Not yet.XFlak said:Have u tried a new/fresh rip of the game?
XFlak said:Other games on the same drive are working I'm assuming, right?
Sypherone said:Simple : Verify your game backup image is not corrupted by running it on PC or Smartphone withDolphin Emulator
$ sha1sum mnt/wbfs/slot/0/disc.iso
a4ac4289a7a70209a4dcf5bee85e1072b777dd0c
$ md5sum mnt/wbfs/slot/0/disc.iso
ed16b8a0158929473730765bb1d4084b mnt/wbfs/slot/0/disc.iso
Sd:/wbfsI swear I tried looking before asking this, but where do I put the Wii WBFS files on the SD card if I want to boot them from there?
Use WiiBackupManager to verify your Wii isos & wbfs files for corruption, it's under "tools".I'm not sure this is the correct way to check the iso signature though, as the iso might be changed during the wrap inside the wbfs image... ?
CoolMe said:Use WiiBackupManager to verify your Wii isos & wbfs files for corruption, it's under "tools".
... anyway it works!XFlak said:It's not the cause of your issue, but it seems like you're missing bootmii (and probably a nand backup)
Yes, with both usbloadergx and WiiFlow Lite. Just make sure you have the latest of either to be able to do that.but is it possible to have Wii games load from SD card
Yes, sure, usbloadergx has the function to that, you could use it to install vc and wiiware games. There's also Uneek (emunand), you can make it with ModMii.but use an EmuNAND that's on the USB drive?
See that's the thing though - unless I'm missing something obvious in the UI, USB Loader GX doesn't seem to support USB EmuNAND when it's in SD mode. If I flip it back to USB mode, then I can use the USB EmuNAND, but not my Wii games on the SD card.Yes, with both usbloadergx and WiiFlow Lite. Just make sure you have the latest of either to be able to do that.
Yes, sure, usbloadergx has the function to that, you could use it to install vc and wiiware games. There's also Uneek (emunand), you can make it with ModMii
I had experimented with custom widths, which is why the setting isn't simply an ON/OFF toggle. Unfortunately I wasn't able to get it working correctly though, but I'll probably look into it again at some point.A small feature request: for the "VI Width" option, it would be interesting to be able to force arbitrary (or a preselected set of) width values in addition to the existing "auto" and "framebuffer" options. The mega man 9/10 games ought to be rendered in 512-pixel width given the games' assets but the framebuffer value is 640 pix, which causes unsightly shimmer distortion when the game scrolls.
Does that issue occur when playing a specific game? Since I've never experienced slow saves.Has the 'Slow EmuNAND game saving' (sometimes) issue been fixed?
When you enable SD card mode the loaders reconfigured to work with just your SD card. That's why it restarts, changes some settings and tells you that EmuNAND saves aren't supported if you try to enable the setting globally.Maybe I'm missing something really obvious, but is it possible to have Wii games load from SD card but use an EmuNAND that's on the USB drive?
@Cyan Additionally to this: Why is it impossible to create GitHub issues in your repository?@Cyan When I launch the forwarder to start USB Loader GX while the Wii U HDD is also connected it would stay at the boot screen (trying to detect) forever.
Luckily enough I have an active USB hub with separate on/off switches for each USB slot so I can turn the Wii U HDD off but I was wondering whether you could detect (and ignore) it.
WR9E
Mega Man 9
Game width part 1, 4:3 512 [SuperrSonic]
203016b0 028001e0
043016b0 020001e0
e0000000 80008000
Game width part 2, 4:3 512 [SuperrSonic]
2039b264 028001e0
0439b264 020001e0
e0000000 80008000
WRXE
Mega Man 10
Game width part 1, 4:3 512 [Maeson]
2046bb24 028001e0
0446bb24 020001e0
e0000000 80008000
Game width part2, 4:3 512 [Maeson]
2050d680 028001e0
0450d680 020001e0
e0000000 80008000
Based on SuperrSonic's codes for MM9.

Slot 251 base 58: only bases 38 & 58 can play SpongeBob's Boating Bash, and only 58 supports the LAN adapter

I'm not working on USBLoaderGX anymore (lack of time mostly, but also lack of knowledge). that's too bad, because I had a lot of ideas, but too much to work alone.@Cyan Additionally to this: Why is it impossible to create GitHub issues in your repository?

Every Wii game contains information about what IOS it uses, so the loader takes that information and compares it to the cIOS you've got installed. So you'll always boot games with either the correct cIOS or the next best option.@blackb0x
How does automatic ios assignment for games work? Does the loader contain an internal database or is there a logical choice?

