[Translation] Dragon Quest Monsters: Terry's Wonderland 3D

DRAGON QUEST MONSTERS - TERRY'S WONDERLAND 3D
(JAPANESE to ENGLISH Fan-Translation)


DQMt_Logo_RGB.png


Information
Release Date (3DS-JP): May 31, 2012

Genre: JRPG, Dungeon Crawl, Monster Collecting/Breeding
Link: https://en.wikipedia.org/wiki/Dragon_Warrior_Monsters
Trailer: credits to @Darkshowdo and Z6n4


Previous Releases
  • PSX-JP: May 30, 2002
  • GBC-NA: January 27, 2000
  • GBC-EU: January 25, 1999
  • GBC-JP: September 25, 1998
Team
  • Hacking: Z6n4
  • Programming: Z6n4
  • Translation: EastonWest, Z6n4, JasonPK, [^Blark^], Masterofmemes
  • Editing: Z6n4, JasonPK, Callandor05
  • Graphics: [^Blark^], Z6n4, Darkshowdo
  • Font: Callandor05, Z6n4
  • Testers: Z6n4, JasonPK, [^Blark^], Darkshowdo
  • Trailer: Darkshowdo, Z6n4
Report all bugs to: [email protected]
Please try to include images and a brief description. Do not post them here, as we do not have time to skim the dozens of posts on where to get a copy of this, how to do this, etc. For questions, please check the FAQ section below.

Community Code: 23-5407-4251-7808
Terry's Wonderland 3D supports Online Play. The game has several different modes. Among them, you can join a "Community", to easily find other plays you wish to associate with, compete with, or against. Enter the code above to join our official Fan Translation English Community!


Google Sheet/Reference Chart:
https://docs.google.com/spreadsheets/d/1_-89zmNSwkLJUbTcDu37VsXyhfvffqCHkgeRQQYotio/edit#gid=0

Download & Patch Instructions:
NOTICE: If you have trouble beyond this, consult the FAQs below!
=====================
== Patch the Original RomFS ==
=====================


1) Downloads


a) PackHack v5.3 (http://pastebin.com/A1s8cmsD)



2) Obtain a dump/3DS/CIA of the Japanese game

3) Put your dumped copy of the game in the PackHack root folder.

4) Run HackingToolkit3DS.exe, and install it as
needed (might need to run SetupUS.exe prior).

5) Enter either D to extract your 3DS file,
or CE to extract your CIA. And then enter the name of
the file you put at the root, and press enter.
Choose n (case sensititve) when it asks
"decompress the code.bin file(n/y)?"
Extraction takes a bit of time, so be patient.

6) This will created a file called "DecryptedRomFS.bin".
This is what we need to patch. Open the xDelta UI
program from Step 1b. Patch this file with the provided
DecryptedRomFS.xdelta.


====================
== Rebuilding a new RomFS ==
====================


1) You need to extract the patched RomFS.bin file
you just created using xDelta. Open the PackHack.exe
application, and choose the RomFS Extractor (RFSE).
This will open an new application, called
RomFS extractor (from the pack Hack).

2) Click the "Open" button, and choose the new patched
RomFS file, then click "Go".

3) This should created a folder in the same directory as
your patched RomFS.bin, with an _ (underscore) at the
end of the folder name, as the same name of the file
you just extracted.

a) If you wish to use an NTR patch, you can skip the
rest of this, and proceed to the "using NTR" section.
Unfortunately, NTR only patched the RomFS, and the new
englush banner exists in the ExeFS, so we will skip
this section as well.


======================
== Rebuilding a new ExHeader ==
======================


1) Many people are having isues when they install the
1.1 official update, that the game hangs at the
Nintendo 3DS splash screen. In the folder where
you ran PackHack to decrypt and decompile the original
japanese game there is a file called DecryptedExHeader.bin.

