanks for the reply I mainly use it For my GC Games I redid all my CIOS with v11 beta 1 if i remeber correctly I think i did 249, 250 and 251 I only did that yester day I think r1272 I believe was the one that worked as a inject I tried making the inject twice 1st with c2w Patcher and 2nd without it which no success just black screen I However have a spare Wii U however I have no cables or anything for it If it's anygood I would Happily Send you it I was also donated it as I had issues with my Original.
 
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I However have a spare Wii U however I have no cables or anything for it If it's anygood I would Happily Send you it I was also donated it as I had issues with my Original.
Is that a complete Wii U (console + gamepad) or just the console without the power brick? Thanks for the offer either way :)
 
Hey all, I'm just looking at updating USB Loader GX to severe ties with an external HDD and move everything to the SD card.

Is there a limit to size/type of SD card that will work in the Wii, or is it 'anything goes'?
 

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