The road to PS5 "deep dive" reveal stream - roundup



After Xbox revealed brand new details on the Xbox Series X, it's time for Sony to do the same with the PlayStation 5. Mark Cerny will be explaining some new information about the PS5's architecture and technology, giving us an idea of what to expect when the console launches later this year. Get ready to watch the stream with us, when it begins at 9am PT, where we'll be covering all the announcements made during the broadcast.

Live Coverage

In place of their canceled GDC plans, this stream will explain Sony's goals for the PS5's hardware.

They mentioned the difficulty of developing for the PS3, saying that they made sure they listened to the developers for the PS4 and going forward. "Game creators matter".

The most requested feature of a new PlayStation made by developers was to have an SSD. The goal is to create a console that developers can easily get used to, and realize their creations faster.

Here are the specs for the PS5, compared against the PS4 on the right.

3lYOImO.png


The PS5 plans to target 5 GB/s bandwidth, instantaneous seek times, and 0.27 second load times, with no load screens.

PlayStation is explaining how they use strategies to hide load times, or how developers need to compromise their game in order to fit it on a Blu-ray.

The SSD will have a size of 825GB, and those who want more storage can easily add it.

Cerny is now talking about custom decompression methods for game data, and the custom processors in the SSD.

The PS5 will ideally have 100x faster I/O over the PS4.

If you want to use PS4 backwards compatibility, it's recommended to use an external hard drive for your titles as to not encroach on the premium SSD space.

Sony will have an expansion bay for an extra m.2 drive, with supported drives and their physical sizes to be revealed at a later date.

The PS5 will have a custom RDNA GPU. They're working together with AMD.

Not every game will be supported by backwards compatibility, but Cerny says a list of the top 100 PS4 titles will likely be supported by the PS5's launch.

Primitive Shaders allow for on the fly rendering. There's a new feature called the Geometry Engine.

Ray Tracing is supported, though developers don't necessarily need to use it.

Mentioning that previous PlayStation consoles haven't always handled power consumption and overheating issues in the best of ways, the PlayStation 5 will be able to run off a constant amount of power, with the CPU and GPU varying depending on the game, rather than previous generations where systems ran on varying power consumption and a constant CPU/GPU output.

The GPU freq is capped to 2.23Ghz and the CPU is 3.5 GHz. The variable frequencies won't make the system get as hot or loud as the PlayStation 4/Pro did as often.

Audio helps immerse and enhance the gaming experience. That's why the PS5 will have 3D audio that'll assist players in making the best experience possible. In a graph detailing how humans hear sound, Sony explains how they use HRTF to create directional audio.

Tempest 3D AudioTech is what the PS5 will use.

Instead of using Dolby Atmos, Sony wanted to not be held back by licensed use scenarios and limited to the support of specific sound bars.

Audio engineers are implementing digital surround sound, for those that don't have fancier audio setups to make the most of the Tempest Audio Engine.

According to Cerny, PS4 audio sounds "flat" compared to the PS5's audio.

There will be 5 HRTFs to choose from, for players to get their best sound for their personal experience.
 

notimp

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I know. :) From people having actually hyped 3D audio as an actually possible generational shift in computational audio: I've read the user impressions back than.

But the story he provided (when your personal transfer function doesnt quite fit) - and yes, they are working on different possible solutions) is just so perfect. ;) Also according to him it gets more complex than that if an object moves in 3D space, because of phaseshifting.. ;)

(Or is that model and your explaination how they prevent the adverse effects of that?)

And they try to solve it for headphones and speakersetups simultaneously.

And the end user (in an example where it isnt configured for their spacial hearing correctly) reaction to all that: "Well, it does sound a little better than stereo?"

;)

To their credit. They are actually trying to solve problems in that space. He said. ;) (Stuff indeed does go over my head. :) ) edit: Probably for their VR development trajectory as well. :)
 
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osaka35

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It was public outcry but if you remember sony actually made commercials of people being able to share there games with there friends by just handing it to them. Jumped right along with it for marketing
Oh yeah, the "we tooottally weren't doing the same thing, we're down with the disc share" thing. Gotta take advantage of public perception. Wonder if they'll clarify their backwards compatibility stance when the console is properly revealed.
 
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D34DL1N3R

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Wow, this PS4 Pro is almost as loud as my Vacuum cleaner!:P

Just listen:



My PS4 Pro is absolutely NOT that loud. Not even close, and it's a PS4 Pro launch model. Besides, who plays their PS4 with their head right next to it & the game audio at 0%? Even if, mine and no one else I know has PS4/Slim/Pro that is actually that loud. They may want to try cleaning the thing.
 

RLXD

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My PS4 Pro is absolutely NOT that loud. Not even close, and it's a PS4 Pro launch model. Besides, who plays their PS4 with their head right next to it & the game audio at 0%? Even if, mine and no one else I know has PS4/Slim/Pro that is actually that loud. They may want to try cleaning the thing.

Mine is not that loud anymore either. The Nidec Fan made a big difference but has a higher, more constand pitch. It always depends in the game you are playing. Most known problematic ones are GoW in the Map or Dragon Quest Heroes 1 and 2.
 

KingVamp

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Would be shame if don't get the all-in-one system for the PS5, officially, but either way, imagine when these newer consoles get hacked.

If the PS5 is weaker then that probably means it is going be cheaper too. I wonder if they are planning a PS5 Pro, for later on.
 

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