2) Open xDelta UI, and patch the DecryptedExHeader.bin with
"v1.0-DecryptedExHeader.xdelta" the resulting file should have
the same name as "DecryptedExHeader.bin" and be in the same
location, prior to rebuilding the .CIA or .3DS file. Otherwise
the v1.1 official update seems to make the game hang.



========================
== Patching in new English Banner ==
========================


1) Locate the ExtractedExeFS folder created, when dumping the
game in Step 5 of "Patch the Original RomFS". Copy the
"banner.bin" file to your xDelta directory to make a backup
of it, prior to patching.

2) Open the xDelta UI application, and patch this "banner.bin" file
with the provided "banner.xdelta".

3) Copy the resulting file back to the "ExtractedExeFS"
folder, prior to rebuilding the 3DS or CIA file, in
the section below. It must overwrite the old
"banner.bin" file, and have the same name
as "banner.bin".


====================
== Rebuilding a .3DS or .CIA ==
====================


1) Copy the content of the folder created in the
"Rebuilding a new RomFS" section in Step 3 to the
ExtractedRomFS folder created in the
"Patch the Original RomFS" section from Step 5, in
the packhack folder, that was created when you
extracted the original japanese game.

2) Launch the HackingToolkit3DS.exe, and choose either "CR" to
rebuild a .CIA file, or "R" to rebuild a .3DS. Be patient, as
this process takes a while. It will also ask you for a name,
which does not matter. Name it whatever you want.

3) Depending on a CIA or 3DS, you will then simply need to
transfer the file to your SD and run or install it.
Enjoy!


==================================
== Installing the Official TW3D v1.1 eShop Update ==
==================================


1) Make sure you have FBI installed on your 3DS. Go into your System
Settings, go to the Memory management, DLC, and then deleted the DLC
for Terrys Wondelrand ("DQMT"). If you are on a 3DS without CFW and
FBI installer access, you must have JPN region and be able to just
download straight from the eShop. Otherwise, continue.

2) Google "3ds title keys" and you will find the title key database website.

3) Search for "0004000E00074600" in the tiny search box, above the grid of keys/titles.

4) On the site, there will be a button to Generate a QRCode. Scan it using FBI.

You will receive prompts from FBI. You can only download a JPN title on a
JPN region console, so at this point you MUST choose to
"Install Ticket + Title". This will install a valid copy of the
"Terry's Wonderland 3D" official v1.1 updated.

Changelog
========
== v 1.2 ==
========

  • Spruced up the Estark dialog
  • Rolled in various reported bugs from our users
    • text over flows
    • bad grammar
    • spelling mistakes
    • few context things in menus/wifi
  • Name changes:
    • Maizar the Exiled -> Maizarcane
    • hogeria -> hogeira
    • various japanese/english names fixed
========
== v 1.1 ==
========

  • Fixed a Game-crashing bug with the Archfiend's Grimoire
    • All 3 books have been renamed due to length restrictions not previously encountered
  • Fixed a message from one of the 2 NPCs in the Arena regarding breeding a "Boring Bug"
  • Fixed a message where the king had "I3" after a bunch of "?" and "!" characters
  • Renamed skill - "Parameter Break" to "Crafty Debuffer"
  • Fixed a bug with Cottney dialog overflowing out of the box in the intro scouting dialog.

Project Backstory
"It all started back in the Spring/Summer of 2015. I had a strong interest in the DQVII project that was going on, and after working on some translation projects in the past, I was wondering if my skills were anywhere near what they would need to be years later, to attempt a 3DS game.

And so I started dissecting the files, the .BINJ files being the easiest to break down. With these dumped, I started machine translating with my rudimentary knowledge of Japanese as well, and a strong knowledge of this franchies/series. I soon had a way of getting my english translations back into these files. In my excitement, I tried out the game changes using NTR, only to discover that though I translated cutscene dialog for the intro, it was all still in japanese! I soon discovered based on another members own investigations years ago, where this dialog was. Though he had no real idea how to extract it or recreate the files. So I set to work...

