Released shortly after today's State of Play stream, and following the major reveal of The Last of Us: Part II's release date, is a demo for MediEvil. Available now on the PlayStation Store is a timed demo, letting players get a glimpse of the game's remaster. Titled the "Short-Lived Demo", you'll be able to download the demo until October 7th. If you decide to play it, the official PlayStation Blog advises you to keep an eye out for a special item near the start, as grabbing it and completing the demo will award you with an "extra challenge" when the full game launches, on October 25, 2019.
Ooh. Might have to free up some hard drive space on the PS4 for this one.
While I thought the original was awesome it did not age well even during the PS1 (the controls... yeah) so I am intensely curious to see what goes here.
I've still been catching up on previous exclusives, but 2019 has been a pretty slow year for the system. I'm mildly interested in Death Stranding, and MediEvil seems decent, but that's it. Seems like Switch is winning the console race in 2019, but PS4 is gonna have a more loaded release schedule in 2020.
I've still been catching up on previous exclusives, but 2019 has been a pretty slow year for the system. I'm mildly interested in Death Stranding, and MediEvil seems decent, but that's it. Seems like Switch is winning the console race in 2019, but PS4 is gonna have a more loaded release schedule in 2020.
Wow that was a stupidly short demo, and yeah, performance was kinda bad. Also it seemingly wouldn't let me download the helmet you're supposed to get in the beginning? Regardless, I'm not really sold on it considering they didn't even let you see what the first boss fight would be like. Not surprising that the game is launching at $30.
I was all set to offer apologies to the morse code operator that I can only assume is somewhere in my internet connection's path, however this... this might need a box of chocolates. Some 11 gigs for something that short... I was at least hoping for a mini boss or something.
Anyway so I played it. Somewhat more polished than the original in various areas, but it has been way too long since I played it to even contemplate a side by side thing. I don't know if the art style is something I especially dig (almost feels like someone copying but missing what made an original thing work) but I can appreciate the effort and stands out a bit in the current sea of blandness. Level design if the graveyard section was anything to go by was straight out of the 90s as well, which could be a good thing, but if they did the "you design the first level last once you know the engine" then eh. Voice work and writing for things there was great (if you liked the recent King's Quest game then you should be right at home) and while I won't be able to hum you any music despite it being less than 15 minutes since I turned it off it is not yet another boring orchestral thing. For whatever reason the opening sequence does not allude any to the main character's background in life (mentioned elsewhere) but that was an odd choice*.
Combat. Don't go in expecting either modern Ninja Gaiden or Dark Souls, Ninety Nine Nights might even be a stretch, but it was functional I guess (the jump attack doing well). Enemies feel a bit cheap but health is plentiful enough, and that is probably supposed to encourage you to block or use ranged.
"the official PlayStation Blog advises you to keep an eye out for a special item near the start, as grabbing it and completing the demo will award you with an "extra challenge" when the full game launches"
Spoilers I guess, or at least for something you see during the start sequence of the opening level). It is an item called Dan's helmet. Basically a hard mode equip, not something I am sure I would gate off but OK. I played through once with hard mode and once with it for the last half of the demo... you could come unstuck using it but I will have to see a boss first before declaring anything there.
Game has some potential, as a throwback if nothing else, but the demo itself was not great (far too little content). If somewhat standalone demos predominantly featuring zombies are what I am comparing to then Dead Rising 2's Case Zero is nowhere near being beaten. In fact Dead Rising combat level (albeit with far fewer equips) is probably about right for a comparison.
*spoilers for the background of the game. If you pay even the slightest bit of attention you will read it in the demo and it is probably in every plot synopsis ever but for the sake of those that care.
Your character went down in history as a hero but in reality fell at the first arrow. Prior to that he had talked himself up beyond his abilities while availing himself of the finer things in life. This game then being something of a redemption arc.
The never-ending battle between the litigious plumber and the emulation Hydra continues day by day, and these past days, Nintendo took action against more emulators...
A new Nintendo Switch firmware update just landed. System software version 18.1.0 has been released and pushed out to consoles. The contents of the update are fairly...
Nintendo has released a cryptic 15-second video titled "Emio" or "笑み男" (Smiling Man) on their social media channels.
The video features a lost-footage style scene...
The Nintendo 64 has been the main console for modern recompilation projects to PC, and with the recent release of the N64Recomp tool just a couple of months ago, more...
Over eight years and nearly 22,000 commits since the release of Dolphin 5.0 in June of 2016, Dolphin has evolved to become a stable and accurate emulator of both the...
The Sonic homebrew and hacking community is for sure one of the most active communities when it comes to game modifications themselves. The fanbase has even made...
In a recent Q&A with investors, Nintendo president Shuntaro Furukawa states the company has concerns over the use of AI, like LLMs, in its first party game...
A new fork of the popular DS emulator, melonDS, called melonPrimeDS has been released. Developed by user makidoll, this emulator adds keyboard and mouse support...
Street Fighter will be hitting the silver screen, as Sony has confirmed that a live action movie adaptation of the video game will be released in 2026. The project...
For years, if not decades, fans of the Resident Evil series have been clamoring for a modern re-release of the original Resident Evil trilogy, the classic games that...
The never-ending battle between the litigious plumber and the emulation Hydra continues day by day, and these past days, Nintendo took action against more emulators...
Nintendo has released a cryptic 15-second video titled "Emio" or "笑み男" (Smiling Man) on their social media channels.
The video features a lost-footage style scene...
In a recent Q&A with investors, Nintendo president Shuntaro Furukawa states the company has concerns over the use of AI, like LLMs, in its first party game...
A new Nintendo Switch firmware update just landed. System software version 18.1.0 has been released and pushed out to consoles. The contents of the update are fairly...
The Sonic homebrew and hacking community is for sure one of the most active communities when it comes to game modifications themselves. The fanbase has even made...
Street Fighter will be hitting the silver screen, as Sony has confirmed that a live action movie adaptation of the video game will be released in 2026. The project...
Over eight years and nearly 22,000 commits since the release of Dolphin 5.0 in June of 2016, Dolphin has evolved to become a stable and accurate emulator of both the...
iOS ports of major console games like Resident Evil 4, Assassin’s Creed Mirage, and Death Stranding have seemingly faced lackluster sales as recent sales estimates...
For years, if not decades, fans of the Resident Evil series have been clamoring for a modern re-release of the original Resident Evil trilogy, the classic games that...
Yet another mobile game is being erased from history, as Warner Bros. Games and NetherRealm Studios announce that their title, Mortal Kombat: Onslaught, is being...
Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)