Hacking TriiForce beta testing

wichoxp

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I'm having many issues with the latest beta 8, beta 8b and beta 8c versions
wacko.gif
...
Those issues don't happen in beta 7 version:

- Doc's Punch-Out!!:
--- Reading TMD failed -106... .DOL loading failed...
- Contra Rebirth:
--- Out of memory... Decompression failed... .DOL loading failed...
- Dr. Mario Online Rx:
--- Out of memory... Decompression failed... .DOL loading failed...
- MAPPY:
--- Out of memory... Decompression failed... .DOL loading failed...
- Megaman 9:
--- Out of memory... Decompression failed... .DOL loading failed...

Other issues:
- Mario Kart 64: Freezes up at exit (it also happens in previous versions).
- Adventure Island Beginning: very slow data transfer (happened in previous versions).
- 1080 Snowboarding appears as "1080Default Video Mode" (
blink.gif
???)

Seems beta 8 versions are very buggy
unsure.gif
... I hope you can fix that in beta 9.

See ya!
 

Cmurda187

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Correct me if I am wrong but I think the sdhc support is broke. But if you have a flash drive or sd card you should be good to go. Also I think that marx version might have the sdhc support. but I can't remember since I really haven't used that version.
 

justmike

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I just checked, marx version does support sdhc. Shame that my card spills out error -1 on wad manager 1.5. Might use another card.
 

hany

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Is TriiForce responsible for unpacking DLC app files (U8 Archives)?

The reason I ask is because I figured out why FFCC:MLaaK and Darklord DLC doesn't work with TriiForce.
 

jeanrmarques

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I tried to make my usb pen drive work with triiforce but had no success.

Is it supposed to work under usb port 1? I have my wbfs drive on port 0, so I cant use it for triiforce

Tried to find some info about it, but couldnt find any...
 

eldi

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it works on same usb port as wbfs - so partition your drive or plug your usb pen drive in slot you got wbfs drive in
 

jeanrmarques

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eldi said:
it works on same usb port as wbfs - so partition your drive or plug your usb pen drive in slot you got wbfs drive in

Just tried using the port0, it did load my nand backup, I was hoping to be able to use the other port for it, since my wbfs drive has no fat32 partition and I dont feel like formatting again and have to install a ton of games. (Unless theres some way now to resize a wbfs partition?)

But thanks for the help
yay.gif
 

oravla360

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Hi, i have a question,

Can the games installed in the Nand Emu be played online with Nintendo WFC???

The new ExciteBike via Nand Emu doesnt connect to WFC.

Thanks....
 

Slimmmmmm

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oravla360 said:
Hi, i have a question,

Can the games installed in the Nand Emu be played online with Nintendo WFC???

The new ExciteBike via Nand Emu doesnt connect to WFC.

Thanks....

Not at present and I doubt any time soon. The games you want to play online, just install them to your real nand.
 

s3phir0th115

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I'm not sure if this is a Triiforce thing or cIOS thing, but after installing cIOS rev 15 Triiforce for some reason automatically picks normal nand, and I can't select SD or USB. I'm using beta 7.
 

Slimmmmmm

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Something that sprang to my mind today so I checked it out.

Some games use miis EG Action Loop Twist.
My miis were missing so I redumped some off my nand with FSToolbox and all was cool, but really there should be an easier option.(a guide or something)

I had a read through this topic and was surprised no one has made a guide for moving some of the things needed for triiforce over to the emulated nand EG saves, miis and some other rarer things so I'll maybe make time to do one myself soon.
Not many people know about RFL DB.dat, or using wanins save game manager, or understanding the ascii to hex for identifying the saves and where they go, or what shared files are and what is needed and what isn't etc.
 

s3phir0th115

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WiiPower said:
Oh, TriiForce checks for rev14 and does not show the nand emu menu for all others. Since rev15 is broken, i have no intention to code anything for it:
http://gbatemp.net/index.php?showtopic=190800

Yeah, I saw. I can understand the frustration.

Do you think you could tell me where in the triiforce source this check is so I could build one that works with rev15?

I think it'd be more logical to make one that just makes sure your cIOS is greater than rev 14. After all, even if rev15 worked as you desired, it would still require this change to have triiforce work with it properly.
 

Slimmmmmm

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Gutted myself becuase imho triiforce is the best thing to happen for the Wii in a long time, so I hoped for some improvements after rev15 was released.

I love taking a usb pen filled with my wiiware and vc to friends houses and being able to play from my own saves with my own miis and have nothing to do except insert a pen drive.

I had high hopes that rev15 would fix some of the nand emu issues (ISFS_ReadDir) and make triiforce even better.

I see this new cIOS also doesn't address some of the most popular issues people often ask for too, I suppose it's only good for people with DL games (but from what loader ?) I heard some people have NSMB (backup) running from a softmod Wii, but early for decent info just now.
 

s3phir0th115

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Slimmmmmm said:
Gutted myself becuase imho triiforce is the best thing to happen for the Wii in a long time, so I hoped for some improvements after rev15 was released.

I love taking a usb pen filled with my wiiware and vc to friends houses and being able to play from my own saves with my own miis and have nothing to do except insert a pen drive.

I had high hopes that rev15 would fix some of the nand emu issues (ISFS_ReadDir) and make triiforce even better.

I see this new cIOS also doesn't address some of the most popular issues people often ask for too, I suppose it's only good for people with DL games (but from what loader ?) I heard some people have NSMB (backup) running from a softmod Wii, but early for decent info just now.

It's code in triiforce itself that is making it not work.

Code:
if (IOS_GetVersion() == 249 && IOS_GetRevision() == 14)
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂshow_nand_menu();
ÂÂÂÂ} else
ÂÂÂÂ{
ÂÂÂÂÂÂÂÂshow_menu();
ÂÂÂÂ}

I changed it to 15, and I would be using it now, but when I try compiling it with the latest devkitpro, I get...

CODElinking ... trunk.elf
c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.4.2/../../../../powerpc-eabi/bin/ld.exe: cannot find -lpng
collect2: ld returned 1 exit status
make[1]: *** [/c/Users/s3phir0th115/Desktop/Triiforce/trunk/trunk.elf] Error 1
"make": *** [build] Error 2
 

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