Many months later, I felt defeated. I could not figure this out. I had it to a point where I extracted the dialog fully (or so I thought), but could not for the life of me get the text back in without the game crashing! So I sat on it until the end of 2015. It was around this time, another member of these forums decided to take this project on as her own. Naturally, this pissed me off, as I had never totally given up, admitted failure, or passed the torch in any way shape or form. I'm sure some of you may remember this.

This newly acquired aggression put me back to work, for many late, sleepless nights to figure all of this out. I built many analysis tools to try to assess these files. I finally broke the majority of what barriers were holding me back, and in later bug testing, would find more along these lines, eventually squashing almost all of them.

I set out now, to find viable translators, interested in this project. With the help of Callandor05, I found Easton West. This guy... Wow! I won't drone on much, but the lush translation, puns, humor, and everything he added to it. It was remarkable writing, which we would eventually polish up, and incorporate into the entire script. It was around this same time I discovered Blark on these forums, and what we DQ fans know as the Dragon's Den. He has been google translating the game with his phone, making a screen shot guide, and compiling his own resources into english. I quickly snagged him up for menu translating. He provided a lot of work, which our editors later polished up, and he editted almost 100% of the in-game images after I showed him exactly how to do it. A huge thanks to him as well for testing! He would shortly be joined by Darkshowdo who assisted with Image edits, the new logo ideas, the trailer, and all the PR and support provided to you guys upon launch.

Of course, prior to this, the old large in-game font held us back, and limited us to only so many characters, per 2 lines, per text box. I quickly set to work on this, and discovered how to do it, but didn't have the time, let alone patience. Doing all of this stuff was quickly taking it's toll on my mental health! Callandor05 set out to create the font. Which he on his own, once I explained the complicated process of how to do it from scratch. He did a beautiful job on it, and you have him to thank for not going to large, small, or putting any more strain on your eyes!

Easton West eventually finished the main game script, and it was up to me to finish it. He also left us a bit prematurely with more of the random town NPC dialog completely untranslated. This is when I set to work, alone, and this took me quite some time. As I started to struggle going on this alone, I stumbled upon JasonPK. Now you've seen this name here, as he provided support on launch. This guy... You might say between him and Easton West, they collectively restored my faith in completing this project, and continually inspiring me to continue. JasonPK kicked some serious butt in editting, and expanding the script, since we had a smaller font, and much more room. Tackling menus, descriptions, and the story, I was now re-inspired to continue translating. It was around this time, I discovered MasterofMemes from another project. He ended up providing us with a little bit of work, but helpful none the less. JasonPK and I often turned to him for tough translations. Additionally, I was talking with the group of fans working on the Great Ace Attorney project. I must give them a brief shout out as well, as many of their translators helped point me on the right path on certain things I was just lost on (context wise).

Showing JasonPK how to machine translate, edit, and expand the text then was the next step. He showed no signs of slowing down, and was not having any trouble catching on either. Together, we steam rolled the rest of the script, until we hit a breaking point... This was the new, never before seen in english, post-game dialog. It made absolutely no sense to us.

I set out on my play test, and got to this. Conquering it in Japanese. Making many rough drafts of what I believed the story to be based on translation work. I then went through and rewrote, expanded, and fixed lots of the dialog in the entire game a 2nd time.

This is when all of you started seeing those progress updates and getting extremely excited. I occasionally ran into snags along the way, especially towards the end of the game. Every 2 gates of so, the entire town would grow more, adding new NPCs and all of their dialog changing along with it. Adding the post-game areas to the game as well, with all those NPCs further complicated this exponential growth and testing phase.

But, we got through it. I finished all of it, very late on 10/6/2016. Let me the team know, and we started working on a release plan. There were a few hiccups along the way, and some of you did an excellent job reporting bugs to us as we continue to improve this project.

