That is about as far as i get, I really need to learn ASM completely before i get to deep updating this project anyways hope you enjoy this build now not crashing on random games! Had a bit of help thanks to Dwedit and his source code and my work taking apart this project.Updated Main Post for 1.3c+
https://gbatemp.net/threads/updates-about-nesds.283008/post-10239438
Please read for full list of changes and to give appropriate credit.
Dragon Ball Z - Kyoushuu! Saiya Jin (Japan)
Chronicle of the Radia War (Japan) - Radia Senki
Mashin Hero Wataru Gaiden (Japan) - Machine Wataru
all work now try this build (been working on things)
Also restored bad Punch Out hack from PNES-9.98
And fixed random mapper any games crashing like Dragon Warrior 1
Now:
Added in support for mappers:
mapper 42
mapper 119
mapper 140
mapper 249
Some of these use existing mappers just added in support for them in cart.s and added/modified some mapper files to add support for these!
Someone should really fix the dirty CHR cache tile system in map 9 (Punch Out) and probably others (Though rarely) which has nothing to do with the BG updates i added in (Punch Out uses a 4 way mirror system which is pretty hard to implement in Hardware), until then use pure soft on the two fights the sprites are glitching a bit (doesn't work too bad on frame skip as the game is a bit slow anyways)
For all the rest of games with mess make sure to try Pure Soft (Game-Display-All PureSoft)
https://github.com/DS-Homebrew/NesDS/releases
Last edited by nibbles27,