Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key

DRAGON QUEST MONSTERS 2
COBI & TARA'S MARVELOUS MYSTERIOUS KEY

(JAPANESE to ENGLISH/FRENCH Fan-Translation)
(Future Multi-lingual Fan-Translation)


title_up_logo.bclim.00.png



Information
--

Team
  • Hacking & Programming: Colmines92, Ich_73, Z6n4
  • Translation: Gerb
  • Localization: Gerb, Z6n4, Ich_73
  • Graphics: Ich_73, Colmines92
  • Monster Apps: @Ich_73
--

Additional Links


--

Help us improve this translation!


Report all bugs to the appropriate github issues page below:
Please try to include any relevant images, a brief description.
Bugs posted here will likely be ignored by the team, as we're a small team, likely to miss it among the other posts.
If a luma crash occurs, please include a crash dump file, or screen shot of the luma crash output, along with an explanation of how it occured.



Download & Patch Instructions:


Patch Instructions for Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key:

Everything needed for the english patch (and future language patches) can be found on the github page linked below. Grab the latest patch, and follow the instructions in the wiki

Patch Instructions for Dragon Quest Monsters Transfer App - Terry's Wonderland 3D to Cobi & Tara:

Once you've completed DQM2, you will have the option to download and install the Monster Transfer App from the 3DS eShop, which let's you import monsters from your TW3D save, into DQM2.
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Patch Instructions for Dragon Quest Monsters Transfer App - Joker 2 to Terry's Wonderland 3D:

A translation for the app used to import monsters from the NDS title, DQM Joker 2, into Terry's Wonderland 3D (and then using the above app, into DQM2).
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Project Backstory

After the team completed work on Dragon Quest Monsters: Joker 3 back in 2016, we took a well rested break!
It wasn't too long afterwards that Joker 3 Pro was released, and we were back to work. In the middle of working on J3Pro, Z6n4 thought to themself, "Why work on a small story extension? We have a whole other game out there that hasn't been completed yet!"
At this point, the team decided to shift their focus towards working on Dragon Quest Monsters 2.

Starting work on this in 2017, the game's underlying framework required little hacking working beyond what the team initially accomplished with Terry's Wonderland 3D, and in no time, they had full scripts of the game ready for translation.
Gerb, a well known translator on the scene who most recently completed work on Slime Mori Mori 3, offered to help.
Within no time, Gerb had ripped through majority of the script, translating both Cobi & Tara's unique dialogue scripts!

Z6n4, however, ran into a major hurdle around this time. Completely stuck with a limitation built into the game by its original developers, the team could not show more than 50 or so characters on screen during any dialog sequence.
While this might have been fine for japanese language, this would not work for a full blown, detailed, english script.
Slowly, Z6n4 looked into this problem, but found no success. The project, to many, seemed like it was destined to never be completed...

Meanwhile, in 2020, a talented developer known as Ich_73 surfaced in our translation scene. They built a remarkable translation tool suite, and offered everything up to the public via github, in the hopes of crowd sourcing and encouraging work on multi-languages for both DQM TW3D and DQM2 3DS.
They weren't satisfied stopping there, however. Ich_73 decided to tackle the DQM 2 translation all by themselves. They ended up running into THE SAME roadblock that Z6n4 was stumped by.

Fortunately, another extremely bright individual going by the name of Colmines92 would also surface. Colmines92 contacted both of us, and in seemly no time, broke right through this barrier that had stumped us both for quite some time.

From this point forward, the 4 of us united and decided that, albeit being a small team... We could finally get this done!
Pooling together everything we had all completed to date, we set out in the last quarter of 2020 to finish this thing once and for all.

Several months later, we released the translation on 4/1/2021!

From the bottom of our hearts, we'd like to thank everyone who kept us motivated, stayed excited, will play our fan-translation & keep the scene alive.