Thanks again for all of your patience! We all started off doing this for ourselves, but grew tired of the game along the way after much play testing. We finished it for all of you though, and are extremely happy we saw it through to the end! Will there be more project? Who knows... We have a huge amount of respect for the publisher and do not ever wish to infringe on their IP, or disrespect them in anyway. We thought, being this was older than DQVII and that only recently got an announcement, along with VIII, this was safe to say we were not getting this one over here (like DQM1+2 on PSX).

So... here's to a successful project, much fun had by all, and to the future!"

- Z6n4

Project
This is a full translation project, including:
  • Menus
  • Custom Font
  • Story/NPC Dialog
  • Network support
  • In-game Image translation and new English Logo/3D Banner
  • New localizations terms for monsters/items never used in English before.
FAQ
How do I play this?
* You will need a 3DS that can use some form of CFW or Homebrew access.

How do I use the xDelta Patch?
* There are instructions above. You will, at the very least, need a dumped 3DS/CIA (your copy preferrably).

What should I do if I can't patch this on my own?
* I'm sure we've all discussed "that site". Perhaps search on there for a copy, or one of the methods provided.

Are there any other options?
* Yes, here are all of the options you can use to play this game, with more methods details in later steps:
* HANS
* NTR - just need raw files and LayeredFS Plugin
* CFW - cia install (requires pre patched and re-built)
* Flash Card - 3ds file (required pre-patched and re-built)
How do I use HANS and NTR?
* I am not as familiar with HANS. For NTR you need LayeredFS. LayeredFS is created off of the EXEFS portion as far as I know, so if you (for this game) are running either the base version 1.0, or the eShop update (1.1) you would need the corresponding LayeredFS Plugin. Then, if you extract the patched version of the game, from the data folder, in the ROMFS, you need the Message (.binj files), Event (.e files), Font, Layout (.arc) and NaviMap (.arc) folders and files setup appropriately on your SD root, with the LayeredFS plugin. Then simply launch NTR, and then after it is done, launch TW3D.

What do I do when my game keeps freezing after launch, on the 3DS Logo?
* This means you likely have the official v1.1 update installed for the game, and are running a copy of the game that has an out of sync exheader. What can you do?
* Delete the v1.1 install from your 3DS Memory Manager, under "Downloadable Content". This will let your game launch , but you will not have online access for their Wi-Fi modes (v1.1 literally only gives you that).
* Use NTR. NTR will not care about this. If you have an original copy installed, and can either (with japanese 3ds) download and run the japanese eshop update, or (other region 3ds) install a CIA of the update, NTR will patch on the fly.
* Either patch your version or somehow acquire a version that has a matching exheader id and other info, to the CIA patch you are using.
* The exHeader.xdelta patch we've released should fix this issue while rebuilding.
What about my old saves?
* Use JKSV, it's a very nice save import/export tool, to back up your original saves. They will have the Japanese Game ID, and so will this version (because we are not changing the game id for this release for any reason). It is always a good idea to do this, because you never know what may happen, as everyone has different versions or may acquire them somehow.

I'm confused about the version numbers... HELP!
Ok, it's fairly simple:
1) The game released on Version 1.0
2) They released an update some time ago, bringing it to v1.1. If this is installed and running , you will see the text (v1.1) up by the game's title, on the main menu (where you load a game, start a new game, etc.)
3) The translation team has our own version number, to help you know what patch you are running. This appears in white text, on the black/red splash screen, with the team names and such/ It is in small white text, in the upper right corner and will also look like "v1.0" or "vX.X" where X is just numbers.
4) Our release numbers should coorespond to the changelogs we release (look above).
How can we use your updates?
* Sadly, developers like us do not have access to build update CIAs like official developers. You will need to repatch using xdelta, acquire new NTR files this way (or another listed above), or acquire pre-built copies from your friends somehow. These can simply be installed over top of what is currently there using FBI or some other manager depending on your system.

