I'm not saying any is easier or good, but it's neither benefit the general players of the game at all. many people would not understand the values of the materials in the config file, and now are able to. people would still find out never the less, but it wouldn't affect the rest of the people if they never told anyone.
hacking and cheating to win is bad and it ruins the game for those wanting to play normally, or do you want to change the game into a hack-only battlefield?
People that tend to cheat do so on their own merit, just as people who commit crimes do.
I'm just throwing the information out there -- what people do with it is their own business, end of story.
I thought it was a neat idea to be able to modify the collision detection. Now, I could have just as easily started off with bouncy surfaces, which I think could be done by setting the variables to negative values, but then you'd probably consider bunny hopping to be cheating too.
QUOTE said:
Is that the correct way? I'd also like to say that the glass modification for all objects doesn't work I think.
I don't know, I haven't tried it yet.
QUOTE
Regarding the Particles option in the file.
If I lower it to 512 does it make a really noticable difference during multiplayer?
I can't stand the framerate during MP.
Also, Is it better if I use wiiscrubber to get the file and put it back in? Or Shoud i use trucha.