- Z6n4

--
FAQs

  • How do I use this!? Please consult the linked github wiki's above. You will need to educate yourself on how to apply a translation/patch to a 3DS game using either a modded 3ds or the emulator citra.
  • Where do I get the game!? We listed some links below. Purchase a physical copy of the game, and then you can follow our tutorial on how to extract it, and modify your files.
  • How do I get the v1.1 update!? 3DS are region locked. You will need a japanese 3DS or way to communicate with the japanese eShop from your 3DS. If you are using a USA region 3DS, when prompted to update, the update WILL NOT WORK (it won't even download). You can extract the update using a japanese 3DS (to a CIA file). Consult our wiki for further questions.
  • Do I need version 1.0 or 1.1? The base game, of any 3ds game is v1.0. At the moment, this game has 1 official update (v1.1) that is required to go online with it. The version number of our patch has NOTHING to do with which version of the game you are using. HOWEVER, make sure you are using the right patch for the game version you are playing.
  • Can I play online with this patch? Yep! As long as you have an official 3DS, you should have no problems, with it running on the latest firmware.
  • Can I use my existing saves? Yes. But all monster names and character names will still be whatever you set them to be, in japanese when you originally played.
  • What's the MD5 Hash for the v1.1 update? 760B11D9BEFDAE746AE1C076A01BA75C
--

NOTICE: If you have trouble beyond this, consult the responses in this thread, or the related github wiki's, github issues pages, or ask on our Discord Server (listed above).

--

Where can I get ahold of Dragon Quest Monsters 2 for 3DS?

 
Last edited by Helmax,

Neo_Mametchi

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Love this! Just still wish they released it in the west. Was the translation for the PS1 remake of Dragon Warrior Monsters 1 & 2 ever finished? I forget who was working on that.
 

Plattym3!

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Love this! Just still wish they released it in the west. Was the translation for the PS1 remake of Dragon Warrior Monsters 1 & 2 ever finished? I forget who was working on that.
No, it's not been completed. Never really cancelled, just on indefinite hiatus. aerie.wingdreams.net
 

Jeremy1971z

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DRAGON QUEST MONSTERS 2
COBI & TARA'S MARVELOUS MYSTERIOUS KEY

(JAPANESE to ENGLISH Fan-Translation)
(Future Multi-lingual Fan-Translation)


title_up_logo.bclim.00.png



Information
--

Team
  • Hacking & Programming: Colmines92, Ich_73, Z6n4
  • Translation: Gerb
  • Localization: Gerb, Z6n4, Ich_73
  • Graphics: Ich_73, Colmines92
  • Monster Apps: @Ich_73
--

Additional Links


--

Help us improve this translation!


Report all bugs to the appropriate github issues page below:
Please try to include any relevant images, a brief description.
Bugs posted here will likely be ignored by the team, as we're a small team, likely to miss it among the other posts.
If a luma crash occurs, please include a crash dump file, or screen shot of the luma crash output, along with an explanation of how it occured.



Download & Patch Instructions:


Patch Instructions for Dragon Quest Monsters 2: Cobi and Tara's Marvelous Mysterious Key:

Everything needed for the english patch (and future language patches) can be found on the github page linked below. Grab the latest patch, and follow the instructions in the wiki

Patch Instructions for Dragon Quest Monsters Transfer App - Terry's Wonderland 3D to Cobi & Tara:

Once you've completed DQM2, you will have the option to download and install the Monster Transfer App from the 3DS eShop, which let's you import monsters from your TW3D save, into DQM2.
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Patch Instructions for Dragon Quest Monsters Transfer App - Joker 2 to Terry's Wonderland 3D:

A translation for the app used to import monsters from the NDS title, DQM Joker 2, into Terry's Wonderland 3D (and then using the above app, into DQM2).
We've also provided a translation for that app, which you can apply by following the instructions on the accompanying Wiki (listed below)

Project Backstory

After the team completed work on Dragon Quest Monsters: Joker 3 back in 2016, we took a well rested break!
It wasn't too long afterwards that Joker 3 Pro was released, and we were back to work. In the middle of working on J3Pro, Z6n4 thought to themself, "Why work on a small story extension? We have a whole other game out there that hasn't been completed yet!"
At this point, the team decided to shift their focus towards working on Dragon Quest Monsters 2.

Starting work on this in 2017, the game's underlying framework required little hacking working beyond what the team initially accomplished with Terry's Wonderland 3D, and in no time, they had full scripts of the game ready for translation.
Gerb, a well known translator on the scene who most recently completed work on Slime Mori Mori 3, offered to help.
Within no time, Gerb had ripped through majority of the script, translating both Cobi & Tara's unique dialogue scripts!

Z6n4, however, ran into a major hurdle around this time. Completely stuck with a limitation built into the game by its original developers, the team could not show more than 50 or so characters on screen during any dialog sequence.
While this might have been fine for japanese language, this would not work for a full blown, detailed, english script.
Slowly, Z6n4 looked into this problem, but found no success. The project, to many, seemed like it was destined to never be completed...