Help, it still isn't working!
* Alright, my favorite point! If you are here, it is because you are running Sky3DS, Gateway, or some old form of homebrew or Hax. Our team spent lots of time on this project, so please... Take a few minutes and do some research. Update your "hax" method, and maybe even get on A9LH like the rest of us. Everyone seems to be running a different (old) FW version, old BIN files for the "hax" and old BINs for their Flash Cards. Consult others at that point, as they may have tested on that. We ONLY tested on A9LH and "hax" entry points, using NTR most of the time (until we prebuilt using the xdelta).

Where can it be purchased?
* https://www.amazon.com/Dragon-Quest...74471409&sr=8-1&keywords=terrys+wonderland+3d
* http://www.ebay.com/sch/i.html?_fro...and+3.TRS0&_nkw=terrys+wonderland+3d&_sacat=0

Screenshots
InOxPLa.png
8C6Glxa.png
lAZ2RCt.png
a33NHlq.png
alQbDNR.png
AZapRwM.png

Extra(s)
Community member @zombone created this nifty 3DS Theme based on Terry's Wonderland 3D, in his own excitement for this project's completion. You'll find the links below, and a preview image! I believe the difference in the links, are the backing tracks and sounds (made from a request here). Thanks again @zombone !
LAST UPDATED 10/6/2016
https://mega.nz/#F!nE4iDDwC!nMP0VYYAGQkR0SBVH84tmQ

preview-png.58421


[01/31/2017] - Here is a custom graphic stitched together by @Thau that was printed and put on their N3DS LL.
http://gbatemp.net/attachments/81ikvbwinvl-_sl1500_-jpg.76882/
 
Last edited by Helmax, , Reason: added more content

Wooshy

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Darn, I thought it was just another generic gate and didn't bother entering yet. Thanks!

they dont really give that much experience, one king slime gives 38k or something like that.
Sure if you beat 3 in one fight then you got your 100k+

Anyway, i cant figure out how to get a gem slime for the portal of the old guy xD
 

LysergCooltyp

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they dont really give that much experience, one king slime gives 38k or something like that.
Sure if you beat 3 in one fight then you got your 100k+

Anyway, i cant figure out how to get a gem slime for the portal of the old guy xD
Sure, one doesn't give much but it adds up. Once you run out of time you should have enough exp to hatch the egg.

You can get it as reward for turning in medals.
 

Helix Fossil

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they dont really give that much experience, one king slime gives 38k or something like that.
Sure if you beat 3 in one fight then you got your 100k+

Anyway, i cant figure out how to get a gem slime for the portal of the old guy xD

If you beat 3 in one fight using only 1 monster you get around 350k exp, one of the highest amounts in the game. You can hatch a Rainbow Egg in only 3 fights using this method.
 

Zaraf

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So once you've acquired at least 300 monsters, the locked door in the shed on the Monster Farm opens up and allows you to access the Chance Gate. It's a cool place with only a single map layout for every floor, the map that you had during the tutorial when you enter the first gate (starting at the top and sliding down a long log).

This gate is populated only by monsters you've already acquired, even ones that you never met, but instead bred.

Now when you first enter it, you have to pay 10,000G to access 30 floors. There are floors 31-35 that contain S rank monsters, and 36-40 that contain SS rank monsters, but I have no idea how to access them.

Here is a Japanese wiki link about the gate, but I can't figure out what it's trying to say regarding the floor limit upgrading.

http://game-cap.com/terry3ds/chart/035.html

Does anyone know how to get to the 35 and 40 floor limits?
 

Youkai

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So once you've acquired at least 300 monsters, the locked door in the shed on the Monster Farm opens up and allows you to access the Chance Gate. It's a cool place with only a single map layout for every floor, the map that you had during the tutorial when you enter the first gate (starting at the top and sliding down a long log).

This gate is populated only by monsters you've already acquired, even ones that you never met, but instead bred.

Now when you first enter it, you have to pay 10,000G to access 30 floors. There are floors 31-35 that contain S rank monsters, and 36-40 that contain SS rank monsters, but I have no idea how to access them.

Here is a Japanese wiki link about the gate, but I can't figure out what it's trying to say regarding the floor limit upgrading.

http://game-cap.com/terry3ds/chart/035.html

Does anyone know how to get to the 35 and 40 floor limits?


Seems you need to pay more Gold ... with 10.000 you can go up to level 30 for 50.000 to 35 and for 100.000 to 40
 

rikudawn

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This is the only Dragon Quest game I've played. I remember when I was a kid, I was at a summer camp and apparently one of the other kids there lost his copy and a counselor found and just gave it to me cause I had a Game Boy. Feel bad for the kid who lost it tho.
 

Clydefrosch

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So once you've acquired at least 300 monsters, the locked door in the shed on the Monster Farm opens up and allows you to access the Chance Gate. It's a cool place with only a single map layout for every floor, the map that you had during the tutorial when you enter the first gate (starting at the top and sliding down a long log).

This gate is populated only by monsters you've already acquired, even ones that you never met, but instead bred.

Now when you first enter it, you have to pay 10,000G to access 30 floors. There are floors 31-35 that contain S rank monsters, and 36-40 that contain SS rank monsters, but I have no idea how to access them.

Here is a Japanese wiki link about the gate, but I can't figure out what it's trying to say regarding the floor limit upgrading.

http://game-cap.com/terry3ds/chart/035.html

Does anyone know how to get to the 35 and 40 floor limits?

i have a theory its linked to either your monster total or the number of SS rank monsters you have. either way, more gives you more floors. i've had the gate open since before fighting milly. and i still couldn't enter the last floors after i finished the storyline, so its not story related at least.

also, finally got the diamond slime... kinda regret losing my gemslime though. diamonds mp costs are absurd, even with magic regeneration.
 

Xenosaiga

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i have a theory its linked to either your monster total or the number of SS rank monsters you have. either way, more gives you more floors. i've had the gate open since before fighting milly. and i still couldn't enter the last floors after i finished the storyline, so its not story related at least.

also, finally got the diamond slime... kinda regret losing my gemslime though. diamonds mp costs are absurd, even with magic regeneration.
I'm currently working on Diamond slime. Will eventually get it. Actually just now getting all the base monsters together. Gonna make sure they appear in the Chance gate. That way I don't have to hunt down ridiculous amounts in other gates. And is it just me or are monsters a whole lot easier to scout in the chance gate?
 

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Have an idea about the chance gate. How many of the queens requests have you done?
@Zaraf @Clydefrosch

All of them :)

And on that note, I noticed that when I caught a bunch more, he opened up 35 floors. So the guy that said you need 30 S rank monsters to open up 35, and 30 SS rank monsters to open up 40 was correct.
 
Last edited by Zaraf,

HellaJvke

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Did anyone beat the post game? after the starry tournament i found the lvl curve too steep to continue.
-i wasnt using any cheats so my monsters were mostly C rank
from the posts above you all have some amazing monsters on your team and unlocked some rare gates.

anyone know how to get that annying old man to move? his son jokes about his daughter marrying you... but i couldnt figure out what todo next
 

Xenosaiga

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Did anyone beat the post game? after the starry tournament i found the lvl curve too steep to continue.
-i wasnt using any cheats so my monsters were mostly C rank
from the posts above you all have some amazing monsters on your team and unlocked some rare gates.

anyone know how to get that annying old man to move? his son jokes about his daughter marrying you... but i couldnt figure out what todo next
Read a book. No joke. Read the book on the bookshelf. And find her name. And then talk to her and tell her name.

That's just the first part. Grandpa will have a request for you too.
 