Meanwhile, in 2020, a talented developer known as Ich_73 surfaced in our translation scene. They built a remarkable translation tool suite, and offered everything up to the public via github, in the hopes of crowd sourcing and encouraging work on multi-languages for both DQM TW3D and DQM2 3DS.
They weren't satisfied stopping there, however. Ich_73 decided to tackle the DQM 2 translation all by themselves. They ended up running into THE SAME roadblock that Z6n4 was stumped by.

Fortunately, another extremely bright individual going by the name of Colmines92 would also surface. Colmines92 contacted both of us, and in seemly no time, broke right through this barrier that had stumped us both for quite some time.

From this point forward, the 4 of us united and decided that, albeit being a small team... We could finally get this done!
Pooling together everything we had all completed to date, we set out in the last quarter of 2020 to finish this thing once and for all.

Several months later, we released the translation on 4/1/2021!

From the bottom of our hearts, we'd like to thank everyone who kept us motivated, stayed excited, will play our fan-translation & keep the scene alive.

- Z6n4

--
FAQs

  • How do I use this!? Please consult the linked github wiki's above. You will need to educate yourself on how to apply a translation/patch to a 3DS game using either a modded 3ds or the emulator citra.
  • Where do I get the game!? We listed some links below. Purchase a physical copy of the game, and then you can follow our tutorial on how to extract it, and modify your files.
  • How do I get the v1.1 update!? 3DS are region locked. You will need a japanese 3DS or way to communicate with the japanese eShop from your 3DS. If you are using a USA region 3DS, when prompted to update, the update WILL NOT WORK (it won't even download). You can extract the update using a japanese 3DS (to a CIA file). Consult our wiki for further questions.
  • Do I need version 1.0 or 1.1? The base game, of any 3ds game is v1.0. At the moment, this game has 1 official update (v1.1) that is required to go online with it. The version number of our patch has NOTHING to do with which version of the game you are using. HOWEVER, make sure you are using the right patch for the game version you are playing.
  • Can I play online with this patch? Yep! As long as you have an official 3DS, you should have no problems, with it running on the latest firmware.
  • Can I use my existing saves? Yes. But all monster names and character names will still be whatever you set them to be, in japanese when you originally played.
  • What's the MD5 Hash for the v1.1 update? 760B11D9BEFDAE746AE1C076A01BA75C
--

NOTICE: If you have trouble beyond this, consult the responses in this thread, or the related github wiki's, github issues pages, or ask on our Discord Server (listed above).

--

Where can I get ahold of Dragon Quest Monsters 2 for 3DS?


Typo, Anyone know how to successfully download the Dragon Quest Monsters: Terry's Wonderland 3ds with the English patch onto a 3ds XL (MOD) ?? My tech guy is unsuccessful, he says it keeps crashing?
 

Rivelles

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I found this on gamefaqs:

I think these ought to work. You can find hex codes in the Google docs guide that's been posted around here several times

A warning, if you end up in a fight and the amount of spaces the enemies take up is more than four, such as a size two monster and three size ones, the game will crash on you. Use FFFF for the hex code to make that space blank.

First Position -
D3000000 00000000
0074d224 00000XXX
D2000000 00000000

Second Position -
D3000000 00000000
0074d564 00000XXX
D2000000 00000000

Third Position -
D3000000 00000000
0074d8a4 00000XXX
D2000000 00000000

Fourth Position -
D3000000 00000000
0074dbe4 00000XXX

D2000000 00000000
How do I use FFFF for the hex code to make that space blank? :unsure:

I tried to replace XXX for FFFF (later for just FFF) in the second, third and fourth positions, and inputting monster hex ID from spreadsheet in first position but it did not work.
 
Last edited by Rivelles,

Helmax

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Hey all!

I am not affiliated directly with these guys, but @Ich_73 and the team behind the DQMJ3 project were able to use our English script, and the Japanese script, along with our tools, to create a French release!

Very exciting stuff! Give the github link on the initial page a visit and see how to patch yourself a French versions of DQM2!
 