LysergCooltyp

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Did anyone beat the post game? after the starry tournament i found the lvl curve too steep to continue.
-i wasnt using any cheats so my monsters were mostly C rank

With the exception of the final boss and maybe Estark or the liondude if you use the wrong tactic, the difficulty barely increases.

Still using C ranked monsters while it's ridiculously easy to breed a couple of A rank monsters that get you through the whole game is pure madness.

With the awful growth rates, traits and skillsets matter so get a bit of balance across the board and facedunk those gates!
 

Clydefrosch

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I'm currently working on Diamond slime. Will eventually get it. Actually just now getting all the base monsters together. Gonna make sure they appear in the Chance gate. That way I don't have to hunt down ridiculous amounts in other gates. And is it just me or are monsters a whole lot easier to scout in the chance gate?

yes, at least for anything up to s rank and for metal type monsters.
however, ss monsters and large monsters still feel mostly like you're scouting from a scout inside a gate.


With the exception of the final boss and maybe Estark or the liondude if you use the wrong tactic, the difficulty barely increases.

Still using C ranked monsters while it's ridiculously easy to breed a couple of A rank monsters that get you through the whole game is pure madness.

With the awful growth rates, traits and skillsets matter so get a bit of balance across the board and facedunk those gates!

well thats not true. at lest veera and argos made for some much stronger gate bosses than anything before.
and of course, if you, as the game kinda wants you too, get to a rank monsters quickly and then beyond, the difficulty of course stays pretty even.

and you at least somewhat have to know what you're doing to get a rank monsters quickly. personally, i too spend most of the early game gates finding barely a way to rank up, even though i scouted pretty much every monster inside.

that being said, at the point in the game where @HellaJvke is, there's already wild a rank monsters running around in the gates, so scout and breed off of those to get more a rank things. and dont be afraid to lose your strong monsters either. just breed them into something stronger one or two at a time so your other strong monsters can help with the leveling a bit, the repeat

Have an idea about the chance gate. How many of the queens requests have you done?
@Zaraf @Clydefrosch

all up to the neneslime one. i dont have a neneslime, let alone 4
 

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@Clydefrosch I seem to be at a loss on how to make a Gem slime... I already have my double breed darkonium slime. And I have the gem slime from monster medals. Just need one more. I already have the double breed grandpa slime. And the site says I need two gold Golums but that doesn't work. Please advise.
 

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@Clydefrosch I seem to be at a loss on how to make a Gem slime... I already have my double breed darkonium slime. And I have the gem slime from monster medals. Just need one more. I already have the double breed grandpa slime. And the site says I need two gold Golums but that doesn't work. Please advise.

what you need are two balhibs. those monsters were called gold golem back in the original gbc game
http://dragonquest.wikia.com/wiki/Balhib
to breed those, you need either magmalice x magmalice + firnfiend x firnfiend or golem x golem + gold golem x gold gole
 
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Xenosaiga

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what you need are two balhibs. those monsters were called gold golem back in the original gbc game
http://dragonquest.wikia.com/wiki/Balhib
to breed those, you need either magmalice x magmalice + firnfiend x firnfiend or golem x golem + gold golem x gold gole
Yeah. I figured that out. Just breed my two gems together.

Talk about burning through nearly 300k real quick plus about 20 metal tickets.
 

LysergCooltyp

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well thats not true. at lest veera and argos made for some much stronger gate bosses than anything before.
and of course, if you, as the game kinda wants you too, get to a rank monsters quickly and then beyond, the difficulty of course stays pretty even.

and you at least somewhat have to know what you're doing to get a rank monsters quickly. personally

Eh, they didn't feel any different to me. Gotta disagree. Every boss has an exploitable weakness or could be bruteforced if weaker.

A decent healer/mage hybrid that could still hit Veera while she was stealthed and regenerated at least as much mana as he consumed and simply sealing Argos magic was enough to not even bother with individual commands because the ai is good enough at deciding.

Had zero clue what I was doing and ended up with various rank A monsters long before tackling any proper tournament ranks while focusing on online fights to see what other people use. Random breeding was successful for.

The only monsters I actually actively aimed for were the Prism Peacock which can easily be combined with monsters prior to challenging hacksaurus and yields a decent S rank monster without relying on any breeding knowledge beyond 'two coloured birds result in a rainbow one' and the Ewwnicorn which is A rank and anyone should easily stumple upon by breeding a couple of beast monsters.

That's a hybrid and a caster whom are enough to get you through everything if paired with any other monsters that don't drop dead after being glared at once.

Building a foundation for a higher ranked monster through the egg you get shortly after starting the game also helps.

By the time he reached the postgame he also should have uber mage on his caster, uber healer on his healer and whatever physical skills he likes on his fast/hard hitting monsters with optional uber helper and boosting skills across the board.

So no, if you just experiment a bit with various skillsets and unique monster traits then by no means should you struggle!
 

Clydefrosch

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Eh, they didn't feel any different to me. Gotta disagree. Every boss has an exploitable weakness or could be bruteforced if weaker.

A decent healer/mage hybrid that could still hit Veera while she was stealthed and regenerated at least as much mana as he consumed and simply sealing Argos magic was enough to not even bother with individual commands because the ai is good enough at deciding.

Had zero clue what I was doing and ended up with various rank A monsters long before tackling any proper tournament ranks while focusing on online fights to see what other people use. Random breeding was successful for.

The only monsters I actually actively aimed for were the Prism Peacock which can easily be combined with monsters prior to challenging hacksaurus and yields a decent S rank monster without relying on any breeding knowledge beyond 'two coloured birds result in a rainbow one' and the Ewwnicorn which is A rank and anyone should easily stumple upon by breeding a couple of beast monsters.

That's a hybrid and a caster whom are enough to get you through everything if paired with any other monsters that don't drop dead after being glared at once.

Building a foundation for a higher ranked monster through the egg you get shortly after starting the game also helps.

By the time he reached the postgame he also should have uber mage on his caster, uber healer on his healer and whatever physical skills he likes on his fast/hard hitting monsters with optional uber helper and boosting skills across the board.

So no, if you just experiment a bit with various skillsets and unique monster traits then by no means should you struggle!

see, thats where experiences differ.
in my game, veera used the same move over and over and hit my s-ss monsters for about 300-400 damage each, not sure if it was gigagash or flawless slash or something, sometimes twice in a row. it felt a little luck reliant to not have her do the same move so often, cause even with multiheal, you only get so far. additionally, she, more than any other gateboss, managed to throw in combos.
yeah, if i had a monster to counter that one move, it might have been easier, but then, you already have to know what you're doing to breed and bring monsters with skills to cancel others out.
same with magic regeneration. i had that from time to time, but never on my healer and never on anything useful until much later.
argos too. i had no viable monster that could seal magic, though i used spells to bolster my spell defenses. he wasn't so much the problem, the problem were his friends spending most of the battle disabling or confusing my monsters.

yes, again, if you know how to breed a prism peacock or know your way around the past games. and now lets be honest, without a guide, all those pure breed monsters are extremely unintuitive, especially with the game making it harder to scout any monster if you already have one of the same kind and actively egging you on to breed new monsters, not breed the same ones. not to mention, without the queens staffs, its halfway impossible to not get screwed over by offsprings genders.


no idea what egg from the beginning you mean. and uber skills? they don't exactly fly into your skillset just like that either.

we can both agree that, once he goes and scouts a few strong monsters from the reflection and blight castle gates to breed, he'll have a much easier time. and he wouldn't be the first one to feel reluctant to breed away his seemingly strong monsters from all the way at the beginning. the game definitely can make you struggle, even if you have a somewhat decent idea of what you do or if you experiment, but absolutely if you're playing this game like, say, you'd play pokemon
 

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