SonOfShepard901

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So, if you are using CFW, you are welcome to use the attached cheat file and save file.
Save file is at the post-game...so if you don't mind spoilers
You are welcome to use an app like "Checkpoint" to import the save to your game.
So, if you are using CFW, you are welcome to use the attached cheat file and save file.
Save file is at the post-game...so if you don't mind spoilers
You are welcome to use an app like "Checkpoint" to import the save to your game.
Yo, i know im late but this save file is empty i tried to use it and it just says new game when i load it thru checkpoint
Post automatically merged:

So, if you are using CFW, you are welcome to use the attached cheat file and save file.
Save file is at the post-game...so if you don't mind spoilers
You are welcome to use an app like "Checkpoint" to import the save to your game.
So, if you are using CFW, you are welcome to use the attached cheat file and save file.
Save file is at the post-game...so if you don't mind spoilers
You are welcome to use an app like "Checkpoint" to import the save to your game.
Yo, i know im late but this save file is empty i tried to use it and it just says new game when i load it thru checkpoint…if you see this soon and could help or make a new one that would be so dope and appreciated
 
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Ich_73

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Yo, i know im late but this save file is empty i tried to use it and it just says new game when i load it thru checkpoint
Post automatically merged:



Yo, i know im late but this save file is empty i tried to use it and it just says new game when i load it thru checkpoint…if you see this soon and could help or make a new one that would be so dope and appreciated
Welcome to the forum!

The SynGameData file you've downloaded must be on your 3DS in the folder /3ds/Checkpoint/saves/0x00CF5 DQM2/some-name-for-the-save-file/. For example, /3ds/Checkpoint/saves/0x00CF5 DQM2/dqm2a/SynGameData.
Then, you need to open the Checkpoint App on your 3DS, select the DQM2 game, select a save file and press [R].

When I start the game, I do get an error message but that is only related to SpotPass which you can ignore. The save is there for me.
 

SonOfShepard901

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Welcome to the forum!

The SynGameData file you've downloaded must be on your 3DS in the folder /3ds/Checkpoint/saves/0x00CF5 DQM2/some-name-for-the-save-file/. For example, /3ds/Checkpoint/saves/0x00CF5 DQM2/dqm2a/SynGameData.
Then, you need to open the Checkpoint App on your 3DS, select the DQM2 game, select a save file and press [R].

When I start the game, I do get an error message but that is only related to SpotPass which you can ignore. The save is there for me.
Thanks for the quick reply will try this
 
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dayjay

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Definitely tempted to try this game out but I am curious what new monsters and stuff were added to the smartphone port of this game were.
 

Ich_73

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[...] I am curious what new monsters and stuff were added to the smartphone port of this game were.
Afaic some new monsters and, for example, the ability to not only up-size but also down-size monsters.
Folks over on Discord probably know more. PM me if you need an invite.

Also, is the 1.1 update just for online battling and trading?
Yes. v1.1 is just for online activity. Nothing else changes.
 
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KiTA

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Just as a heads up, I haven't calculated the exact length, but the transfer app considers your DQM1R save corrupted if you have monsters in TW with too long of a name. Renaming all your monsters to "A" or the equivalent will get past this.

If you're getting a message about "unable to transfer because the monsters list is corrupt" after it otherwise reads the save properly, that's what it is.

I'm guessing TW was edited to have a longer monster name entry field, but the transfer app was not patched / cannot be patched to handle it.

As an aside, not sure if this is the same thing in DQMJ3/P, but if you're getting similar corruption messages or errors when moving from DQM2R -> J3 or J3P, try renaming your monsters to 1 character names.


Edit: Thinking back to my troubleshooting, I'm not sure it's length, actually. I deleted everything but a single Urnspected, which was named IIRC Urnspect (the default) and it worked out of the blue. If it was length I don't think it would have.

Testing everything else failed -- nuking guest monsters, nuking *+99 monsters, etc -- Until I had 3 slimes (1 normal slime, one Slider Kids, 1 Slider Girl) and it suddenly worked when I renamed "Slider K" and "Slider G" to "A" each. So, spaces? So I tried renaming things to get rid of the spaces and punctuation in names, and that didn't help.

Finally I renamed EVERYTHING in my original save file to "A" and it worked.

So if it's not length then... maybe it's length of a non-default name? Not sure, but at least we have a workaround.
 
Last edited by KiTA,

aurilliux

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I ran into the same issue with the transfer app, where it considered my normal DQM1R save as corrupt. I was able to fix it by truncating every monster's name to just the first letter. So I agree with KiTA, give this a try if you're having issues.
 
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frickt122

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Having trouble using GamePatcher like it's recommended on the github - it fails at extracting and i have no idea why. Tried decrypting w/ gm9 on physical 3ds and still get the same error. Trying to patch both game and update
GamePatcher_2024-02-07_19-58-08.png
 

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